Now every fetish has a respective trait that Maya can acquire during her adventure. I'm also thinking of creating a new accessory that blocks any new traits from being gained at all, but as usual it will come with a trade-off.
Aside from blocking traits, there also needs to be some form of trait removal if they were already acquired. A few ideas that I have in mind, let me know which one you prefer:
An accessory that randomly removes a trait after a certain amount of essence is harvested.
Some sort of machine, that ties Maya and does surgery or mental suggestion.
A suspicious concoction made by the witch shopkeeper Nene.
These traits have chance be acquired the longer when Maya is grabbed. The chance is tracked separately for each fetish and begins at zero, then slowly accumulates across the adventure the more she is grabbed by an enemy that has a given tag. So if you block a tag in the options, those enemies never grab her, and consequently she doesn't acquire that trait.
At some point during the development of the game, I've considered the idea of greatly expanding this feature. There are many good ideas for different kinds of traits, and one such possibility would be with pregnancy. For an example, an insect enemy could insert eggs in Maya during a grab, then she acquires a "bug mother" trait, and this trait has unique statistics and/or mechanics that affects her. After a while, a birth scene can occur during normal gameplay. Then I further imagined some kind of friendly bug that would fly around Maya, protect her and attack her enemies haha.
All fetishes could have some form of pregnancy, I mean, it's a fantasy game after all. But I think that's a bit too much feature creep, and I'd like to finish the development as soon as possible, and leave this idea for a future game project.Best Wishes,Mega