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Devlog: Lady Dracma and head movement
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Devlog: Camera shenanigans
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Vero's backstory sketches
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Vero's backstory characters
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Devlog: Maintenance and refactoring
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Devlog: Upgrade to Godot 4.4
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Misbegotten Kittens, LN11 preview
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Comic cameos
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CowHammer, September 2025
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Devlog: enemy models and slide code
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Devlog: Sheerk path-finding AI
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Devlog: Prairie reprogramming
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Devlog: Prairie remodeling complete
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Devlog: Prairie maze and sinkhole remodeling
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Lazarus comic sketches
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Devlog: Castle rooms
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Devlog: Bridges, destruction and chaos
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Devlog: Megaleia, collider replanning
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Devlog: Pause menu and Screwmville
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Level banner designs
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Software ownership and modding
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Devlog: Temple library and Pedrea Town
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Devlog: Curves and Ágonos Temple
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Devlog: Dark room and Darker room
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Devlog: Vocifer Cave video
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Cavanagh comic sketches
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Captain Keema
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Devlog: Ágonos Temple
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Nivaria
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Devlog: Vocifer Cave
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Devlog: Sheerk Prairie pit
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Patrons ask, 25.01.28
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Patrons ask
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Devlog: slide hill
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Devlog: maze exit and sticky swamp
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Devlog: Sheerk Prairie swamp
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Devlog: Sheerk Prairie maze
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Devlog: Sheerk Prairie ruins
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Devlog: Vecino Forest preview
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Devlog: ladders and non-euclidean grove
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Devlog: regret and rollback
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Devlog: push blocks and rope bridges
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Devlog: jumping and climbing
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Devlog: forest exit and non-euclidean grove
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Devlog: forest entrance and treetop village
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YCH: Fusions/offspring
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Devlog: doors, flags and automated backups
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Devlog: 1st year final notes
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CowHammer, September 2024
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YCH: Auto-oral
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