Hello everyone!
The second update of this year is finally out! And with this update, the project has officially reached its one-year development milestone. Thank you all so much for sticking around and supporting the game throughout this journey, it truly means a lot to me.
This update introduces a new area along with new TF content. And the special highlight is… a brand-new combat mechanic and a new form! While this new category of form isn’t as useful as the previous ones just yet, it’s meant to serve as a foundation for upcoming releases.
I’m also happy to share that the Area 2 dungeon has now reached around 50% of its planned main content (excluding side content). With that in mind, I’ll keep pushing to improve things as development continues. As always, I’m open to any critiques, opinions, or suggestions.
I’ve also included save files in case you want to jump straight into the new content, since unfortunately save files from the previous version won’t work with this update. Simply talk to Alistair, and he’ll give you instructions on what to do next.
Once again, thank you for your continuous support!
Changelog – V0.2.7
✨ New Content
New Area – Capital CityThe Capital Area is now accessible after collecting all five orbs. While the area is still quite bare for now, it is already open. This location will lead to upcoming story content and multiple new dungeons.
New Dungeon, TF, and Combat MechanicsA brand-new dungeon has been added and is fully playable, featuring new transformation content and unique combat mechanics tied to it.
New EndingAdded one new ending related to the newly introduced transformation.
Consumable Item CooldownsInstant-cast consumable items now have cooldowns. These are divided into two categories: Restorative Items and Support Items. You can now only use one item from the same category per turn.
More Consumable ItemsAdded additional consumable items to the game.
🔧 Adjustments
Skill Adjustments
Unholy Mend: Now has a cooldown, similar to other restorative skills.
Lick Wounds: Now has a cooldown, similar to other restorative skills.
Wind Slash: Adjusted so it no longer hits unhittable targets, while still maintaining high accuracy.
Aerial Strike: Damage increased to better match its high cost.
Galey Volley: Now hits all targets twice instead of hitting three random targets.
Adjusted the cost of some passive skills.
Adjusted the teleport window to display descriptions, including requirements for the selected destination.
Adjusted some story events to be more noticeable by adding visual cues such as sparkle effects.
Minor balance adjustments.
🐞 Bug Fixes
Fixed the surrender button during the Lilith boss fight so it now works properly.
Fixed a bug that occurred when using Ecstasy Drain on Lilith.
Fixed an issue where Savage Rend did not deal damage correctly.
Fixed a bug where the player could gain or lose weapons incorrectly when transforming between forms.
Fixed an issue where the elf fear meter could drop below zero.
Fixed various typos, grammatical errors, and other minor bugs.