A small patch to Ero Dungeons, it mainly fixes some minor bugs which are listed below. If no bugs are found this will be released on Itch/JAST.
Changelog:
Simple Levelling was broken (again, more than before).
When using a move, move_on_enemy would never trigger, move_on_ally would always trigger
Doors didn't reset the AStar when opened, meaning you couldn't pass through them with the mouse.
Momiji's tokens sometimes didn't work correctly.
Cursed items will no longer uncurse themselves on the next save load after being forced off.
Support for import and export of save files.
The morale cost for healing actions was calculated incorrectly, using the "morale_cost" script twice.
Modding:
Automatically remove \r from mods as it can cause bugs
"menu_only" didn't apply to forced tokens.
Sounds in the Move Viewer didn't take combat speed into account
Unique curio choices disappeared with keep_active / reroll
The future of Ero Dungeons:
Having ported several enemies from Ero Dungeons to Ero Slayers made me realize that it would be nice if all my games used the same underlying data structures. Ero Hunters massively improved the general data importing (and mods) while Ero Slayers improved (and is busy improving) scripting and animations. Additionally, Ero Hunters could use some custom dungeons, but the way they were done in Ero Dungeons is dreadfully convoluted.
The goal is that any future improvements in tooling and moddability can then be shared between all games. It's also very helpful if I ever want to add additional content to Ero Dungeons (and it would be a shame if enemies like the Book of Spanking didn't get an Ero Dungeons equivalent).
Mind you, this is a very slow process that I'm doing in my free time, but it probably should be finished by the end of the year. In the meantime, there will be no more patches, unless this one breaks stuff of course.