hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- Implemented automatic sliding doors
- doors will always be opened when a character is near it and will close when there's no longer any characters near it, use it as an advantage
- players now can be apprehended even if their arms is free, as long their legs is bound
- player/dummy-chan's arms will be tucked to the back as long they are apprehended
Voices shoutout to
- Voice 1 shoutout to @QuetzalVA, https://quetzalyverde.carrd.co/
- Voice 2 shoutout to @Aife_thedarkelf, https://aifevoices.actor/
- Voice 3 shoutout to @Tsuma-ASMR, https://linktr.ee/tsumaasmr
- Voice 4 shoutout to @ErisVox, https://twitter.com/ErisVox
- Voice 5 shoutout to @Bashful_Echo, https://linktr.ee/succubaelyre
- Voice 6 shoutout to @Rhaena, https://www.erin-kress-vo.com/
BUILD LINK
https://shirou01.itch.io/boundproject-guest-builds-h201he80r1h80he
password is 2P9G4RH2
Video Preview at DeviantArt
https://www.deviantart.com/ryuu01/art/BoundProject-Devlog-26-1069387737
Check the controls at ingame Settings -> Controls, key "E" to interact with Table and mirror
*important controls when bound*
- Sprint + left/right to roll facing different angle while laying down/hogtied
here's what's the minimum spec
- CPU | intel(R) Core (TM) i5-9400F 2.90GHz
- GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution)
- 16 Gb of RAM
other mandatory softwares
- visual studio 2019
- latest .NET framework
- DirectX runtime
- DX12 available
- latest driver existing
check other redirects at
https://boundproject.carrd.co/
have a nice and tidy day lads, cheers =D