These are tests for "Softperfect". Use these references for your Lagswitch tests.
🎮 1. Poor Wi-Fi (2.4GHz, wall interference)
👉 Typical home user far from the router
Settings:
Latency: 40–70 ms
Jitter: 10–25 ms
Packet Loss: 0.5% – 2%
Packet Corruption: 0.05% – 0.2%
Burst Loss: Enabled (short spikes)
In-game effect (e.g. Counter-Strike 2):
jittery enemy movement
inconsistent hit registration
micro teleporting
📶 2. Unstable 4G / Mobile Network
👉 Player on cellular data with fluctuating signal
Settings:
Latency: 60–120 ms
Jitter: 20–50 ms
Packet Loss: 1% – 3%
Packet Corruption: ~0.1%
Burst: ENABLED (very important)
💡 Simulate bursts like:
2–3 seconds of bad connection every 10–20 seconds
In-game effect:
random stuttering
shots not registering
inconsistent delay
🌐 3. Congested ISP / Peak Hours (Bufferbloat)
👉 “Normal” connection under heavy load
Settings:
Base Latency: 30–50 ms
Jitter: 5–15 ms
Packet Loss: 0.2% – 1%
Packet Corruption: ~0.02%
Bandwidth Limit: Enabled (near saturation)
In-game effect:
ping spikes under load
delayed shooting response
“heavy” or sluggish feeling
🔌 4. Faulty Cable / Bad Hardware
👉 Physical/network interface issues
Settings:
Latency: 20–40 ms
Jitter: 2–8 ms
Packet Loss: ~0.5%
Packet Corruption: 0.2% – 0.5% (higher here)
In-game effect:
weird glitches
inconsistent data updates
unpredictable behavior
☠️ 5. Severe Lag (Competitive worst-case)
👉 Frustrating ranked experience (e.g. Call of Duty)
Settings:
Latency: 80–150 ms
Jitter: 20–40 ms
Packet Loss: 2% – 5%
Packet Corruption: 0.1% – 0.3%
Burst: ENABLED
In-game effect:
dying behind cover
major delay
broken hit registration
🧠 Pro Tip (Important for Server Testing)
Avoid using only static values.
👉 Real players experience:
variable jitter
small constant packet loss
occasional bursts
💡 Best realistic combo:
low packet loss + jitter + intermittent bursts
This is much closer to real-world conditions than fixed packet loss alone.