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V0.34.5 Plans! (and Primrose bad end idea collection box)

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Afternoon folks, Scriptor here with the latest!


First off, let’s start with the fact that V0.34.1 has been officially yeeted out of the door last Sunday! Initial reception seems (very) good, with a lot of folks sending me messages about the things they enjoyed of the update. I gotta say I really appreciate that folks; the last few days have been a bit rough mental-health wise again. So seeing you all (or at least most) enjoy the update...well, let’s say it makes it all feel less daunting again. ;3


There were however quite a few buggos in the V0.34.1 build; not unsurprising since I pushed it out of the door before the beta version could make its round through the hands of the playtesters. As such I’ve already compiled and uploaded a V0.34.2 bugfix version (instead of the hotfix I usually do); anybody on Tier III who’s downloaded V0.34.1 be sure to pick that one up too!

V0.34.5 plans


Anyhow with V0.34.1 (and V0.34.2) donzo, focus now shifts on the next build of No escape: Game edition. Namely V0.34.5; which will see the second (and final) part of the combat route added to the asylum! Major (kinky) content I intend to include in that one is:


- Two new enemies: One of them Primrose who will act as a mini-boss, and another one I don’t want to spoil yet...


- Two new fail-states.


- A story scene.


- And a whole bunch of other minor story (and probably kinky) stuff!


Compact list, but then again I’m gunning to have the coming dev cycle be (slightly) shorter than the last one too. Since most of the groundwork (sprites, tilesets, music, general tone and so on) has been set. 💪


But I’m also planning on doing a poll this time around; this time for the Primrose bad end (fail-state)! And unlike picking a few options (and one of myself) into the poll picks, we’ll be tackling things slightly differently this time around...as a test, and also because I feel it could be fun. :3

Primrose bad end idea collection box!


So as I said above, I’m planning on running a poll for Primrose’s dedicated bad end; in case Kathleen loses (or “loses”) against her in the mini-boss fight. Normally I’d scour the suggestion channel and pick two (or three) options from that one; compiling a nice poll for you folks to cast your votes on.


However, this time around I’d like to try something new. And have you all make suggestions for the bad end directly here; knowing the context of Primrose (her bubbly, bimbo-ey persona) and her place in the VR-world (running the “addiction treatment” inside of the asylum). You’re free to make whatever suggestion you want; though if it fits both her and the world’s theme, it’s obviously likelier to get picked. ;3


I do want to reiterate that I still hold creative direction: So I might opt to change part(s) of a suggestion, or give a (slight) spin/twist/change on/to it. This is to safekeep the direction of the game (plus also keep things workable/manageable for me), though I do want to emphasize as well that I aim to keep the “spirit” of the chosen suggestions.


So the floor is all yours folks! Please make your suggestion down below in the comments section. Plan is to put the bad end poll up next week Wednesday (6th of August); with the three options being chosen from your suggestions. Can’t wait to see what ya’ll will cook up! >:3



And that’s all for this dev update, I hope you all have a pleasant week and catch you at the next one!


Greetz,

Scriptor


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POSTEDJul 30, 2025
ARCHIVEDJun 10, 2026