16th July 2026: Updated tuning for the newest version of my modlibrary, which is now all this mod requires. Please download the new version; the link is in the description. Also simplified the certification processes to avoid confusion.
16th February 2026: Updated RenameDistricts to include Bellacorde, Dambele & Verdemar from the new world, Ondarion. (_RenameWorlds doesn't require an update)
23rd January 2026: (must redownload the latest version of modlibrary to register the changes)
Added randomization to new name input UI, instead of a separate interaction, so you don't have to remember it
Adjusted some of the text to make more sense, and streamlined the pool of random names
Added all the mailboxes, as it wasn't appearing on some
27th December 2025: Added Gibbi Point districts (no update is required for the main mod – you only need to redownload midnitetech_RenameDistricts.package (if you have Adventure Awaits)
Tired of typing in cheats from my old rename mod or settling for default world names? Now you can rename any world directly from the mailbox—no console commands, no reloading, and yes, it works on any save (old or new)!
🎯 Features:• Rename any world in-game instantly—no need to exit or reload• Rename is per-save, so each save can have its own unique world name• Built-in name idea generator + view current names for easy reference• No cheats required—everything works through a simple UI and can be found by clicking on a mailbox
🎁 Bonus Add-on:Also included is a district renaming package! While district names are global (not per save), you can move the .package in or out of your Mods folder or even rename it and have a copy for each Save! Here's how to use it.✅ Only use one district renamer at a time—they’re global overrides, due to the way save files are coded.
Let your saves feel personal—name your worlds anything you want.💌 I’d love to hear what names you come up with!~midnitetech 💚
⚠️Required Mods & DLC:
🧩Recommended Mods:
❗Conflicts:
None
Download to C:\Users\YourName\Documents\Electronic Arts\The Sims 4\Mods (Script files must be no more than 1 folder deep).