https://mega.nz/file/dqtFSJhS#F4UvgikZunddhP8iulOyezkOSBxD45QU_uf3mQCBAA0
I sort of figured out most of how this thing works now with pak modding but still a lot of limitations.
1. Toggles only work on the over-world not on the
character screen. I can choose which would be the
initial toggle and that would be the default of the
character screen but not the players/users
2. Unlike XXMI or WWMI, players/users can't edit
the ini and change the toggle buttons. Whatever
modders setup will the the default.
3. Unlike XXMI or WWMI Key toggles might still
work even when the character isn't present. So
it might become a mess the moment multiple
characters with the same toggle buttons appears.
That being said, modding on NTE is still new and
there's not a lot of Experts on Unreal engine have
joined the modding community so we will have to
see how it progresses. I'll be going back on my
backlogs on other games for the time being.
To use the mod, you'd need to put and extract this mod on the game files itself Neverness To Everness\Client\WindowsNoEditor\HT\Content\Paks\~mods
the make ~mods folder and extract the pak files there.
It's not the usual 3dmigoto method but I'm just learning Unreal engine method so you might notice that it's not perfect. I'll use the 3dmigoto method as well.
you'd also need to download and install this file.
https://ayakamods.com/mods/ayakantebypasser-nte-signature-bypass.2325/ and extract it to Neverness To Everness\Client\WindowsNoEditor\HT\Binaries\Win64\
Since Ayakamods is down, here's the alternative download link: https://mega.nz/file/hiMC2ZiK#7DK78V7OmoQBYGizgQzOun8KIgYReW3Zg42OGhQ_m78