Commissions 124, 130-137 anima tests !!!
aaha! just updated the post! and i think i have finally cracked the code! faces are now a lot better **IN MY OPINION !!**, and sometimes i believe are actually better than the old model! (i hope ! my reference is running the face / eyes through anima and illustrious and comparing what is better) or maybe that is pure copium GULP !!!!
i switched around the workflow (while at work LMAO) so yeah theres that, it actually also incorporates the old model (in the editing step that i normally do) so yeah, its a hybrid of both anima and illustrious now! i have control over the faces again ! and more aspects of the image, i believe you can see the difference the most in commissions 124, (which i defaulted to entirely using the old model), commission 133 (i was able to fix the peculiar texture from an overweighted LoRA), and commission 134 (now have the intended expressions in the multi-character images ahaha)
so yes! i hope you like! okay back to the past me who wrote this 16 hours ago vvv
GULP hi again !
it is! 4:00am... omg
but yes! an almost 70 image post! albeit they are tests ahahah, i must first preface! something broke (the manual control i had over the faces + some slight refining) in the workflow (which is supposed to speed things up), and it would take too long to fix right now (plus sleep) so i will post it now! and when i get back from work i'll fix it and re-upload the fixed images for the entire set. there wont really be thaaaat much of a difference? maybe like 5-7%? which is why i think its alright to post now, however some multi character images would have the proper expressions that i intended, and some of the testing i did to get better faces will maybe pay off! but we will see!! hahaha
but omg the POLL! i guess we have officially moved to anima! hooray! the culmination of probably thousands of hours by now ahahah
anyways to address concerns about the refining (the 27% of you who voted that, and even the other 14%!), if you'd like, please let me know specifically what i should target! since a couple days ago my biggest concern honestly was multi character images and how the style degraded a lot, fortunately? i think i have gotten a tiny bit? accustomed to the new architecture and am able to avoid style dilution while maintaining complexity (proof in the 3 subject images)! was also able to fix the lighting! can finally get the dark scenes like the old again ahahah, but it seems to be a bit finicky which is depressing....
my biggest? concern? is still the faces! these images should have better faces? i'd like to think i've removed that blur, and now its a bit... unrefined... so yeah!
besides that, a lot of experimenting with new materials! (sheer nightgown in that one test), overall some textures may be a bit odd in this new model, however these are not really on the model and more on me, i am still trying to fix very dim lighting scenes, which i believe interferes with the overall fidelity of the image and degrades certain textures, looks, etc.
but yes! i will fix these as i go, but please voice your concerns!! i'd like to perfect things!
anyways yes! fortunately for all commissions i have been given the green light to move with anima! so here we are! decided to re-do the tests because .... some commissions from june were excluded before the cutoff so they are here now! i'd imagine they can provide a pretty good reference for the befores and afters. those previous megas are gone (because of how my mega is organized sadly) so the patreon is the only place you could get them sadly.
anyways! thank you all so much for supporting me! i will update the entire set as soon as i can! but i must sleep since work in less than 5 hours GULP i hope i didnt forget anything !
the mega !