hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- Temporary Security system is added
- security level will increase every time player gets send back to cell by being captured by head guard, armed guard or dominant
- added temporary Bail out system
- bail out button will give player the option to "reset" the game with selected security level (selecting sec level will be removed in the future)
- bail out will spawn the player back to cell (for now) with all restraints broken, basicly a safeword
- changes to head guard patrol path
- box prop distribution
BUILD LINK
https://shirou01.itch.io/boundproject-guest-builds-h201he80r1h80he
Password 2GT9GQI7
Video Showcase at DeviantArt
https://www.deviantart.com/ryuu01/art/BoundProject-Devlog-27-1080611595
Voices shoutout to
- Voice 1 shoutout to @QuetzalyVerde, https://quetzalyverde.carrd.co/
- Voice 2 shoutout to @Aife_thedarkelf, https://aifevoices.actor/
- Voice 3 shoutout to @Tsuma-ASMR, https://linktr.ee/tsumaasmr
- Voice 4 shoutout to @ErisVox, https://twitter.com/ErisVox
- Voice 5 shoutout to @Bashful_Echo, https://linktr.ee/succubaelyre
- Voice 6 shoutout to @Rhaena, https://www.erin-kress-vo.com/
here's what's the minimum spec
- CPU | intel(R) Core (TM) i5-9400F 2.90GHz
- GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution)
- 16 Gb of RAM
other mandatory softwares
- visual studio 2019
- latest .NET framework
- DirectX runtime
- DX12 available
- latest driver existing
other redirects at
https://boundproject.carrd.co/
have a nice and tidy day lads, cheers =D