For any newcomers not knowing my rabbit habits : me being silent for a long while usually means I'm fighting very... very hard. And this time unfortunately it was a bit tougher than usual. I had a lot of stuff to fix before even starting to create because there were a lot of flaws in her base data/mesh/vertex. Otherwise you might have noticed it will be "just" one week after the character release for this mod to come out, which is by the way the very least to build a proper Radiant mod with high quality textures... but in truth, in each day of that week I gave around 8 hours and did almost nothing for my irl work (again, hoping my boss won't notice too much!).I'll try to show you all those details tomorrow with the customary detailed qualitative screenshots so you realize what heavy toil Lucilla was about. I'll be honest it was not very pleasant and sadly reminded me of the "Zani hell" back in the day since they both behave the same way in term of assets/data. A complete character replacement for instance would have been way easier! But it doesn't matter since the final result lived up to my highest expectations and I feel whole now!
Even if it's mostly already finished, the mod should land tomorrow at the end of the day here on patreon (best case scenario). Because remember that those screenshots always take one full annoying day. I'm also still hunting and adjusting the last remaining LODs for a final mod as steady as possible and for all graphic settings I can cover with my setup.I'm very thankful to those who kept their subcription on, it's always nice to feel you guys still having my back while crossing this scary desert of struggles!See you tomorrow & enjoy the video!