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BoundProject Devlog 33.1

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BoundProject Devlog 33.1
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DESCRIPTION

hey lads! here's what's been cookin to progress for alpha

- implemented new function for players to tie up NPCs

- whem in middle of tying, a smaller HUD will pop in the middle of the screen showing which location to tie and which restraints can be use for the selected location

- the game will be paused while player is choosing inbetween location and restraints

- changes on melee NPC behavior, NPC will not instantly react after out of range but instead they will always finish their attack combo first if not interrupted

BUILD LINK

https://shirou01.itch.io/boundproject-citizen-pw-29q0he891fh9

password is 2O9G347Z

Video Preview

https://www.deviantart.com/ryuu01/art/1161701290

Voices shoutout to

- Voice 1 shoutout to @QuetzalYVerde, https://quetzalyverde.carrd.co/

- Voice 2 shoutout to @Aife_thedarkelf, https://aifevoices.actor/

- Voice 3 shoutout to @Tsuma-ASMR, https://linktr.ee/tsumaasmr

- Voice 4 shoutout to @ErisVox, https://twitter.com/ErisVox

- Voice 5 shoutout to @Bashful_Echo, https://linktr.ee/succubaelyre

- Voice 6 shoutout to @Rhaena, https://www.erin-kress-vo.com/

- Voice 7 shoutout to @Jaime, https://www.thevoiceactingnerd.com/

here's what's the minimum spec

- CPU | intel(R) Core (TM) i5-9400F 2.90GHz

- GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution)

- 16 Gb of RAM

other mandatory softwares

- visual studio 2019

- latest .NET framework

- DirectX runtime

- DX12 available

- latest driver existing

other redirects at

https://boundproject.carrd.co/

have a nice and tidy day lads, cheers =D

ryuu01 PIXIV FANBOX 181 favs
VIEWS1
FILES6 files
POSTEDFeb 20, 2025
ARCHIVEDJun 10, 2026