Today is the last day of April, and the original plan to release the ea version at the end of April has completely fallen through. In fact, at the beginning of the month I already felt like we couldn't make it. We evaluated the remaining workload and set the ea release date to mid-July.
The plan now is to spend more time making the game better since it's already been delayed anyway.
1. the plot of the current chapter should be finished, now that the overall route design has been completed, we're working on the scenarios and puzzles.
2. the mechanics of the mid-level enemy, the Predator, have been completed, and animation and program development will begin soon.
3. Several high-quality cutscenes are still in the works, which in my opinion are the highest level of indie games developed by a two-person team.
4. Defense Challenge mode scene "Fast food restaurant" is basically completed, and then continue to adjust after the predator is done
Then there are still a lot of things to be done. Looking at the to-do list for animations, Naux is on the verge of breaking down.
Thank you for your support!