#23 Progress Report 2025/11/11
This is the October progress report for the game "Sister Virodar." This month, I mainly want to share the updates inside the game as well as the plans for future updates.
Game Update Content
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I drew a new animation featuring the sister and the merchant.
In order to obtain supplies or discounts, the sister may sometimes be forced to offer her body to the merchant.

I added a distinction between the “idle” and “waiting for rescue” states for the refugees.






I also drew the basement scene inside the refugee hideout, where most of the rescued civilians live.



Future Update Plans
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This month, I temporarily paused work on the slime-related content and focused mainly on the hideout and refugee-related elements.
As I mentioned in my previous post, I want refugees to play a role in the game — they can be rescued and will live and act inside the hideout.
They are the people the sister must protect, which means she may need to make various deals or compromises with other characters or factions.
Her relationship with the merchant is one such example.


This is the interior of the merchant’s wagon.
Since I first drew the merchant’s wagon a few months ago, I’ve always imagined that if any intimate scenes were to happen between the merchant and the sister, they would take place inside it.
As you can see, the interior and exterior correspond to each other, which gave me an idea for a new way to present animations.
In scenes with multiple perspectives, I can layer the backgrounds and allow the viewer to switch between inside and outside views by pressing a key.
Even when switching to the outside view, the animation inside continues to play.
For example, in the wagon scene, the interior view shows the sister and the merchant’s movements, while the exterior view only shows the wagon from outside.
Meanwhile, the sounds from inside may be partially or completely muffled.
The sister and the merchant are engaged in a private moment inside, while outside, customers are wondering where the merchant has gone.
This kind of multi-perspective animation could bring a fresh sense of immersion to the same scene.
In future animations, I will continue to explore this kind of possibility.
This month, I’ll likely continue working on the sister and merchant animations and also spend some time improving the UI.
I may also create a few standing illustrations for the civilian characters.
Finally
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Finally, I want to thank everyone again for your continuous support and advice.
If you have any questions or suggestions about this update plan, please feel free to let me know!