Hello everyone! Its once again time to select William's bonus unlock. So, bonus selection is going to be a bit different, since during the abridged time we passed through he unlocked the all available levels for both Alchemy and Threshold Magic. That means that I can do my usual top two and two new options. So instead I went back through the old polls and selected some of the more popular options (that didn't make the cut) for you guys to pick from.
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Magical Tattoos: Level one gives the MC the ability to create small permanent tattoos with magic ink that can give the user small buffs to basic abilities they already have(a normal person can be made to run faster, but not increase their fly speed, while GG could)( Limits to how many tattoos a person can have.) Level two allows the MC increase the buffs, and give minor abilities (always knowing were north is, knowing what time it is, things like that) and allows more tattooed surface per person. At level three increase the buffs even further, adds more powerful abilities (minor elemental control and resistances, more powerful sensory abilities and more) Level four allows the MC to include even more powerful powers, things like flight, teleportation, connects the knowledge of tattoos with spell creation, opening up what is possible significantly, though there is a limit to how much a person can handle. Level Five: with a tattoo that covers 45-50% of someones body, you could create capes on par with powerful heroes like Glory Girl, with two or three special abilities.
Dimensional Partitioning: First level allows the MC to make the physical boundaries of small spaces more flexible. This is not an increase in size per-say, more a softening of borders. At Level two the MC can now expand small mounts of space (a few cubic inches) to a small degree (25-30%, and make borders even more flexible. Level three MC can double the amount of space in slightly larger spaces (square foot) and slightly effect that spaces connection with mass. At level Four the MC can control much larger spaces, and is more capable of manipulating physics tied to this places. At level five the MC partition whole rooms, completely sealing them off and controlling their nature with nearly completely. At level six the MCs understanding of dimensional partitioning and control deepens, the amount of space they can mess with is about a hundred meter tall square. At level seven, the final level, the MC can partitions several times more at once, and gains the ability to expand their partitions.
Beast Taming: (First and Second Level) - Beast taming will allow William to magically tame animals, making them loyal. Level one allows for coyotes and smaller, while the second level increases that to moderately larger animals. In exchange for loyalty, the animal is given an all-around buff to intelligence, speed, durability and regeneration. The second level includes methods to increase that buff, as well as unlock inherent elemental aspects of loyal animals. (Level three would include rituals to unlock elemental connection fully, turning a rabbit with a lightning-enhanced dash into a lightning rabbit. Level four would include complicated rituals to turn some animals into more mythological/magical versions. Sparrow= Sparrow with fire attack= Fire sparrow= Phoenix. (these would not be god teir animals, just higher level, more magically in tune animals)
Familiar Magic: Magic involving the finding, binding, utilizing, and enhancing a mage's familiar. At level one, the magic to find and bind your familiar, as well as complete simple tasks as communicating and bonding with them (bonding increases compatibility and communication). Level two allows more advanced abilities and provides rituals to improve (make them stronger, smarter, faster, things like that) your familiar. (this differs from beast taming as it is a more personal connection.