I am split between going one of two directions with the story of my N64 game.
One option is to make the story more like Pokemon, where the main conflict is simply the player character learning to cast magic and is on a personal journey to grow and become the best. There can still be some other side stories and conflicts but the main conflict isn't to save the world. This better aligns the player and main characters motives.The other option is to create a big conflict that the player needs to resolve in the world. Either default some villain or save the world in some other way. I want the game to kinda feel like Ocarina of Time and this kind of story would achieve that better. The downside, that many games have, is the priorities of the character in the story and the player mismatch making it seem out of place running around doing side quests when the world is in danger.I could see myself taking the story in either direction and as this group is the board of investors, I figured I would see what you would like to see.