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Week 68: rendering shadows
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Week 67: camera logic and virtual joystick
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Week 66: tools
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Week 65: demo for patrons
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Week 64: more sounds
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Week 63: virtual buttons and sounds
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Lessons learned: Time Dilation Video
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Week 61-62: YouTube video and Christmas Holidays
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Week 60: work on animations
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Week 59: new video on time dilation
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Week 58: unstable keys and room 2
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Week 57: game save and reload
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Week 56: collision avoidance: it’s done!
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Week 55: improving collisions… still!
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Week 54: improving collisions
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Week 53: graphics enhancements and planning
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Week 52: tile rendering and light paths
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Week 51: tiled-based levels
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Week 50: key-keyhole game mechanics
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Week 49: first demo released
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Published Demo 1.0 on itch.io
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Week 48: more bugfixing
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Week 47: bugfixes and release work
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On the "Train in a tunnel paradox" video
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It’s almost one year!
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Releasing on itch.io
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Week 46: support for touch screen devices
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Week 45: completed switch to biquaternions
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Using biquaternions for Lorentz transformations
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Week 43-44: YouTube "blessing" and biquaternions
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Week 42: collision avoidance
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New article: collision avoidance
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New article: the quirks of relativistic rigidity
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Week 41: improving collisions
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Week 40: Robot's video and work on collisions
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Week 39: the robot screen comes alive
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Week 38: the robot's LED screen
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Week 37: browser support with Emscripten
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Week 36: lighting in my game engine
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Week 35: flames on the robot's engine
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Designing the main character of my game
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Week 34 progress update
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Week 33 progress update
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Week 32 progress update
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Week 31 progress update
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Week 30 progress update
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Week 28-29 progress update
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Week 27 progress update
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Week 26 progress update
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Week 25 progress update
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