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Lustiest Lair: Expanded v1.83 Test Release (Baron Tier Early Access)

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The Quality Update

Additions:

Reworked and rewrote all town events in the base game (except the bonus recruit ones for heroines I haven't rewritten yet). Art that matches the new town event writing is on its way!

Added over 170 new journals:

Reworked and rewrote all the journals in the base game. Journals are a bit buggy in Darkest Dungeon, and if your save is missing a journal it will crash. If this update causes you to crash, you may have to restart your save or edit your save to remove missing journals.

Added new journal entries and lore for the main hamlet buildings, their NPCs, and some other side-characters like the Caretaker.

Added new journal entries for the Ancestress, called 'Ancestress' Memoirs', that expand upon the lore for LL:E and give it more cohesion.

Added journal entries called 'Lost Journals', provided by the following community members: Riosthename, Truth 'n' Justice, AlphaBravoCharlieDelta, Snozzberries, Luna Tenebris, Fours, Kernog, MaxmillionPowder, Submissive and Greetable, The Lurker, Homura O., anonymous-one, thelonesomeghost, and carcosette. Check out their links!

Completely reworked all of Crusader's dialogue, skill names, barks, and afflictions. She is now the Knightess.

Completely reworked all of Highayman's dialogue, skill names, barks, and afflictions. She is now the Outlaw.

Added missing dialogue for Houndswoman's camping skills.

Added new and updated skins for Highwayman / Outlaw by Hazu.

Created new alternate colour skins for Hazu's Highwayman / Outlaw : 'Texas Red', 'Old Dan', 'Billy the Kid', 'Utah Carol'.

Added a new symbol to plot and required quests to differentiate them a little more from normal quests. They now have a little ! symbol beneath them. This is to prevent people accidentally not finish the ruins tutorial on their runs and locking themselves out of the farmstead + workshop. I always felt the base game could've done a better job of distinguishing between a normal quest and an important quest, so I've done it myself.

Changes:

Knightess's camping skills are now 'The Lady's Chosen', 'Inspiring Story', 'Commanding Fingerfuck', and 'Nightlong Masturbation'.

Houndswoman's camping skills are now 'Hound's Vigil', 'Puppy Fucktoy', 'Autocunnilingus', and 'Sniffer Hounds'.

Outlaw's camping skills are now 'Perverted Joke', 'Oiled And Slippery', 'Polish The Guns', and 'Outlaw's Instinct'.

Removed all town event art from the original LL that wasn't up to LL:E's current standards. Reworked town event art coming soon!

Journal Pages in LL:E now autosave the moment you read them! You can now read them mid-dungeon by right clicking them, which means you no longer need to lose inventory space lugging them around!

Changed the description of the journal page item so it's clearer that you now no longer need to carry them back.

Abandoned Trunk and Schematics Board curios in the workshop can now drop journal pages.

Balance Changes:

Reverted the stats on Houndswoman, Outlaw, and Knightess's camping skills back to the Darkest Dungeon default stats. I may later buff them back up, but now things are back to base game balance. Camping was already too strong.

Increased the cost of Outlaw's ambush-prevention camping skill from 2 to 3 (Base game cost is 4), but gave it back a weakened version of the base game's buffs. It's now slightly weaker than the base game version, but cheaper to cast.

Mimic minibosses now no longer clear blight / bleed from themselves when capturing or releasing a heroine.

Mimics are now significantly more likely to use their grab attack on the first round, scaling with difficulty.

Mimics are now less likely to use their grab attack from the second round onwards, on apprentice and veteran difficulties.

Lowered Goblin Horde's bleed and blight resist while they have a captive at all difficulties.

Significantly raised the damage-per-turn Goblin Horde's capture deals.

Slightly raised the HP of Goblin Empress at all levels (Apprentice 80->90, Veteran 130->145, Champion 180->200).

Lowered Goblin Empress's bleed and blight resist while they have a captive at all difficulties.

Goblin Empress's 'Sow Heirs' attack now deals moderate AoE damage as well as AoE stress damage.

All of Goblin Empress's attacks can now target all or any heroine, instead of just the back ranks.

Removed Goblin Empress's ability to clear DoTs on herself while she has a heroine captive. It is no longer necessary now that I've fixed the captor Wrong Death bug.

Raised Goblin Empress's HP while she has a captive at all difficulties. (Apprentice 10->20, Veteran 20->40, Champion 30->60). This doesn't make her total HP bigger, it just means she gets to spend a little more time being intimate with one of your heroines.

Lowered Jellyfish Grabber's bleed and blight resist while they have a captive at all difficulties.

Very slightly raised Jellyfish Grabber's damage per round while it has a captive.

Lowered slightly the HP of Spider Spawner when it has a captive, so it dies properly when killed and doesn't revert to empty. It's supposed to be a one-grab-only kind of enemy.

Lowered Spider Spawner's bleed and blight resist while they have a captive at all difficulties.

Stopped Spider Spawner from removing blight / bleed on itself when it releases a heroine. By this point it should be dead anyway.

Very slightly raised Spider Spawner's damage per round while it has a captive.

Raised Bandit Huntress's damage per round while she has a captive.

Portalgeist's encounter rate has been halved in apprentice level dungeons. She's now less likely to show up in the early game.

Portalgeist can no longer shuffle the party in apprentice level encounters.

Portalgeist's stun chance has been lower in apprentice and veteran level encounters.

Bugfixes:

Fixed a rare issue where two portalgeists could spawn in medium-difficulty cove dungeons, creating a rank-breaking bug when one of them tries to capture a heroine.

Fixed a typo that could occasionally cause the drowned pirate not to spawn properly in high-difficulty cove dungeons.

Fixed missing strings for Broody houndswoman and dollmaid when camping.

Fixed an issue in the base game where the 'Perverted Joke' camping skills (A.k.a Gallows Humour) would properly fail to trigger all of its effects.

Fixed an issue where the Mimic miniboss would not die appropriately when killed by DoTs or Riposte attacks.

Fixed an issue where the Goblin Catcher would not die appropriately when killed by DoTs or Riposte attacks.

Fixed an issue where the Goblin Whoresnatcher would not die appropriately when killed by DoTs or Riposte attacks.

Fixed an issue where the Goblin Horde would not die appropriately when killed by DoTs or Riposte attacks.

Fixed an issue where the Goblin Empress would not die appropriately when killed by DoTs or Riposte attacks.

Fixed Jellyfish Grabber sometimes not carrying HP over correctly when capturing a heroine.

Fixed a rank-breaking bug when Shambler tentacles capture a heroine. They will now try very hard to avoid using their grab attack while two of the same tentacle are spawned.

Fixed Bandit Huntress's grab animation not playing when she has a captive.

To-Do:

Audio for the new enemy / enemies.

Town Event art

Rewrite Quirks

Everything else in the 1.9 Masterlist

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DOWNLOAD LINK BELOW

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Get the mod here! (Zip file Password: journal - use WinRAR or 7Zip)

How to install Lustiest Lair: Expanded

FAQ and Troubleshooting (Read this BEFORE asking for help or submitting a bug report)

Lustiest Lair: Expanded PATREON 259 favs
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POSTEDJul 22, 2026
ARCHIVEDJul 22, 2026