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Trailer for upcoming game jam competition
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Working on the perfect demo for Project Impact...
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Project Impact Test 0.2 - Tutorial and One Vs Many combat
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Project Impact Update Sneak Peak: The Overworld, Bannerlord Style Mechanics, Exploration
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Project Impact Sneak Peak: Pirate Camp Raid, Update 2 of Project Impact coming soon
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PROJECT IMPACT 0.1 - first preview release
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NEW upcoming feature for Siege, with Siegetowers and ballistas
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Siege RELEASE ANNOUNCEMENT - a simple skirmish game for both Single and Local Multiplayer
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Project Impact: Hand to Hand Combat
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Project Impact: Weapon Showcase - Rapiers
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Project Impact Devlog #3 Setting up Ally Actors for Future Big Skirmishes
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Project Impact #2 - Bosses, AI, Levels all in 30 Days
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Project Impact UE5 - Combo Switching, Injury System, Crowd Control
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Project Impact - A Sneak Peak on My Game Project in Unreal Engine
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Underwater Combat Update
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Impactful blocking Speedfix
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ABR 6.55 NPC Charged Attack Fix for Both AE and SE Versions
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Stealth Behaviors Progress Update - Lean Mechanics
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Bow Behavior Edits & Faster Draw 1.31 Update
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Auto Sheathing on Idling
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Recovery System Update - Compatibility Fix
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Universal Recovery System
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K.A.R.S. - Accurate Reaction System Preview
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Directional Attack And Block Update for AE and SE - Impactful Blocking Direction Detection and Recoil
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Faster Draw - Realistic speeds For both Third and First Person SE and AE Compatible
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Simple Smarter Draugr Behaviors
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ABR 6.53 for SE and AE
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For Honour and MMA in skyrim: Showcase Update
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Inquisitor 4.2 Update
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Impactful Blocking 1.8 update
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Project Impact 2.72 and ABR 6.5 Update Boss AI and Regular AI distinction
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Inquisitor V4 Behaviors
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Quick Attack - Attack on Draw and Skip Unsheathe Behaviors
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Combos + Instant Directional Switch + FP Underwater Combat - FP Directional Attack Update 1.2
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Directional Block update
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Directional Attack Ecosystem
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Sprint Swim, Impactful Blocking 1.6 - Timed Block Behaviors; Upcoming Mods Progress: Stealth Kills and Stealth Movement Overhaul
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Impactful Blocking 1.5 - DTRY's Guard counter for NPCs
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Project Impact 2.68 Update - Balance, Punishment, Boss Behaviors
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ABR 6.48 - More charge attack functionality
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Upcoming Impactful Blocking Feature - 360 Blocking, DBC Behavior Update: NPC movement and attack animation speed adjustment, ABR 6.47 Heavy-Light Attack Combo Adjustment; Project Impact Balance Update
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Standalone Underwater Combat for SkySA and Vanilla users
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Progressive Sprinting, Crouch Transitions 1.2
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Preview on Inquisitor V4
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Project Impact and Poise Synergy ; News About Inquisitor , Minor Behavior mods(smooth locomotion transitions)
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Simple Smoother Standing to Crouch Transition
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Dialogue Animation Framework Progress Update: Dynamic Idle Cycling Per topics
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Project Impact II Remake - Using Duff's Hit Framework
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ABR 6.4 - Beta testing SKSE implementation + Underwater Combat
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Underwater Combat : Progress on ABR's next Features
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