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Reworking the Slave enemy

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Reworking the Slave enemy
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For a long time one of my least favourite designs in the original LL was the cumslave enemy. It did not spark joy - never quite did.

While I was enamoured with the idea of a fallen heroine being encountered as an enemy on the other side of the battle, the execution and the art of the character disappointed me some.

The original sprites are not up to the visual standards of LL:E

So, a full rework is in order. It's time to replace the sprites of the slave enemy, and give her an uplift to the quality of recent artwork.

But hold on...

Surely we can do better than that?

You should know by now that I'm not content to just do the bare minimum and move on. Your dear Ancestress is a little bit of a perfectionist when it comes to these things, so I had a great idea.

Slave variations! If they're meant to be fallen heroines, then shouldn't they look like the very heroines you play as?

I thought so. So I came up with the following idea:

A little more creativity, I hope.

The idea is that when you encounter the slave enemy, you can encounter each one of four variations. They don't do anything visually, they're just there to add a little more variety to the enemy.

They're based on each of the four 'main' classes, the ones people are most familiar with.

I asked the ever-talented DonGorbleone to help me with sketches for the concept. Here's what Don came up with:

Pretty fucking cool, right?

I hope you like this change and consider it as much of an improvement over the original as I do!

With love,Ancestress

Lustiest Lair: Expanded PATREON 256 favs
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POSTEDJul 7, 2026
ARCHIVEDJul 7, 2026