Hello again!
Things are proceeding smoothly now that I've regained my developer momentum. The princess' bad ending has been completed, and now she has a total of 7 ero scenes (4 normal, plus 3 new ones), which makes her one the characters with the most scenes with Maya.
With that done, I can now focus on other things. I've reworked the minotaur boss fight and made it more challenging, with a couple of new behaviors. For a bit of trivia, at some point the idea was that the Colosseum stands would be full with a crowd. They would cheer when Maya got hit, but more than that they would cheer whenever Maya was grabbed and specially when she got defeated. The minotaur was supposed to be quite the showman and put a good display for the masses. Suffice to say that sadly, this idea was scrapped along the way.On the programing side of things, I also did some housekeeping in the game's code, optimizing and cleaning it to make it run faster and better. There is still an occasional crash specifically in the sewer areas of the city. I'm trying to find the exact cause but still no dice, so I'll continue cleaning things up and adding safeguards to make these rare crashes disappear.
Speaking of bugs, the debug keys are disabled in the current released version because I thought I would have already released the new debug window by now, so please bear with me a little longer. In the next post I'll show more of this new dedicated window and its new functionalities.
The changelog for this upcoming version is getting pretty big, with bug fixes, new items and accessories, reworked powers, new ero scenes, stage reworks, and more. It's shaping up to be the biggest update yet, and now that I'm in a good place, things are lining up nicelly for me to return to the usual end-of-the-month release schedule.Best Regards,Mega