Hey everyone,
Quick update on where we're at.
The Good Stuff
All key CGs are finished. That's the milestone I've been working toward, and it feels good to have that phase wrapped.
Took a bit longer than expected but there's a decent amount of CGs and some were definitely hard to get right.
What's Left
Now comes the final phase... putting everything together properly.
This is usually crunch time so I'll probably disappear for a while.
This means:• Revising the script (current version is still draft-quality)• Do some coding work (this update requires more than usual)• Adding any extra CGs needed once I see how scenes actually flow• Polish passes
Those familiar with the process already know this phase typically takes 10-14 days historically.
I won't know the exact timeline until I'm in it - things always come up when you're seeing everything together for the first time.On This Update
Hard to talk specifics without spoiling, but I'd say the scope is similar to the previous update while feeling quite different.Last update was very time-compressed with mostly hot tub activities with heavy h-scene density. This one covers more ground story-wise and mixes slower plot with h-content, so I'm curious how it'll be received.
On Multiple Routes
By now it's pretty clear that branching routes take significant effort. While there are common scenes, the route-specific content means the update might feel smaller than it actually is, but hopefully people understand that's the trade-off for proper branching.
Quality-wise, I'm happy with it so far. There are a few choices that might be controversial, but it wouldn't be fun otherwise and I'm looking forward to reading feedback as always.
For Platinum Members
No teaser this week. Instead, you'll get a very nice wallpaper. There's only so much I can reveal without spoiling things at this point and I actually had fun with this one.
We're close now.
Cheers,Tori