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Octobow Day 26 - Harmless

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Octobow Day 26 - Harmless
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DESCRIPTION

Quirky Quiver

Wondrous item, very rare (requires attunement)

The Quirky Quiver is one of the whimsical inventions of Epona Archippos, the famed illusionist and entertainer known across the realms as the Giggling Pegasus. Originally crafted for a stage production, it was designed only to cast harmless illusions around arrows so actors could trigger magical effects despite lacking spellcasting talent. Delighted by its success, Epona expanded the quiver's capabilities, using it to produce an ever-growing array of tricks for their performances, while simpler versions were sold as toys and souvenirs for children. Although conceived as a tool of comedy and spectacle, adventurers and scoundrels alike have since discovered that even harmless illusions can become surprisingly useful in various other situations—especially in the chaos of battle.

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This quiver is shaped like a pointy hat and can be worn as a hat. It holds up to 30 pieces of ammunition or other palm-sized objects in a pocket dimension while you are attuned to it.

The quiver has 6 charges and regains 1d4 + 2 expended charges at dawn. When you hit a creature with a nonmagical arrow fired from a bow using this quiver, you can expend 1 charge to make the arrow deal no damage and instead burst into glowing confetti and silly noise. The target is then affected by one of the trick effects below. If an effect calls for a saving throw, the DC is 15 or 8 + your proficiency bonus + your Charisma modifier, whichever is higher. Unless an effect says otherwise, a creature repeats the saving throw at the end of each of its turns, ending the effect on a success.

Comical Shot. The target must succeed on a Wisdom saving throw or, for 1 minute, whenever it tries to speak or cast a spell with a verbal component, it laughs instead and no words come out.

Masquerade Shot. The target must succeed on a Charisma saving throw or, for 1 hour, an illusion fills a 5-foot-radius area centered on it and moves with it. You choose how the target looks and sounds and what harmless visual or auditory effects appear within that area, as long as everything fits inside the 5-foot radius. Creatures other than the target perceive the illusion instead of the target’s true appearance, voice, and the affected area around it.

Clowning Shot. The target must succeed on a Wisdom saving throw or, for 1 minute, it sees everyone as identical clowns and has disadvantage on Wisdom (Insight), Wisdom (Perception) to differentiate between individuals, and attack roll while more than one creature is on its line of sight.

Skunk Shot. The target must succeed on a Constitution saving throw or, for 1 minute, it reeks. While it reeks, any creature that starts its turn within 10 feet of the target (including the target) has disadvantage on attack rolls and ability checks until the start of its next turn.

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NOTE : All files will be added to the Vault at the end of the month/challenge.

sinlaire PATREON 91 favs
VIEWS1
FILES3 files
POSTEDDec 7, 2025
ARCHIVEDDec 7, 2025