Here is our third short weekly update. A snapshot of what we’re aware of and what we are focussing on right now.
Remember this is just for Patreon members so please don't share it outside of Patreon.
Last Week's Highlights
We published our 12th Update, bringing Keyboard & Mouse rebinding (PC) along with a range of fixes and improvements. You can read about that here.
We also extended the new Drifting Model to all paid members.
Focus right now
Handling
We are working through the promised handling changes based on feedback.Our aim is to get an interim update live by the start of March and to make this available to all players.
Investigating other Known Issues
AI positions incorrect on Sky Tracks
We know this can happen, but we still need a clear reproducible case in order to fix the root cause. If you have a reliable repro, please do let us know.
No route from Start to Finish
Again, we know this can occur. If anyone has a PC save exhibiting this consistently, we’d love to take a look.
Frame Rate Issues
The known cases we’re seeing are typically related to:
Running close to minimum spec hardware, and/or
Being in a session (offline or online) with a very high number of Live Mix objects
These scenarios limit how much headroom we can create purely through optimisation, but we continue to look for incremental improvements wherever possible.
If you know of other genuinely game-breaking Issues, please let us know in the comments. There are other smaller bugs we’re aware of and are on our backlog, but we prioritise the issues that have the biggest impact on the widest number of players.
Accident Blackspots.
Work continues on Accident Blackspots. We’re targeting player testing mid to late March.
Also, what do you think about the name?We’d love your feedback before we finalise it.
Global Leaderboards.
You spoke. We listened.
Top 5 Global Leaderboards (which is what our current UI supports) are now under development. We’re aiming to bring these into an update by the start of March.
Future
The Weld WILL be coming to the game - we still need to finish the work on this and on its Wreckoning version, and do the work to add the gameplay for unlocking it - we are a small team and are juggling our workload carefully.
As always, thank you for the continued support, patience, and thoughtful feedback.