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Development Update 0.0.4 — Map, Houses & VR Mode

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Development Update 0.0.4 — Map, Houses & VR Mode
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DESCRIPTION

Hey everyone 💜Just wanted to show a bit of what we’ve been working on lately.

As always, thank you to everyone supporting the project. This game exists because of you, and we really don’t take that for granted.

The Map

The map is no longer just a menu with fast travel, it’s now a proper way to move around the world.

You can travel between locations directly from the map, see which places are available depending on the time of day, and even run into locations that are closed in the morning or only open late at night.

The goal here is to make the world feel more alive and reactive, instead of just being a list of places to click through. It also gives us a lot more freedom for future content, events, and surprises tied to specific locations and times.

HOUSES SYTEM

Apart from the map we have added 2 new locations you can visit now in the game. Amy and Lucy's houses. You can visit them there when they are not working, do activities in the weekend and from a point in the story you can decide to sleep with them (Already developed).

VR

VR is a secondary game mode, completely separate from the main story and the map.

It’s designed as a space for what-if scenarios, alternate situations, and ideas that don’t quite fit into the main narrative. Because it’s separate, it won’t affect your main progression, and you won’t miss anything in the core story if you decide to skip it.

The first scenario is already prototyped, and we’ll share more details once it’s ready to be shown properly. There's really a lot of growth here. 👀

💬 Feedback & Ideas

Your feedback matters a lot.We read everything: comments, DMs, posts, and messages across all platforms. If you’re on Discord, there’s also a dedicated feedback channel where you can share ideas, thoughts, or concerns anytime.

That’s it for now 💜More updates soon, and thank you again for the support, patience, and trust.

~ Sinny & Nairi

Sinful Plum PATREON 139 favs
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POSTEDFeb 6, 2026
ARCHIVEDFeb 6, 2026