TSF Dungeon - 0.2.11 Patreon Release

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Hello everyone!

The May update is here!

This month was quite rough for me. There were a lot of things that didn't go according to plan, and it honestly brought me down quite a bit. Despite that, I was still able to deliver this update thanks to all of your support.

Regarding the update itself, I've received all of your feedback, and it means a lot to the development of the game. Because of that, I've started planning a few changes moving forward.

One of them is the complete removal of random encounters. I've seen that many people really dislike random encounters, so I've decided to eventually replace them entirely with visible enemies (similar to the Bandits and some later questlines). However, implementing that will take some time, so for now I've added an option that allows you to disable random encounters whenever you want.

Another issue I've been trying to address is save compatibility. I know many people dislike having to start over whenever a new version no longer supports older save files, and it can become very tedious if it keeps happening over time. While I can't offer a permanent solution yet, I've implemented a Chapter Skip feature. By entering a cheat code in the new Cheat Menu, you'll unlock chapter skip options when starting a new game. This should make it much easier to jump back to where you left off without relying on old save files that may no longer work.

Aside from that, I've also been experimenting with a new type of transformation: smaller, event-based transformations. They're similar to the earlier Goblin and Slime quests, where the transformation is tied to a specific event. However, unlike those earlier examples, you'll be able to finish the quest, return to normal, and even receive a reward instead of immediately reaching a bad ending.

Let me know what you think of this format and whether you'd like to see more of it in the future.

The results of the previous poll will also be announced shortly on my Discord server!

As always, I'm open to any critiques and suggestions. You can reach me more easily through my Discord server.

Thank you for your continued support! 🙏

Changelog V0.2.11

New Content

Added a new mini-dungeon, the Casino, complete with its own transformation and minigames.

Expanded the Southeast District and added a new mini-transformation there. (Talk to the NPC with an exclamation mark above their head.)

Added two new endings related to the new form, along with new Journal entries.

Added a new option in the menu to toggle Random Encounters on or off.

Added a Cheat Menu to the title screen. This allows players to use specific codes to skip parts of the game.

Current implementation: Chapter Skip

Code: skip

Adjustments

Made major adjustments to the game's internal structure to make future development easier. While these changes won't be very noticeable to players, save files from versions prior to V0.2.11 are not guaranteed to work properly. Please also expect some new bugs here and there as a result of the restructuring.

Adjusted damage output, buff and debuff effects, and some enemy stats for better balance.

Bug Fixes

Fixed a bug where the Guards Fight event could trigger after the King's battle.

Fixed a bug where the mansion aftermath event would trigger incorrectly when entering from the basement.

Fixed a bug where Amy's dialogue could repeat infinitely inside the mansion.

Fixed a bug where restoring the Maid or Princess form from the magic circle in the base at high corruption levels would not restore the correct name. Transforming again could also prevent the player from lowering corruption.

Fixed a bug where the Maid would appear at night instead of during the day in the starting village.

Fixed a bug where Victoria's dialogue regarding Maid corruption could still trigger after the quest had already ended.

Fixed a bug where players could enter restricted floors (except the Princess Chamber) in forms other than Princess.

Fixed a bug where players could receive 10 million debt during the Goblin quest.

Fixed a bug where the first Maid ending did not unlock its Journal entry.

Fixed a bug where obtaining 300 gold during the final Goblin quest did not trigger the last progression threshold.

Fixed several issues related to Hero Quest event triggers.

Fixed a bug where form gauges could continue running during cutscenes.

Fixed a bug where buffs and debuffs could carry over into the overworld.

Download Links

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MacOS

Linux

Capek PATREON 81 favs
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POSTEDJun 1, 2026
ARCHIVEDJun 1, 2026