Development Progress - 16/7/2025

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Development Progress - 16/7/2025
DESCRIPTION

Here's some previews of the mentioned function earlier!



A random funny icon

Below is some progressing devlog (Could have forgotten something):

New content:

- Added a radial interaction menu (Hold the interaction button for a second to activate).

- Now you can drink or use the water in the sink/bathtub to clean your body and remove the "Cum covered" effect.

- Added support for changing player inventory slot size.

- Added effects "Poisoned" & "Diarrhea"

Poisoned: Reduce maximum health and stamina

Diarrhea: Reduce the effects of food consumption

- Added some new containers with loot

- Added a new key to switch between interactable objects when selecting (Default: Q)

- Added a global setting for the durability of equipment

- Added a skill system & skill checking mini-game mechanism

- Added a debug console with some commands to use (Press / to open console, type Help to display commands)

Change:

- The capacity of the bookcase is reduced to 12

- Added reflection effect to the wardrobe's glass

- Increase the player's base weight carrying capacity from 15 to 20kg

- Updated some textures

- Background texture will now scroll infinitely

- Backpacks now provide additional slots

- Eating berries now doesn't reduce health, but it has a 1% chance of causing poisoning

- Changed the visual effect when selecting the area portal

- Changed the selection effect of the entrance door inside the shops

- When the struggle animation progresses to the next stage, 25% of the maximum struggle process will be lost instead of being lost entirely.

- Updated the Backpack UI and Equipment UI, plus they are combined now, with the toggle key changed to "Tab"

- Updated the slot sprite

- The threshold of extremely overweight penalties is reduced from 167% to 150% (Weight / Weight Capacity)

- Updated some door & inventory interaction sound effects

- Updated some text font

- Updated the effect of some equipment

- Intelligent now gives 4% experience boost for each point

- Updated the calculation method of defense percentage (Percentage = Defense/(50 + Defense))

See you around on 30/7!

RolandaGame PATREON 71 favs
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FILES1 file
POSTEDJul 16, 2025
ARCHIVEDJun 10, 2026