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Ideas for adapting the Storage Chest mechanism

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Problems with the current Storage Chest feature:

1. Clothing and items are all in the chest, which is a bit confusing

2. Story Mode and Challenge Mode items are interchangeable, affecting the design of Story Mode.

3. Story Mode can Save/Load, resulting in consumable items being put into the item box repeatedly.


New ideas:

1. Storage Chest only puts items, add closet to store clothes

2. Clothing is an unlockable mechanism with no quantity. As long as they are obtained in any way in the scene, they are permanently unlocked and do not need to be manually placed in the closet.

3. Mirror and closet are merged, you can use all the unlocked clothes when you look in the mirror.

4. Clothing can be put into the backpack to be changed at any time.

5. There are two types of Storage Chests: "Normal Storage Chest" and "Super Storage Chest".

6. Normal Storage Chests are only in the current scene, and the items in all chests are the same.

7. The Super Storage Chest is the same as the previous Item Chest, and can be used in any scenario.

8. Usually, Story Mode only has Normal Storage Chest and Challenge Mode only has Super Storage Chest.


Keep thinking ......

TheKillingAntidote PATREON 59 favs
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POSTEDMar 16, 2024
ARCHIVEDJun 10, 2026