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Update about No Updates.
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Soft Area Lights - FILES
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Interactive Waterfall - FILES
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DrawMeshInstancedIndirect - FILES
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SDF Shader - Cutaway effect - FILES
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Quads to Billboards - FILES (Free)
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Atmospheric Scattering Fog + Blur Masking - FILES
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Environment Interaction Updated - FILES
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Interactive Ground Fog - FILES
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Fog of War via Render Texture - FILES
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Blood Steam using a particle ribbon - FILES
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Magic Sword Particles - FILES
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Bubble Popping - FILES (free)
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Render Texture Feedback - FILES
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Mesh Lights - WRITE UP
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The next few months of Patreon: Shaders to Swords.
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Fake Lights 2. Cube Volume Projection - FILES
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Mesh Lights with Texture Projection - FILES
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Fake Billboard Lights - FILES
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Toon Lighting Basics
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Important info about changes and expectations.
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Smudgy Pixelization Post Process - FILES
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Patreon Pausing
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Sphere Billboards (FAKE Spheres on quads) - FILES
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Blurry Blob Variations (forward + deferred) - FILES
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Blobby Polygonal Clouds and Liquid - FILES
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Simple Radial Chart Shader - FILES (Free)
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UI Events To Shader - FILES (Free)
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Toon Eye - FILES
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'Black Ice' Triplanar Terrain - FILES
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Foliage Wind Movement - FILES
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Glow on Mouse Over via MaterialPropertyBlock - FILES (free!)
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Hit Impact (Breath of the Wild inspired) - FILES
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Post Process (PPV2) Outlines - FILES
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Glow Dissolve Teleport - FILES
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Smoke (and Fire) Line Renderers - FILES
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Puck Loves Games going forward.
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Rain shader (with blurry refractions) FILES
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Electricity Line Renderers Extras - FILES
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Electricity Line Renderer - FILES
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Projectile Trails - FILES
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Toonsplosions 2 - FILES
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Toon Explosion - FILES
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Community requests and updates
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Lasers - line renderers and scanning arcs - FILES
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Noisy Pulsing Spheres - FILES
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World Space Noise Pulse - FILES
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Mesh Fireball - world mapped
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Fade Near Camera in shader (no raycasts needed)
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Silhouette Light Plane (Abzu Inspired) - FILES
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