DESCRIPTION
More accurate Endfield model shader for blender (mainly used for clothing and metals, hair shader will come soon individually.
If you get bad looking normals, its due to normal map: set normal map to non-color go into blender image viewer>transform: when your normal map is yellow click invert blue, if your normal map is grey invert green
On blender 4.1 use photoshop to invert the colors or additionally add sepperate XYZ>invert color(green or blue see above)>combine XYZ between image texure and the shader