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The Coven's Aide

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The Coven's Aide
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DESCRIPTION

Plot

After unleashing magic, a feat only women are capable of, you were brought to the Coven for investigation. Upon confirming your latent magical powers, you were reluctantly allowed to live in the Coven under one condition: master your magic, or face immediate execution.

Now, under the Witches’ skeptical and scrutinizing watch, your new life as the sole man in the Coven begins. Can you tame your magic? And in this exclusively female society, is there any hope of finding companionship?

Tags

Fantasy, Vanilla, FFM Threesome, Harem, Elves, Pixel Art, Animated, Slow Burn

Public Build

TBA

March Wrap-up:

tl;dr No actual tangible content just yet, but a good amount of design/planning is locked-in. Focus on actual game content next.

Development officially began this month! I was spread out between Planning, Art, and Programming. I've managed to implement the game's core systems (interactions, dialog, save/load, flag system, etc) but I'm still fleshing out the main game loop.

That said, I've finalized a lot of things so a good chunk of the Planning phase has been squared away. Notably, I changed the premise to a more proactive one (ie, You MUST earn your keep in the Coven to avoid game over) which made it easier to design a gameloop.

The game will have 5 Heroines, which I feel is ideal to explore the setting and have meaningful contrast between characters. The two I have fleshed out are Elenor, the Coven's Headmistress, and Yasha, the Coven's Dark Elf High Council. I don't want to talk about them yet in this post. I've adjusted Elenor's design a little bit and redid her dialog sprite.

A lot of time and work went into the Interaction system since it needs to be robust enough to handle any type of interaction while also taking into account various conditions (flags, stats, heroine affection level, unlocked events, etc etc) without bloating the code base. I think my implementation is alright, but I'm obviously biased and I'm sure there are plenty of problems waiting ahead! ^^

Which brings us to April. The narrative is set, the characters are ready, the systems are in place, it's time to actually implement content into the game! ^^ I do want to temper expectations. I'm a Slow Burn enjoyer so there won't be immediate Pole-in-the-Hole action. I want to build characters and tension before engaging in the "good stuff". Plus, I want to ease myself into Animation. I've been practicing here and there, but the real test starts now ^^

Alright I think that's all I wanted to talk about for now. Thank you for your support and interest. I'm working hard to deliver a playable version soon.

IMPORTANT: This is a TEST-BUILD! It does NOT contain any real content, it's just proof of what I've been working on this month. The only worth noting is the Magic Tree that displays Your names (Patreon supporters) when you interact with it. If that's not compelling content for you, please feel free to skip this! ^^

P.S. There is no Mac build since I currently don't have access to a Mac system. If there are issues specific to it I wouldn't be able to provide a fix. Sorry.

Sendo PATREON 338 favs
VIEWS1
FILES5 files
POSTEDMar 31, 2026
ARCHIVEDMar 31, 2026