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Finally back on track!
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Depth to World Position calculation
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How to figure out HLSL in Custom Nodes
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Photographic Color Aberration PostProcess
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First video to reach 100.000 views!!!
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3 - Advanced Flow Maps
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2 - Advanced Polar UVs
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1 - UV Atlasing (Index setup and animation)
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0 - UV Manipulation Basics
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Little Update
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3 - Nodes To Functions and Back
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2 - Dealing with Out Of Range Values
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1 - Colours are Numbers / Numbers are Colours
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0 - Intro to Shaders and the Rendering Pipeline
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Laplacian Discount Code added
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All Discount Codes Listed here
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Work in Progress! /!\ /!\ /!\
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Not a tutorial this time, just a showcase of some tech art fun :D
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Continuation of the Polar to Cartesian conversion
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Dissecting Substrate part 1 + zip Project
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Some notes related to my last video (part 1)
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Sample Project from my last Video!
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Ray Casted Sphere Nodes
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