hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- changes to wetsuit and Combat Suit
- added lockers, top open the locker player have to be close to the device implanted, to close either from inside or interact with the device again with E key on keyboard or Triangle / Y on controller
- if bound, the hitbox to open lockers are located on the hands so player need to align they hands to the device to open and close the lockers
- lockers will block visibility so it's a completely safe hiding place even when bound, and when player's inside it, the door will go transparent
- changes to gear/inventory HUD for further developments
BUILD LINK
https://shirou01.itch.io/boundproject-guest-builds-h201he80r1h80he
password is ZIG2835H
Video Preview
https://www.deviantart.com/ryuu01/art/BoundProject-Devlog-31-1128079164
Voices shoutout to
- Voice 1 shoutout to @QuetzalYVerde, https://quetzalyverde.carrd.co/
- Voice 2 shoutout to @Aife_thedarkelf, https://aifevoices.actor/
- Voice 3 shoutout to @Tsuma-ASMR, https://linktr.ee/tsumaasmr
- Voice 4 shoutout to @ErisVox, https://twitter.com/ErisVox
- Voice 5 shoutout to @Bashful_Echo, https://linktr.ee/succubaelyre
- Voice 6 shoutout to @Rhaena, https://www.erin-kress-vo.com/
- Voice 7 shoutout to @Jaime, https://www.thevoiceactingnerd.com/
here's what's the minimum spec
- CPU | intel(R) Core (TM) i5-9400F 2.90GHz
- GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution)
- 16 Gb of RAM
other mandatory softwares
- visual studio 2019
- latest .NET framework
- DirectX runtime
- DX12 available
- latest driver existing
other redirects at
https://boundproject.carrd.co/
have a nice and tidy day lads, cheers =D