This update primarily focuses on bug fixes and improvements. It also promises significant improvements in optimization performance. While optimization was a low priority, I've noticed that many people are experiencing performance issues. So, I've been experimenting with various solutions, and I hope they'll work for you.
Characters
- Added characters (Kanako, Kanako Swimsuit, Fubuki Swimsuit).
- Resetting a character now restores HP by body part, preventing permanent strength loss.
- Reduced arm bending issues.
- Added and improved facial expressions (mid-stun).
- Adjusted the strength of the basic character's self-shadow.
- Improved responsiveness when ragdolled by a hit.
- Fixed a bug where character rotation motion was maintained even when assigned to a device.
- Applying damping values based on the target angle of the ragdoll body part allows for more dynamic movement.
- Strength is now applied more normally when swimming.
- Adjusted buoyancy by character body part.
- Fixed an issue where the physics of the face and hands would bounce when a character covered their mouth underwater.
- Fixed a bug where breathing and stomach contraction motions were not applied to imported models.
- Added an option to set the leg spacing for the "Fem" standing character motion.
- Removed unnecessary spring bones from dummy characters.
- Added walking type to the character information save list.
- Added a feature to modify character movement speed.
- Added a feature to adjust the strength of the character's stomach contraction.
- Added a feature to modify the character's mouth position.
Devices
- Changed the neck rope to be more securely fixed.
- Fixed a bug where the limb position options for water restraints were not functioning properly.
- Reduced physics popping issues for devices when assigning characters.
- Added one underwater device type (Restraint Cylinder).
- Added height adjustment for the Iron Ball device attachment location.
- Added angle adjustment for the Ziptie device.
Tools
- Added Taser Gun to the Weapon tool.
UI
- Scrollable object creation UI.
- Improved character information UI (status, collision).
- Fixed an issue where buttons were being pressed with the spacebar in unintended situations.
- Provided more detailed log information when character importing failed.
Others
- Optimized performance improved by approximately 20-30%. When using the "Vsync" option, caution is required depending on the user's driver settings.
- Apply physics materials with different friction for each surface.