hey lads! we're into alpha now, moving on
- update on NPC interactions
- when interacting with a knocked down or restrained NPCs, it will be split into 2 steps of pages, actions that can be taken and the other page is restraint action page
- restraint action page are divided into 3 column, restraint list, applying location / style, applied restraints
- restraints that are shown on the left are those that player have brought with them, it's updated only inside the instance, if players decide to cancel, it will reset before the change has been made
- applying restraints will make player into an animation lock of restraining the interacted NPC until action is completed
- the other actions works as like before
*gameplay features and story are currently in development and not final, existing gameplay and story are subject to change and might not represent further prototypes
New map Designed by @KnotZe
BUILD LINK
https://shirou01.itch.io/boundproject-citizen-pw-29q0he891fh9
Password is in the comments
Video Preview
https://www.deviantart.com/ryuu01/art/BoundProject-Alpha-0-1-4-1311554628
Voices shoutout to
- Voice 1 shoutout to @QuetzalYVerde, https://quetzalyverde.carrd.co/
- Voice 2 shoutout to @Aife_thedarkelf, https://aifevoices.actor/
- Voice 3 shoutout to @Tsuma-ASMR, https://linktr.ee/tsumaasmr
- Voice 4 shoutout to @ErisVox, https://twitter.com/ErisVox
- Voice 5 shoutout to @Bashful_Echo, https://linktr.ee/succubaelyre
- Voice 6 shoutout to @Eve_Austyn, https://www.erin-kress-vo.com/
- Voice 7 shoutout to @Jaime, https://www.thevoiceactingnerd.com/
here's what's the minimum spec
- CPU | intel(R) Core (TM) i5-9400F 2.90GHz
- GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution)
- 16 Gb of RAM
other mandatory softwares
- visual studio 2019
- latest .NET framework
- DirectX runtime
- DX12 available
- latest driver existing
other redirects at