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🏛️ New Systems Reveal – Popularity Tracking & Kingdom Revenue

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🏛️ New Systems Reveal – Popularity Tracking & Kingdom Revenue
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With Version 2 on the horizon, it's time to lift the curtain on two of the most important systems being added to Become High King of Skyrim: The Next Generation:

⚖️ The Popularity & Approval System💰 The Kingdom Revenue System

These are the backbone of your reign — how you are seen, and how you stay funded.

🧭 Popularity & Approval System

Skyrim now tracks your approval across each of the nine holds. Your policies, proclamations, and punishments will shape how the people see you.

Each hold begins with a neutral approval score of 50/100

Your actions (e.g., adjusting taxes, executing nobles, founding institutions) shift approval regionally, not globally

A Skyrim-wide approval rating is calculated from all regions, weighted by importance (Whiterun matters more than Morthal)

View approval data in the King’s Ledger, including:

Current scores

Recent changes

Tooltip summaries ("Trending Up" / "Plummeting" / "Stable")

Receive feedback from Surgus or the Lord Administrator based on your standing

No scripts run in the background — this system is entirely event-driven and performance-safe

This is just the first phase. We’re laying the foundation for future unrest events, rebellion systems, and hold-specific consequences based on your popularity.

💰 Revenue Generation System

A robust, modular framework powers your kingdom’s treasury — blending static values, dynamic modifiers, and narrative integration across Skyrim’s factions, cities, and homes.

📊 Static‐Plus‐Dynamic Hold Tax System

Each hold has a base revenue value

The player sets a tax rate (0–15%)

Revenue = base × tax rate (+ optional head tax)

No Tax Collector = revenue penalty

Appointing a collector restores full income

⛪ Church Tithes and Royal Share

The Church collects a 10% tithe from each hold

The Crown receives a fixed share (e.g., 25%) of that tithe

Remaining funds assumed to support Church activity or future charity mechanics

🏇 Noble Exemptions and Proclamations

Nobles and clergy are tax-exempt by default

The player can issue a Royal Proclamation to tax nobles, generating weekly tribute

Revoke the proclamation to restore their exemption

Future proclamations can expand this (e.g., tax guilds, fund wars, etc.)

🏴 Guild Tribute System

Each major faction pays tribute based on leadership and loyalty:

Thieves Guild

High tribute under Mercer Frey

Reduced under Brynjolf

POSSIBLE patch for mods that end the Thieves Guild

Companions

Highest under Kodlak Whitemane

Reduced under successors

POSSIBLE patch for mods that end the Companions

Dark Brotherhood

Lower tribute under Astrid

Increases if Emperor is killed

Ends if destroyed

🏠 Royal Demesne & Player Property Integration - This will be for vanilla homes to start. Not sure if we can implement it easily for modded homes. I won't be building a million patches so it's either going to be an AIO system or a none system for modded homes.

Rent out player homes: Disables your ability to use beds, spawns tenants, generates weekly income.

Sell homes: One-time payment; home becomes crown property

Buyback: Repurchase at original price; regains full access

Property status (owned, rented, sold) is tracked for each home and updates in-world behavior

These systems work in tandem to create a meaningful political and economic layer to your rule. Everything is modular, performance-safe, and built for future expansion — including more events, custom titles, or interactive faction policies.

Thank you for supporting BHKS: TNG. As always, your feedback is welcome in the Discord — and if you're a Council-tier supporter or above, your name may be heard in court sooner than you think...

– Clover 👑

WinterishClover PATREON 3 favs
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POSTEDJun 4, 2025
ARCHIVEDJun 10, 2026