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Status update Episode 12

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Status update Episode 12
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Happy Friday!

The animation queue is no more. Each PC is now rendering its final animation, and I have even added some animations to be re-rendered to PCs that started idling.

The frames-per-day speed this week was very good, and if it keeps up, the PCs would need 3 more days to render the remaining animations. However, it doesn't quite work like that because PCs will start idling, and each PC is responsible for its own animation queue. That means the completion date is determined by the slowest PC.

I tried to estimate the remaining render time we should expect. I distributed the animations so that the fastest PCs do the most work, and we should be looking at ~5 more days of rendering before all animations complete. It's a bit tricky to be sure of an exact day, but I'm confident it'll all be 100% rendered sometime next week. And I'm happy that all PCs made it through the heat stroke and can get some needed rest and maintenance soon.

I've been polishing all week, and I've actually replayed the entire season on Steam from a fresh persistent file. I've tested and unlocked the 48 new achievements I added.

While doing so, I found a handful of bugs in older episodes and additional areas for improvement in episode 12.

Playing the entire season from start to finish like this really makes me appreciate this journey even more. It took a long time to get this season done, but I'm very proud of it. It feels like a cohesive experience, and I couldn't be happier about the season finale.

I still have polishing to do, and I'll work as hard as possible over the next 5 days to make the most of the time I have while the PCs are still the bottleneck. After that, I will look into getting beta testing started ASAP.

There will be more information about that later this month, along with a preliminary changelog for episode 12.

Have a nice weekend

Dr PinkCake

DrPinkCake PATREON 408 favs
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POSTEDJul 10, 2026
ARCHIVEDJul 10, 2026