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Download Stationmaster 2 0.9: The Update too Big to Title
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DESCRIPTION

Thanks all for your patience. This was a really long time coming, but sometimes you have to break everything at once to get things into a good state. I had to re-architect pretty much everything, but it's set now. This is definitely the most complex single update I've ever done for a game. I hope it's worth the wait.

TL;DR:

  • A complete rewrite and redesign of almost everything on the station.

  • A ton of fixes and improvements to the galaxy map.

  • A new main quest.

  • So much optimization. You can now have several thousand people, not just a few hundred.

Download

Windows

Mac and Linux: I've heard Wine works well.

Changelog:

Decks:

The station construction system has been redesigned from the ground up. Instead of rooms and furniture, you build buildings. Almost all of them have been expanded or replaced outright.

  • The station is now split into five decks, each with its own purpose.

    • The Palace Deck holds the throne, and your personal entertainments.

    • The Administration Deck holds citizen housing, and the new ministries.

    • The Pleasure Deck holds hotels, bars, brothels, and all things fun.

    • The Slave Deck has everything they need, from housing to training.

    • The Industrial Deck has shipyards, and their infrastructure.

  • Decks start much smaller than the old station, and have to be built out over time.

  • Some sections have special features that you will discover as you unlock them.

  • All decks have different structures, but you can build any structure on any deck if you want to.

  • Some structures are now unlocked by progress in galactic conquest.

New station characters:

Station characters now use new models. Tourists, citizens, slaves, and the player are now identifiable at a glance, and much better-looking.

  • Slaves match hair and skin color.

  • Characters in the station view now have expressions and walks based on training state.

  • Pathing has been rewritten from scratch. It's more stable, works with the new elevators between decks, and is generally much nicer.

  • No more aimless wandering.

    • Citizens go to bed if they have a day off and no entertainment, or leave if they're jobless/homeless.

    • Tourists just leave if there's nothing to do.

    • Slaves sit down on the slave deck if they have no work, and pass out if they have no bed.

    • You sit on your palace floor if you don't have anything better to do.

Story:

A main quest, following the consequences and new challenges of your transformation from minor player to galactic overlord.

  • Three new concubines:

    • Nova Sera, your Minister of Thought

    • Khanna Sera, your Minister of Freedom

    • [SPOILER], the leader of the new [SPOILER] faction.

  • More content for existing factions.

  • Small rewrites for pretty much everyone.

  • Three new endings. One early on, and two after you conquer the galaxy.

  • New descriptions, news items, and other sundry to keep things tonally consistent with the new main story.

Rules Assistant:

Speaking of things rewritten from scratch...

  • Added English descriptions to the top to show exactly what the rule will do, and to whom.

  • Added implants and drugs.

  • You can now make a slave exempt from future rules in the RA.

  • You can now filter by how you got a slave (market, tribute, spoils, or events), as well as whether they are devoted, mindbroken, insane, or virgin.

  • Improved UI clarity.

  • Rules no longer run when the RA is open.

  • Edge scrolling no longer happens in the RA.

  • You can now tab through UI elements.

  • Rules can no longer give assignments that are not allowed for the training state.

Quality of Life:

  • The header now shows more information about all of your resources, and how they're changing.

  • You can now hold Esc to skip cutscenes.

  • Holding shift now doubles the camera movement speed.

  • The concubines menu now shows who wants to talk.

  • You can now apply civilian upgrades to all systems at once.

  • Improved tutorial.

  • Added indicators to more furniture.

  • You now get notified when a slave doesn't have a bed, though they will eventually rest up by sleeping on the floor.

  • You can now buy slaves 50 at a time.

  • Tourists and citizens now show up based on how much you have for them to do, not just when they feel like it.

  • Hover cards now show mindbroken/insane/devoted statuses.

  • Nipple, genital, and lip colors now change with the skin color slider.

Other:

  • An insane amount of optimization. Performance is a LOT better now, especially with lots of people around.

  • You now need to build Ministries of thought/freedom to expand your empire and keep it running smoothly.

  • Sequences of events now come closer together.

  • Reduced the number of clicks for slave introductions.

  • New main menu.

  • Slaves assigned to "disobedient-only" or "obedient-only" stations will move if they no longer meet the condition.

  • Many decor items re-worked to align with people and generally look better.

  • New icon and cursor.

  • Flayed decoration is now human-sized.

  • Defeating the Lotus Noocracy gives you Sister Life immediately.

  • More mini notifications stay in history.

  • New loading screens.

  • Inspect new/unassigned buttons on the slave list are now grayed out if they don't apply to anyone.

  • Max thrust speed in sex animator doubled.

  • There are now 5 classes of ships, each with different advantages and disadvantages. Some unlock later in the game.

  • Ships are now balanced by the combination of cost, supply, and the number of civilian casualties they inflict.

  • All furniture has been re-aligned with the new character models.

  • Added minimaps to all floors.

  • Added a quick refresher on the combat UI to the galaxy map when you select an opposing faction's star.

  • Double-clicking on a star focuses it.

  • You will now take a trophy every time you conquer a world, by default.

  • Changed slave value calculation to value high stats more, reward devotion, and punish insanity/mindbreak.

  • Added citizen Employment/capacity to economic report.

  • Several UI things now make sounds.

  • Re-balanced training speeds.

  • Camera now starts in sensible places.

  • You can now look slightly more up.

  • DJ, bartender, and club dancer now fall under the new "Customer Service" assignment. Separated assignments removed.

  • Pause hotkey changed to space.

  • Edge scrolling no longer happens when the game isn't focused.

  • Renamed "master" assignment to "palace."

  • Tweaked slave list arrows to makes it clearer which column they mean.

  • The throne is now 4 tiles wide so it can line up with the stairs.

  • Barracks Worlds upgrade now gives 100 supply, not 1000.

Bug Fixes:

  • Tax money added back in and re-balanced.

  • Dairy income fixed.

  • Training furniture fixed.

  • Fixed a bunch of bugs around ship movement and rallying.

  • Ships will path through systems you already own if they can, and you can no longer set rally points that take them through enemy territory.

  • Fixed a bug that caused rallied ships to move individually instead of as a fleet.

  • You will no longer be notified when unassigned slaves are idle.

  • Fixed F12 opening options menu.

  • Sped up scroll in slave assignment Dropdown.

  • You no longer get an extra slave when buying in bulk.

  • Fixed a bug that stopped some furniture items from showing as holographic while being built.

  • Fixed the "conquest stops working until reload" bug.

  • Multi-placement doesn't start if an area is un-buildable.

  • Fixed several slave events to use the right honorific.

  • Improved assignment dropdown in slave list.

  • The slave list's page selector at the bottom now uses ellipses so it doesn't break when you get into the thousands.

  • Fixed a bug that could cause the combat loop to crash.

  • Upgrades built by other factions now persist across a save/load.

  • Fixed a bug with structures being placed incorrectly if they were both rotated and dragged.

  • Fixed master volume slider in settings menu.

  • Assigning all slaves in an inspection queue now updates the "currently assigned" counter correctly.

  • Fixed a bug that could cause one slave from each bulk purchase not to be assigned with the same.

  • Fixed a bug that caused slave events to persist after you got rid of the slave they were attached to.

  • Pain/obedience drugs are no longer automatically added when training, and have been nerfed so they don't cause immediate mindbreak.

  • Maximum obedience filter in the slave list now works.

  • Increased camera speed.

  • Housing shows properly on economic report.

  • Rotating a structure now re-draws the guide even if you don't move it afterwards.

  • Fixed a bug that caused the "Return to Station" tooltip on the galaxy map to stay open (again)

  • Autosaves no longer get more frequent at high game speeds.

  • Rules assistant rewritten, and works better now.

  • Home button on the galaxy map now works as expected.

  • Fixed a class of bugs with assignments getting "desynchronized" between different systems.

  • Fixed a bug that stopped you from loading a game without restarting from the main menu.

  • Fixed "Assign All" button on multi-inspection.

  • Sex skill is now incremented when having sex.

  • Fixed misaligned stats in the radar charts.

  • Fixed a bug that caused ghost notifications to pop up when loading a game.

  • Planet populations no longer can show as negative.

  • Policies menu now pauses the movement keys, and can be closed with Esc.

  • All inspection dropdown menus now scroll faster.

  • Fixed some ending triggers.

  • Fixed direction of dance platform.

  • Tribute screen no longer resets the galaxy camera.

  • Removed an orange tint to the inspection screen when in the suite.

  • Fiexd a bug that caused people to change color when inspected without the surgery center.

  • Lobotomizing a slave now removes insane/devoted tags.

  • Skin tones no longer change randomly when you don't have a surgery center.

  • Fixed a bug that allowed duplicate events to be added to the queue at the same time.

  • Demanding tribute now uses palace music and visuals.

  • Aphrodisiacs and steroids now apply the correct effects.

  • Deleting a structure that is currently being used no longer leaves its users floating.

  • Setting UI scale to 100 now works.

  • Fixed several typos spotted by eagle-eyed beta testers.

  • Made UIStrings modular to enable concubine mods to avoid touching the base game files.

  • Several fixes that I did, and then forgot before I wrote them down.

stationmaster PATREON 19 favs
VIEWS1
FILES6 files
POSTEDJan 9, 2025
ARCHIVEDJun 10, 2026