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Lustiest Lair: Expanded v1.8 Public Release (Free!)

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Lustiest Lair: Expanded v1.8 Public Release (Free!)
DESCRIPTION

Delve into the blasted-out corridors of the Ancestress' workshop, a once-marvellous place of revelry and entertainment in its heyday, to discover what became of the mechanical wonders that once drew the fascination and interest of the well-off and the wealthy, of aficionados and enthusiasts alike.

This DLC-sized bondage-themed expansion adds so much to the already-massive world of Lustiest Lair: Expanded, the greatest NSFW mod of all time in this one's humble opinion.

A whole new region to explore: The Workshop! Unlock the workshop by triggering 'The Workshop Opens' town event, which can occur in your run starting from week 8!

New bosses, enemies, and animations! Insidious automata and ghostly spirits threaten to warp the minds of your heroines, hypnotising, dollifying, or capturing them!

A new heroine emerges - The Dollmaid! Clean up the battlefield with a wealth of support abilities that allow you to clear blight damage, bleed damage, debuffs, stealth, and even stuns from your fellow heroines while keeping them in tip-top shape!

New trinkets and equipment! Access early-game survivability with the new Bound trinkets, or just have fun trussing up your heroines in heavy bondage gear!

New quirks! Unlock new powers by traversing the workshop, as your heroines adapt to resisting the mechanical menaces within!

New heroine skins! Many heroines have been given new or polished-up skins! You don't even need to install other mods to have a team of female heroes any more!

And so, so much more! New mechanics, new animations, heaps of balance changes, bug-fixes, items, quests, events, curios, traps, and more. I could go on!

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Massive Changelog and Download Links Below

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The Bound in Brass Update

[1.8]

Changes:

Added a new background to the Workshop by Leech (previously credited anonymously): Furnace.

Adjusted the colour balance of the conveyor background room.

Adjusted the colour balance of the backstage background room.

Adjusted the brightness of all Crusader skins. She was glowing like an angel before, and now she's back to being human. Still a little on the brighter side, but no longer an eyesore.

Reduced the DODGE of Maiden in champion level dungeons.

Improved the glowing animations on many Workshop curios.

Removed town event art for 'The Town is Abuzz' event. It wasn't great.

Removed version numbers from the UI mod (they aren't important).

Changed the description of the UI mod.

Bugfixes:

Fixed some missing requirements that could cause the workshop to stay locked for longer than intended.

Fixed 'The Workshop Opens' quest not properly triggering 'The Show Never Ends' town event upon completion.

Fixed the description text for 'The Show Never Ends' town event bleeding off the edge of the frame.

Fixed a long-standing bugbear of the mod that really shouldn't have existed for that long: I finally fixed the boxes being visible at the edges of the 'Quest Complete' crest. Took me literally seconds - sorry folks!

Fixed Dancer's Staccato unintentionally missing its bleed damage on higher level dungeons.

Fixed white edges appearing when Dollmaid investigates with NSFW skins.

Fixed Puppetmaster's sprites being misaligned on apprentice-level dungeons.

Fixed schematics board curio missing strings.

Fixed some curios not properly glowing when hovered over before selection.

Corrected the draw order of the glowing of several workshop curios.

[1.79]

Changes:

Added detailed map generation for Workshop quests. Long and Medium quests will now become sprawling nightmares! No more simpler long and medium quests for you, the testing period is over!

Added audio for Marionette_full's appearance and defeat.

Added audio for Marionette_full's stumble attacks and misses.

Added audio for Marionette_full releasing a captive.

Added extra aggro audio variations for marionette, marionette_other, and weaver.

Updated disarm audio for workshop traps.

Muted size 0 (a.k.a. Bill) enemies used during Puppetmaster fights.

Added audio for Dollmaid's 'Turn the Key' camping skill.

Added audio for opening and closing Workshop doors.

Added audio for removing Workshop obstacles by shovel and by hand.

Added ambience to the workshop.

Reduced volume of all workshop curio audio.

Increased the volume of many maiden audio events.

Reduced volume of many Dancer attacks.

Increased the odds of Workshop-specific curios spawning in the workshop.

Altered the size and scale of the conveyor and backstage room backgrounds.

Removed superfluous files and tidied up the file system in preparation for release.

Bugfixes:

Fixed Goblin Empress sometimes getting caught in a loop of re-grabbing or passing her turn.

Corrected incorrect values for Goblin Empress's bleed and blight resist.

Fixed some curios having unintentionally loud audio.

Fixed many curios missing sounds for positive results.

Fixed many curios missing sounds for negative results.

Fixed many curios missing sounds for item interactions.

Rebalanced a bunch of audio

Fixed unintended missing audio events.

Corrected marionette death FX appearing too high.

Corrected marionette's skill FX appearing too high.

Fixed Puppetmaster's 'The Show' FX not properly displaying on the second and third use.

[1.78]

Changes:

Added audio for Dollmaid skills and camping skills.

Added audio for the following enemies: Maiden, Marionette, Spectre, Portalgeist, Weaver, Puppetmaster, Broken Puppetmaster, Dancer.

Added audio for Workshop curios.

Added audio for Workshop traps.

Added music for the Dancer boss fight.

Dollmaid's 'Stitch Up' ability has had it's maximum healing range reduced by 2 at all levels (Level 1: 2-6 -> 2-4, Level 2: 3-7 -> 3-5, Level 3: 4-8 -> 4-6, Level 4: 5-0 -> 5-7, Level 5: 6-10 -> 6-8)

Dollmaid's 'Stitch Up' ability now grants a heroine restoration for 2 to 3 turns depending on level. This is a significant buff, as restoration is more likely to crit and restore stress, can counteract DoTs, and can prevent deaths door procs on turn start. Is it OP? Maybe, but Dollmaid's stich up ability was kind of boring before.

Added a new keyword to the game: Free Action. This is used by abilities that don't take up your heroine's action when used, and has been created for the Dollmaid.

Dollmaid's 'Wipe Clean' ability is now a Free Action. You can use it to clear a stun without losing your Dollmaid's action either!

Dollmaid's 'Wipe Clean' ability can now only be used twice per battle instead of three times.

Added loading screen art for the Dancer boss by DonGorbleone.

Added new character banners by Hazu for the following heroines: Abomination, Antiquarian, Bounty Hunter, Dollmaid Highwayman, Houndmaster, Jester, Leper, Man-at-arms, Plague Doctor, and Vestal.

Added a proper 'release' animation for the Maiden based on existing sprites. Animation is fun!

Darkened the Portalgeist's idles. She was just a bit too bright before.

Adjusted the shadow under the marionette and marionette_full.

Lifted upward the sprite for Maiden's 'Entomb' grab attack a little on the screen.

Merged many Workshop files with LL:E's files in preparation for a release.

Merged and sorted all LL:E effects files. Should be nice for folks who want to make mods for LL:E!

Merged and sorted all LL:E trinket files.

Marged and sorted all LL:E buff files.

Removed the version number from the UI mod so that people won't think it's out of date and incompatible.

Puppetmaster can no longer use 'Comedy' until it is at least below 33% HP.

Slightly increased the damage dealt by Puppetmaster's 'Romance' attack.

Slightly increased the minimum damage dealt by Puppetmaster's 'Farce' attack.

Reduced the maximum range of post-battle stress damage dealt by the Understudies when they release a heroine (15-60 Stress -> 15-45 Stress).

Corrected and realigned a bunch of the Puppetmaster's sprites and animations.

Added new animations for 'The Show' and 'Farce'. I've been practicing animating in Spine myself!

Increased the maximum damage range dealt by Dancer's 'Pirouette' by a small amount.

Increased the maximum damage range dealt by Dancer's 'Crescendo' by a small amount.

Added a small chance for Dancer's 'Crescendo' to crit.

Slightly raised the crit chance of Dancer's 'Staccato' at lower levels.

Added a heavy bleed DoT to Dancer's 'Staccato'.

Added new Workshop enemies to the Lustiest Lair wiki.

Added two new backgrounds to the Workshop by anonymous: Conveyer Room and Backstage.

Bugfixes:

Fixed a long-standing bugbear of the Puppetmaster fight: The fight will no longer crash when the puppetmaster dies to a DoT or Riposte while at least one of the Understudies has a captive. Thanks to tester 婉儿 秦 for providing me with the information needed to reproduce this bug and fix it by myself (I still paid out the bounty though, that was really useful!).

Fixed Dancer not properly spawning in Veteran and Champion level quests.

Fixed Dancer's champion level quest taking place in the Weald, and not the Workshop as intended.

Fixed some class requirements in trinkets appearing without spaces. (The infamous 'PriestessorKnightess only' issue is now gone! It properly displays as 'Priestess or Knightess only')

Fixed the barrel of oil 'Covered in lube' effect. My hope was to create a joke effect that would cause your character to harmlessly shuffle around (Get it? They're slippery?) as the player walked, but the engine absolutely hated that. It kept shunting the camera awkwardly and throwing characters around the screen. Now all it does is a relatively dull 12-round debuff of -50% Move Resist. The game said 'no fun allowed'. Boo :C

Fixed the Fortune Teller curio sometimes not displaying its result text. (If a curio ever doesn't display anything when interacted with, this is a bug. Please let me know!)

Dollmaid's Stich Up FX is now properly referred to in animation and art files as stitch_up_target and not cure_target.

Fixed the marionette's FXSkill bone being improperly placed, resulting in some skill FX ending up in entirely the wrong spot.

Dollmaid's FX now no longer has white flickering bounding boxes visible.

Removed subtitle strings for Goblin Queen's loading screens.

Prevented Portalgeist firing off one last attack before releasing a captive when she's at 0HP.

[1.77]

Changes:

Added a new hero class: The Dollmaid. Unlocked by completing the 'Gather the Keys' quest in the workshop, the Dollmaid is an invaluable support hero! She'll sweep up the battlefield, clearing corpses and spent enemies, removing blight and bleed from your heroes, ridding stealthed enemies of their concealment, and boasting the unique ability to clear stun from other heroines!

Added a new boss enemy: The Dancer. Find her at the end of the Workshop, put an end to her eternal dance, and discover the lore behind the Workshop.

Added a new boss quest to the Workshop: 'Deactivate the Dancer'.

Added Dollmaid sprites and idles, with art by Hazu.

Added Dollmaid animations by Thelawfulsock.

Added Dollmaid equipment and weapon panels by the esteemed MoonKanin.

Added Dollmaid skill and camping skill icons by Anonymous.

Added hundreds of lines of dialogue, barks, and reactions for the Dollmaid written by yours truly.

Added many Dollmaid 'Impulsive' affliction interactions. She has a ton of easter eggs when she blocks use of an item.

Added FX and animations for Dollmaid's attacks and skills.

Added FX and animations for the targets of Dollmaid's attacks and skills.

Added NPC art for the Camping Trainer by our esteemed Hazu! She's got a puppy!

Added new skins for Man-at-arms by Hazu.

Added a new room background art for the Workshop by Anonymous.

Created new alternate colour skins for Hazu's Man-at-arms: Marigold, Rose, Sunflower, and Peony.

Created new alternate colour skins for Hazu's Dollmaid: Maid, Servant, Attendant, and Drone.

Reduced the number of Dollmaids offered by the 'Maid to Serve' town event from 2 to 1.

Renamed the 'Selfish' affliction from 'Lascivious' to 'Hedonistic'. Rewrites of all dialogue to match this change will happen in 1.9, but for now the Dollmaid's dialogue reflects this change.

Crimson Court enemies can now spawn appropriately in the Workshop.

Increased the cooldown for the Slaver Queen town event. This means you won't see it in rapid succession any more, giving other town events room to breathe.

Raised the minimum in-game weeks for the Slaver Queen town event from 6 to 10.

Added a new weaker sting attack to the Weaver to prevent a specific situation where the weaver would pass its turn instead of properly attacking.

Removed Musketeer's Niur skins. They were temporary, but now that she and Shieldbreaker are the last two classes remaining to get Hazu skins, she's started to stick out like a sore thumb.

Raised the chances of the spectre using its 'Ghostly Groping' attack, but gave it a 1 turn cooldown.

Bugfixes:

Fixed Portalgeist missing her name in low level dungeons.

Fixed Duchess and Omen Seeker having multiple copies of certain camping skills.

Fixed a missing string for when the fortune teller curio gives a heroine a random pregnancy.

Some more typo cleanup.

Corrected a flickering string for the buff tooltip 'DMG Received'

Fixed a few missing antiquarian affliction strings.

Prevented a situation that would cause a Weaver to pass the turn instead of attacking.

Fixed the maiden's sprites being all over the place for her attack and defend sprites.

The Dollmaid now correctly has her tits grabbed by the Spectre's 'Ghostly Groping' attack.

Corrected Dollmaid's Idle, Walk, and Combat sprites being too bright.

Fixed some of Crusader's sprites having white edges.

[1.76]

Changes:

Added a new quest to the Workshop: Dismantle the Mechanisms.

Added a new quest to the Workshop: Gather the Keys.

Added a new Town Event: Maid To Serve. Triggered by the 'Gather the Keys' quest, this will allow the player to choose between 2 of the new Maid class once she's implemented. For now it allows the player to choose between two crusaders. Town Event art by Midya of the North.

Added a new Town Event: The Show Never Ends. Triggered by the 'The Workshop Opens' quest, this town event largely exists to explain to the player that the Puppetmaster will now be roaming neighbouring regions of the hamlet. It also provides a small XP bonus to Workshop quests. Town Event art by Midya of the North.

Added a new Town Event: The Workshop Groans. Triggered by the 'Dismantle the Mechanisms' quest, this is the region's buff bonus town event equivalent to other region's similar events.

Added new trinket set bonus: Bound. This bondage themed set bonus provides an absolutely massive -30% Stress, +10% PROT, and +10% Max HP. The downside is that the trinkets required to activate this set bonus come with downsides of their own, allowing you to choose which downsides you prefer to acquire the set bonus.

Added 8 new uncommon trinkets with the Bound set bonus: Armbinders, Ballet Boots, Paw Mitts, Pony Boots, Posture Collar, Praying Yoke, Slave Collar, and Spreader Bar. Each has their own unique minor debuff. Which two will you choose?

Added new trinket: Ethereal Shackles. A very rare drop from all spirit-type enemies (Portalgeist + Spectre so far), they will allow your heroine to stealth herself each time she scores a kill. Another niche benefit is that they are also the only trinket in the Bound set bonus pool to not have a downside!

Added new trinket: Marionette Mask. A very rare drop from all marionette enemies. Empower yourself with the might of the automata, punishing marked foes as they do.

Added new trinket: Puppet Strings. A very rare drop from all marionette enemies. Switch your heroine's pretty little head off and let her give in to the moment, providing a bonus to stress healing and damage healing received.

Added new trinket: Solo Box. Added to the madman's loot pool is a new box with a lewd ballerina figure.

Added two more corridor tiles to the Workshop and cleaned up existing corridor tiles.

Added two more room backgrounds: The Stage and The Mask Room.

Updated the loading screen for the Workshop.

The Puppetmaster now drops a curtain around the edge of the stage when using its 'The Stage' attack! I've been getting very experimental with FX in the game, and now I'm starting to make some really cool things happen!

Slightly increased the odds of Puppetmaster using 'Tragedy' or 'Romance' instead of 'Farce' or 'Comedy'.

Added proper loot tables to the Puppetmaster. It drops gems, heirlooms, gold, and a chance for a marionette trinket. Riches!

Further clarified the puppetmaster's lore in the workshop loading screen tips.

Added loading screen tips to the Workshop for the puppetmaster fight.

Added loading screen tips to the Workshop, Cove, and Crypts for fights with Spirit type enemies like Portalgeist and Spectre.

Reduced the maximum range of damage dealt by the Weaver's 'Administer' attack in Veteran and Champion level dungeons. (Veteran: 4-7 -> 4-6, Champion: 5-10, 5-9). Getting critted by one of these guys while marked could deal boss levels of damage, which is very funny but very mean.

Hypnotized Dolls (Marionette_full) can no longer crit with their stress attacks and do a horrendous amount of stress damage to your team. Only lots!

Raised the height of the portalgeist's idle animation a bit. She should be floating above the ground..!

Changed the 'on kill' description from 'On Enemy Sated' (confusing, unclear) -> 'On Enemy Defeated' (much clearer, without carrying the implication of death).

Added proper borders to various room tiles.

Bugfixes:

Reverted UI changes that were accidentally undone in the UI version of 1.75 -- i.e. "Whoops, the whole workshop went missing!"

Fixed incorrect statblocks for Portalgeists in Veteran and Champion level dungeons

Fixed animations not playing for Portalgeists in Veteran and Champion level dungeons

Fixed a crash that could occur when launching Veteran and Champion level Cove, Crypts, and Workshop quests.

Corrected a flickering string for Spectre's name in Veteran level dungeons.

Corrected a missing string for Spectre's name in Champion level dungeons.

Fixed missing names, dungeon lengths, and difficulties for 'embarked on' and 'returned from' quest log entries.

Small typos and grammar corrections.

Fixed white alpha lines appearing around the edge of spider spawner FX.

Cleaned up some mess with the Workshop entrance room background.

[1.75]

Changes:

Added a new enemy to the Ruins, Cove, and Workshop regions: Portalgeist. She'll pull your heroine in through a portal, steal them to the back line, then stealth herself while pleasuring her captive! The Portalgeist is more likely to appear in higher level quests.

Updated the skins for Crusader with new and improved ones by Hazu.

Created new SFW and NSFW variants and recolours for Hazu's Crusader.

Updated NPC artwork for the Nomad Wagon with artwork by Hazu.

Reworked the Spectre's ghostly groping attack. Just like before, she places a 'floating hands' status on your heroine and if that heroine attacks the status transitions to stage two. In stage two, the hands start grabbing at your heroine's breasts, dealing stress every turn for 3 rounds irrespective of further attacks. This second stage has been reworked entirely, using Buff FX instead of an ActorDot. Downside? The FX is no longer closely tied to a heroine's skeleton, meaning it doesn't follow as closley the movement of their idle and combat animations - I tried my best to put the animations in the right spot though, spent a whole sleepless night making sure this one little detail was perfect. The upside? The breast-grabbing status can persist outside of combat now, which is pretty fun! It's like the ghost is still around, because she can never truly die. Oooh, spooky~!

Spectre is no longer guaranteed to use Ghostly Groping at the beginning of the turn, even while surprised. Instead, her speed has been buffed so she's more likely to go first. (+5 SPD at all difficulties).

Spectre's Ghostly Groping attack now applies a -50% Debuff Resist when triggered, to aid in targeting as detailed below:

Spectre's Ghostly Groping attack now targets the heroine with the highest Debuff resist. This is to prevent her re-applying the status to a heroine that already has it. Aren't I clever?

Added new quirk: Workshop's Sex Toy. This was supposed to be in 1.74 but was improperly referenced and accidentally impossible to acquire. It's in now!

Weavers can now launch their mark from any rank, not just the back two. There were too many workshop enemies competing for the back 2 ranks, meaning that in many cases they wouldn't work in any sort of synergy. With the weavers now able to do their best work from any rank, they're free to move about.

Weaver's 'Truss' marking attack now has a cooldown of 2 rounds.

Weaver is now less likely to use 'Truss' (66% -> 50% chance).

Bugfixes:

Fixed a crash that could occur when Spectre uses her 'Ghostly Groping' attack and the status transitions from floating hands -> groping hands. This involved a rework of the skill listed in changes above, and a lot of work.

Fixed a missing slaveyard entry for when a heroine was defeated by a Spectre.

Removed test spawns from all levels of The Workshop.

Properly included Spectre spawns in Cove and Ruins dungeons.

Fixed an improper reference to Cultist Brawlers in the mash files for the Workshop.

Fixed an improper reference to Brigand Fusiliers in the mash files for the Crypts.

Marionettes no longer clear DoTs on themselves when they grab.

Maidens no longer clear DoTs on themselves when they grab.

Fixed a missing string for the 'Automatonophilia' quirk.

Fixed an issue that made the 'Workshop's Sex Toy' quirk impossible to acquire.

Fixed a rank-breaking issue that could occur when multiple marionettes are spawned in apprentice-level dungeons.

Fixed a rank-breaking issue that could occur in any workshop quest when an extra marionette is spawned via stall mechanics.

Fixed a rank-breaking issue that could occur in any workshop quest when an extra maiden is spawned in via stall mechanics.

Fixed an issue where a marionette could wrongly transform a marionette_other when transitioning to a captor_full, thereby causing a rank-breaking issue.

[1.74]

Changes:

Added a new enemy to the Ruins, Cove, and Workshop regions: Spectre. Her ghostly hands will haunt your heroines, trying to distract them if they attack!

Added support for Spectre actorDots to already supported modded classes: Lamia, Marauder, Duchess, and Omen Seeker.

Non-supported classes will simply not be targetable by Spectre for the 'Ghostly Groping' attack to prevent a crash.

Added a ton of new Curios to The Workshop with art and animation by the esteemed DonGorbleone!

Added a new Curio to The Workshop: Abandoned Trunk.

Added a new Curio to The Workshop: Aged Barrel.

Added a new Curio to The Workshop: Shattered Mirror.

Added a new Curio to The Workshop: Discarded Scraps.

Added a new Curio to The Workshop: Fortune Teller.

Added a new Curio to The Workshop: Doll Prototype.

Added a new Curio to The Workshop: Tool Bench.

Added a new Curio to The Workshop: Pleasure Seat.

Added a new Curio to The Workshop: Schematics Boards.

Added a new Curio to The Workshop: Leaking Pipe.

Changed the curio tracker IDs for Mimic Chests to perfectly mimic the icons used by the heirloom chest. This means that you can no longer tell whether or not an heirloom chest is a mimic by seeing what items you've already used on it in the past. Yes, I am a monster.

Antivenom now also causes the mimic chest to attack the player, further mimicking the behaviour of the heirloom chest. There is still a tell, however.

Increased the loot reward for defeating mimics at all levels. They now drop all the rewards dropped by a skeleton key on an heirloom chest + extra gold on top + mimic special loot + a chance to drop a rare and powerful Mimic trinket

Added new quirk: Workshop Amateur.

Added new quirk: Workshop Slut.

Added new quirk: Automatonophilia. Not to be confused with the existing 'Automatonophilia' that increase stress damage taken from human enemies, which will be renamed. This one will increase damage taken from the new Automaton enemy type.

Renamed quirk: 'Automatonophilia' -> 'People Pleaser'.

So to clarify: 'Automatonophilia' = Damage vs. Automatons, and 'People Pleaser' = Damage vs. Humans.

Added lore for The Workshop via loading screen tips.

Added loading screen tips for The Workshop, where most of the lore lives as well as a handful of tips for how to fight the automata within.

Changed the lighting at high torch levels in all dungeons with the UI mod enabled, to not fuck with the colours of things so much.

Bugfixes:

Corrected some more instances of Marionettes not properly animating their attacks.

Corrected a hall mash that's supposed to be a room mash in apprentice level dungeons.

Fixed an exceedingly rare instance where, in champion level dungeons, the broken puppetmaster could ambush players in the night. Spooky!

Fixed mimic curio strings being stored in the 'quests' xml instead of the 'curios' xml. I'm trying to keep things nice and tidy so that LL:E is easy for you guys to play with and mod.

Fixed missing buff tooltip strings for 'Workshop' and 'Automaton'.

Fixed missing quest log strings for exploring and battling in The Workshop.

[1.73]

Changes:

Added UI header art for the Maid. (She's not ready yet though)

Added UI header art for the Maid in the LL:E UI mod.

Added NPC art by Hazu for the Stagecoach.

Added entrance room art for the Workshop by Anonymous.

Added bespoke rubble to the workshop. It now has its own unique obstacle.

A long-standing bugbear of the mod has been slain: It is no longer possible to encounter LL:E mini-bosses in the Old Road tutorial dungeon.

Changed all available Hazu NPCs to Hazu's SFW versions at base. When the Darkest Dungeon's corruption begins seeping into the Hamlet the NSFW versions will occasionally flicker across the screen, which I think is more fun to me personally. It's like the whole Hamlet is slowly become more corrupt and perverse as the influence spills from the manor. I understand this might be a slightly controversial change, but it's a selfish one: I find it hotter when ladies start clothed and become naked rather than always being naked. Remember that you're always free to use whatever NPC skins you like if this change doesn't vibe with you.

The Workshop Opens town event can now be encountered sooner (10 weeks -> 8 weeks).

The Workshop Opens town event now has a lower growth rate but a massively increased base chance. (16+4 weight per week -> 50+2 weight per week).

Reduced the amount of stress healing by the camping skill 'Masturbate' to reflect its potency as a 1-cost action. (30->10 if you're not afflicted. 50->20 if you're afflicted.) It is the single most powerful skill in the mod, in my humble opinion, and needed to be brought in line. For a 1-cost action it is still powerful, but it's no longer absurdly strong.

Reduced the amount of self damage done by 'Masturbate' camping skill (8%->4%).

Reduced the strength of the 'Kegel Exerciser' quirk. (+20% Stun chance -> +10% Stun chance).

Reduced the damage buff of the 'Arm of the Mimic' trinket (+20% DMG -> +10% DMG).

Thirst of the Ahegao has been reworked to be a more risk/reward strategy rather than little risk and huge rewards.

Thirst of the Ahegao's on-kill accuracy buff reduced. (+3% per kill -> +1% per kill).

Thirst of the Ahegao's on-kill crit buff reduced (+3% per kill -> +2% per kill).

Thirst of the Ahegao's on-kill damage buff reduced (+4% per kill -> +3% per kill).

Thirst of the Ahegao now has a static -10 ACC. You'll have to use other trinkets, buffs, and specific strategies to get the ball rolling and bring yourself back into positive ACC.

Thirst of the Ahegao now grants -1 SPD per kill. As you rack your buffs up you'll no longer be able to one-shot every enemy before they've had a chance to act - if you surprise the monsters though they're still toast! Might be worth bringing a hero that can Guard?

Reduced chances of Knothound's attacks inflicting a quirk on a heroine (30%->20% on hit).

Increased the odds of encountering goblins in the Coves at all levels when at least one heroine has the Goblin Bait quirk.

Increased the odds of encountering goblins in the Ruins at all levels when at least one heroine has the Goblin Bait quirk.

Increased the odds of encountering goblins in the Warrens at all levels when at least one heroine has the Goblin Bait quirk.

Massively reduced the amount of loot dropped by the Slaver enemy at all levels. She was easy money before.

Reduced the spawn weight of mimic chests. They are now less likely to occur than normal heirloom chests (They were of equal chance before, which didn't feel right.)

Goblin Empress has had the accuracy of all her attacks raised at all levels.

Increased the damage and critical chance of Goblin Empress's 'Sow Chaos' attack at all levels.

Increased slightly the damage of Goblin Empress's 'Sow Pleasure' attack at all levels.

Significantly increased the damage of Goblin Empress's 'Sow Submission' attack at all levels.

Maidens are now slightly less likely to target the most stressed heroine.

Maidens are now more likely to target a marked heroine.

Bugfixes:

Corrected the Warrens Skiver erroneously spawning in beginner-level dungeons.

Trialling a fix for Shambler tentacles sometimes not displaying a capture animation properly. Let me know if this fixes it for you or if it breaks everything?

Corrected an erroneous spawn in early Weald dungeons where you could end up fighting just two enemies.

Corrected an erroneous growth amount added to a base game town event that could fuck with the game's ability to properly queue town events. This might be responsible for The Workshop Opens not appearing for some folks.

Fixed a missing string for when Goblin Empress releases a heroine from a grab.

Fixed one of Goblin Empress's attacks being broken and not firing properly at Champion difficulty.

Fixed Marionette animations not playing properly.

Fixed a missing string for when hovering over the Workshop Opens quest.

[1.72]

Changes:

Corridor art is finished! The corridors of the Workshop should look beautiful and complete now! Rooms are gonna take a loooong time, however, so the Ruins room panels will serve as placeholders.

Added corridor parallax background tiles by Anonymous.

Added corridor parallax middle ground tiles by Anonymous.

Created enemy spawn tables for higher level workshop dungeons. Now every workshop level should have appropriate enemy spawns within.

Raised the base chance of The Workshop Opens town event occurring.

Added more possible combinations of enemies that will spawn in the Workshop.

Added the medium and high difficulty tiers of Maiden.

Added strings for Workshop quests.

Created a file 'workshopnamefix_english.loc' and left it in the main folder of the mod. If you want to fix the dungeon name being a missing string in the main menu simply drop this file into your base game's /localization/ folder. This is the only time you should ever make any change to the base game's files when installing LLE, and it's completely optional!

Added new SFW and updated older NSFW hero skins by fellow DD modder Hazu to replace the defaults for Arbalest.

Created new alternate colour skins for Hazu's Arbalest: Huntress, Sharpshooter, Veteran, and Dragonslayer.

Added bonus damage on marked heroines to the Maiden's glare attack.

Reduced the PROT of easy difficulty Maiden (20% -> 15%).

Reduced HP of Maiden at all difficulties.

Raised the HP of Marionettes that start combat with a captive.

Reduced the maximum range of stress damage taken when a heroine is released by one of the Puppetmaster's Understudies (15-73 -> 15-55).

Raised the chances for more stress damage to be taken when a heroine is released by one of the Puppetmaster's Understudies. While the maximum amount has been lowered, you're less likely to take the minimum of 15 stress damage.

Raised the maximum damage range of Puppetmaster's 'Farce' and 'Tragedy' attacks at all difficulties.

Raised the crit chance of Puppetmaster's 'Tragedy' attack. This one is intended to be scary.

Reduced the chance for Puppetmaster to use 'Comedy' beyond its guaranteed use.

Bugfixes:

Fixed a crash that could occur when Puppetmaster is defeated and the Understudies release your heroines.

Fixed the lighting on marionette_full looking a little strange.

Fixed a missing string for when Marionette releases a captive.

Fixed an issue with spawns caused by testing mashes being left in the game files.

Fixed an issue that occurred when multiple Marionette captors were filled by a single grab attack.

Fixed the crit chance of easy difficulty Maiden's glare attack erroneously being too low because of a missing digit (2% -> 12%).

Removed development files that were left in the test build (shaves about ~30MB off the file size. Hey, it's better than nothing).

Fixed the third understudy in the Puppetmaster fight dealing more damage over time than intended.

Fixed the first understudy not being untargetable in some circumstances.

Fixed the Goblin Empress dying improperly when killed while holding a heroine. She should now instantly and properly release a heroine when brought to 0HP. (I haven't actually tested this one since I implemented it. Someone do me a favour and let me know if it's horribly broken?)

Fixed Crimson Cocksucker waiting an entire round to release her captive when she hits 0HP while holding a heroine. She should now instantly release her heroine.

Fixed Crimson Cockrider waiting an entire round to release her captive when she hits 0HP while holding a heroine. She should now instantly release her heroine.

[1.71]

Changes:

Added a new region: The Workshop. It can only be accessed after completing 'The Workshop Opens' and interacting with '???'.

Added a new Town Event: 'The Workshop Opens'. From week 10 onward, a player has a high chance to trigger an event that lets you explore a new area. Each week you don't get the event increases the chances of it occuring. Creating a new save is optional, you just need to keep playing the game until it naturally occurs.

Added a new quest: 'The Workshop Opens.' Grab as many shovels as you can and explore the ruins of an old abandoned workshop.

Added a new curio: ???

Added a new enemy: ???

Added a new quest select screen for the Hamlet, which now includes The Workshop tucked away right under the manor in the cliffside.

Added a new roaming boss: The Puppetmaster. Will you stand and risk battle this fiendish automaton, or will you retreat before it has a chance to steal away your heroines?

Added a new enemy: Understudy. Summoned by the fiendish Puppetmaster, these heroines will be edged upon them relentlessly until they're brainwashed and broken.

Added a new enemy: Maiden. A profane automaton that holds victims captive, violating and breaking them until they submit to the will of the puppets. Be aware: The deeper your expedition, the more corrupt these automata become.

Added a new enemy: Weaver. These tiny sentry automata were assembled from mangled spare parts and reconstituted by whatever aberration is responsible for all of this mess. Now they roam the halls in search of victims, marking heroines and leaving them susceptible to bonus damage delivered by other automata.

Added new SFW and NSFW hero skins by fellow DD modder Hazu to replace the defaults for Houndmaster.

Created new alternate colour skins for Hazu's Houndmaster: Beagle, Setter, Retriever, and Husky.

Added new SFW and NSFW hero skins by fellow DD modder Hazu to replace the defaults for Antiquarian.

Created new alternate colour skins for Hazu's Antiquarian: Sorceress, Druid, Scholar, and Librarian.

Added character banners by Hazu for the following characters: Occultist, Grave Robber, Hellion, Crusader, and Arbalest.

Added NPC art by Hazu for the Guild.

Changed the flavour text of the town event after defeating Slaver Queen to clarify that you only get to choose one heroine to recover.

Updated the UI mod to include the changes made to the quest select screen.

Bugfixes:

Fixed Ancestral trinkets not being limited to 1, so you could flood your inventory with incredibly rare, powerful, and sellable trinkets. Whoops!

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How to install Lustiest Lair: Expanded

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Lustiest Lair: Expanded PATREON 244 favs
VIEWS1
FILES1 file
POSTEDMay 20, 2026
ARCHIVEDMay 20, 2026