no preview
DESCRIPTION

Note: If you want Extra Attack by 5, just play Paladin till 5, then take 3 levels into warlock. At Level 8, respec for 3 paladin and 5 Warlock. You could also play Warlock to 5 and do it the other way around but it is really up to your preference and how you want to play Vader.

-----CHARACTER CREATION & LEVEL 1-----

Starting Class: Paladin

Subclass: Vengeance OR Oathbreaker

- +3 Lay on Hands Charges

- +1 Channel Oath Charges

- Lay on Hands

  • Heal a creature 2xLVL, 4xLVL, or Cure of all Diseases and Poisons

- Inquisitor’s Might (Channel Oath)

  • You or an ally’s weapon attacks deal additional Radiant Damage equal to CHA Modifier

  • Can Daze enemies for 1 turn

    • Dazed

      • Disadvantage on Wisdom Saving Throws

      • Can’t take Reactions

      • Loses DEX Bonus to AC

- Divine Sense (Short Rest)

  • Gain Advantage on Attack Rolls against Celestials, Fiends, and Undead for 2 turns

Race: Human

Background: Haunted One

Skills: Insight, Perception, Persuasion

Starting Stats:

  • STR = 16

  • DEX = 10

  • CON = 14

  • INT = 8

  • WIS = 8

  • CHA = 17

Respec Stats after Warlock 3:

  • STR = 8

  • DEX = 10

  • CON = 16

  • INT = 8

  • WIS = 14

  • CHA = 17

--------------------LEVEL 2--------------------

Paladin 2

- +2 Level 1 Spell Slots

- Divine Smite

  • +2d8 Radiant Damage

  • Extra +1d8 Radiant Damage to Fiends and Undead

  • +1d8 Radiant Damage per upcast (Capped at 5d8)

  • Can be activated when you land a Melee Weapon Attack

  • Choose Spell Slot to expend

  • Does not expend Spell Slot on miss

Fighting Style: Great Weapon Fighting

  • When you roll a 1 or 2 on a damage die, reroll once

Prepared Spells:

- Command

  • Command a creature to flee, move closer, stop, drop their weapon, or fall prone

  • +1 target per upcast

- Compelled Duel (Concentration)

  • Force an enemy to attack only you 

  • Has Disadvantage on other targets

- Heroism (Concentration)

  • Gain 5 Temp HP each turn

  • Immune to Frightened

- Searing Smite (Concentration)

  • +1d6 Fire Damage

  • Searing Smite

    • Take 1d6 Fire Damage per turn

  • +1d6 per Upcast

- Wrathful Smite (Concentration)

  • +1d6 Psychic Damage

  • Frightened

--------------------LEVEL 3--------------------

Paladin 3

- +1 Level 1 Spell Slot

- Divine Health

  • Immunity to Disease

- Abjure Enemy

  • Frighten enemy

  • Target is Slowed on failed Frighten

    • Cannot move

    • Disadvantage on Attack Rolls and Ability Checks

- Vow of Enmity

  • Gain Advantage on Attack Rolls

  • Can be cast on yourself 

- Bane

  • Targets recieve -1d4 penalty to Attack Rolls and Saving Throws

  • +1 target per upcast

- Hunter’s Mark (Concentration)

  • +1d6 Physical Damage to Weapon Attacks

  • Can recast without expending spell slots

Prepared Spell:

- Thunderous Smite

  • +2d6 Thunder Damage

  • Pushes target 3m

  • Chance to knock target Prone


--------------------LEVEL 4--------------------

Multiclass: Warlock 

Subclass: The Great Old One

- +1 Warlock Spell Slot

- Level 1 Warlock Spells

- Mortal Reminder (Passive)

  • When you land a Critical Hit, the target and nearby enemies must succeed a WIS Saving Throw or being Frightened until the End of their Next Turn

Cantrips:

- Eldritch Blast

  • 1d10 Force Damage per Beam

  • Level 5 = 2 Beams

  • Level 10 = 3 Beams

- Mage Hand OR Blade Ward OR Friends

Spells:

- Dissonant Whispers

  • 3d6 Psychic Damage

  • Frighten creature for 2 turns

  • +1d6 per Upcast

- Hex (Concentration)

  • Attacks deal Bonus 1d6 Necrotic Damage against target with Hex

  • Hex causes Disadvantage on Checks of an Ability of your choosing

--------------------LEVEL 5--------------------

Warlock 2

- +1 Warlock Spell Slot

Eldritch Invocations:

- Agonising Blast (Passive)

  • Add CHA Modifier to Eldritch Blast’s Damage

- Repelling Blast

  • When you hit a creature with Eldritch Blast, can push them 4.5m away

Spell: Any, will be replaced

--------------------LEVEL 6--------------------

Warlock 3

- Level 2 Warlock Spells

Pact Boon: Pact of the Blade

- Pact of the Blade

- Bind Pact Weapon

Spell:

- Hold Person (Concentration)

  • Hold an enemy still; Cannot Move, Act, or React

  • Attacks against target are always Critical Hits within 3m

  • Target can make a WIS Save to escape at the end of each turn

  • +1 target per upcast

Replace Spell: Spell taken at previous level

- Detect Thoughts (Ritual) (Concentration)

  • Read the thoughts of creatures while talking to them until Long Rest

--------------------LEVEL 7--------------------

Warlock 4

Feat: Ability Improvement (+2 CHA)

Cantrip:

- Mage Hand OR Blade Ward OR Friends

Spell: 

- Invisibility

--------------------LEVEL 8--------------------

Warlock 5

- Level 3 Warlock Spells

- Deepened Pact: Extra Attack

Eldritch Invocation:

- Mire the Mind

Spell:

- Counterspell (Reaction)

  • Nullify a creature’s spell as a Reaction

  • Spell must be 3rd Level or lower

  • If Spell is 4th Level or above, must succeed a Check to nullify

  • Check Difficulty is based on Spell’s Level

--------------------LEVEL 9--------------------

Warlock 6

- Entropic Ward

  • Impose Disadvantage on incoming Attack Roll

  • Gain Advantage if the incoming attack misses

Spell:

- Vampiric Touch (Concentration)

  • 3d6 Necrotic Damage

  • Can recast while concentration without expending spell slot

  • +1d6 Necrotic Damage per upcast

--------------------LEVEL 10--------------------

Warlock 7

- Level 4 Warlock Spells

Eldritch Invocation:

- Dreadful Word

Spell:

- Dominate Beast (Concentration)

  • Control a Beast for 10 turns

  • When the creature takes damage, makes a Wisdom Saving Throw against domination

--------------------LEVEL 11--------------------

Warlock 8

Feat: Great Weapon Master OR Alert

Spell:

- Fly

--------------------LEVEL 12--------------------

Warlock 9

- Level 5 Warlock Spells

Eldritch Invocation:

- Whispers of the Grave

Spell:

- Telekinesis

Replace Spell: Any

- Dominate Person OR Hold Monster

Note: Dominate Person can be obtained via gear, while Hold Monster is only obtainable through leveling

--------------------GEAR--------------------

Important Items:

- Hag’s Hair (+1 CHA)

- Potion of Everlasting Vigour

-------ACT 1-------

Head:

- Diadem of Arcane Synergy

  • When you inflict a condition, gain Arcane Synergy for 2 turns

    • Weapon Attack deal Bonus Damage equal to Spellcasting Ability Modifier

Location: Looted from Ardent Jhe'rezath in Inquisitor's Chamber, Crèche Y'llek

- Helmet of Smiting

- Grymskull Helm

  • Immune to Critical Hits

  • Fire Resistance

  • Hunter’s Mark (Long Rest) (Concentration)

  • +1d6 Physical Damage to Weapon Attacks

  • Can recast without expending spell slots

Location: Dropped by Grym in Grymforge

------------------------------

Chest:

- Adamantine Splint Armour

  • Heavy Armour

  • 18 AC

  • -2 All Incoming Damage

  • Immunity to Critical Hits

  • Disadvantage on Stealth Checks

  • When hit with a Melee Attack, the attacker is sent Reeling for 3 turns

    • Reeling:

      • -1 Attack Rolls for every turn remaining

Location: Grymforge

------------------------------

Gloves:

- Gloves of Heroism

- Gloves of the Growling Underdog

  • +1 Strength Saving Throws

  • Advantage on Melee Attack Rolls when surrounded by 2 or more foes

Location: Dror Ragzlin’s Treasure Chests

- Daredevil Gloves

  • +1 Spell Attack Rolls

  • Daredevil Proximity (Toggleable)

    • Ranged Spell Attacks can be made in Melee when adjacent to an enemy

Location: Sold by A'jak'nir Jeera at Crèche Y'llek

------------------------------

Boots:

- Boots of Striding

- Boots of Genial Striding

  • Movement Speed is unimpeded by Difficult Terrain

Location: Purchased from Blurg in the Myconid Colony

- Vital Conduit Boots

------------------------------

Cloak:

- The Deathstalker Mantle

  • Once per turn when you kill an enemy, become Invisible for 2 turns

Location: Given to The Dark Urge during Act 1 in a custscene

------------------------------

Amulet:

- Periapt of Wound Closure

  • When Downed, automatically stabilise

  • Whenever healed, heal Max possible HP

Location: Purchased from Lady Esther at the Rosymorn Monastery Trail

- Pearl of Power Amulet

  • Pearlescent Restoration (Long Rest)

    • Restore a Level 3 Spell Slot or lower

Location: Purchased from Omeluum

------------------------------

Rings:

- Strange Conduit Ring

  • +1d4 Psychic Damage on Weapon Attacks while Concentrating 

Location: Inside an elegant chest in Inquisitor's Chamber, Crèche Y'llek X: 1360 Y: -657

- Ring of Arcane Synergy

  • When you deal damage with a Cantrip, gain Arcane Synergy for 2 turns

    • Weapon Attack deal Bonus Damage equal to Spellcasting Ability Modifier

Location: Can be looted from Gish Far'aag in Crèche Y'llek

- Crusher’s Ring

  • +3m Movement Speed

Location: Dropped by Crusher

- Ring of Flinging

  • +1d4 Damage on Thrown Attacks

Location: Sold by Arron in the Druid Grove

- Ring of Protection

  • +1 AC

  • +1 Saving Throws

Location: Reward for Steal the Sacred Idol

- Ring of Jumping

- Ring of Absolute Force

  • Thunderwave (Short Rest)

  • If wearer bears the Absolute’s Brand, deal bonus 1 Thunder Damage with Thunder spells/attacks

Location: Dropped by Sergeant Thrinn in Grymforge

------------------------------

Melee Weapons:

- Everburn Blade

------------------------------

Ranged Weapons:

- Spellthief

  • Longbow

  • Arcane Vehemence (Short Rest)

    • On Critical Hit, regain 1 Level 1 Spell Slot

Location: Bought from Arron in the Druid Grove

- Bow of Awareness

  • +1 Enchantment

  • +1 Initiative

Location: Purchased from Roah Moonglow in Shattered Sanctum in Goblin Camp

------------------------------

-------ACT 2-------

Head:

- Fistbreaker Helm

  • +1 Spell Save DC

  • +1 Initiative

Location: Sold by Lann Tarv at Moonrise Towers

- Flawed Helldusk Helmet

  • +1 Constitution Saving Throws

  • +2 Saving Throws against Spells

Location: Obtained by giving Infernal Iron to Dammon

------------------------------

Chest:

- Rippling Force Mail

- Dwarven Splintmail

  • 19 AC

  • +2 CON

  • Take 1 less Piercing Damage

  • +1 STR Saving Throws

  • +1 Ability Checks

  • Disadvantage on Stealth Checks

Location: Sold by Lann Tarv in the main floor of Moonrise Towers, if you convince Disciple Z'rell to give you additional aid in finding Ketheric's relic

- Amour of Devotion

- Reaper’s Embrace

  • Heavy Armour

  • 19 AC

  • -2 All Incoming Damage

  • Reaper’s Rigidity (Toggleable)

    • Can’t be moved against your will

    • Disadvantage on DEX Saving Throws

  • Howl of the Dead

    • Numb nearby creatures

  • Disadvantage on Stealth Checks

Location: Ketheric Thorm

------------------------------

Gloves:

- Hr’a’cknir Bracers (Give you Telekenisis)

- Flawed Helldusk Gloves

  • +1d4 Fire Damage with Weapon Attacks

  • +1d4 Necrotic Damage with Unarmed Attacks

  • Unarmed Attacks have a chance to inflict Bleeding

  • +1 Strength Saving Throws

Location: Purchased from Dammon


------------------------------

Boots: N/A

------------------------------

Cloak:

- Cloak of Protection

  • +1 AC

  • +1 Saving Throw

Location: Purchase from trader at Last Light Inn

------------------------------

Amulet:

- Surgeon’s Subjugation Amulet

  • When you land a Critical Hit, you can Paralyze the target for 2 turns

Location: House of Healing

- Spellcrux Amulet

  • Spell Slot Restoration (Long Rest)

    • Replenish any Level Spell Slot as a Bonus Action

Location: Looted from The Warden in Moonrise Towers Prison X: 569 Y: -650

------------------------------

Rings:

- Ring of Free Action

  • Ignore Difficult Terrain

  • Immune to Paralysed and Restrained

Location: Purchased from Araj at Moonrise Towers

- Killer’s Sweetheart

  • When you kill a creature, can make your next attack a Critical

Location: Self-Same Trial in Gauntlet of Shar

- Shadow Blade Ring

  • Shadow Blade (Short Rest) (Concentration)

    • Conjure a shortsword

    • Can be unequipped and equipped as long as it remains on the caster’s person

    • 2d8 Psychic Damage

    • Advantage against Obscured creatures

Location: Reward for Find Arabella’s Parents quest

------------------------------

Melee Weapons:

- Blade of Oppressed Souls

------------------------------

Ranged Weapons:

- Darkfire Shortbow

  • Shortbow

  • +2 Enchantment

  • Resistance to Fire Damage

  • Resistance to Cold Damage

  • Haste (Long Rest)

    • Gain an extra action

    • Double movement speed

    • +2 AC

    • Advantage on Dexterity Saving Throws

    • When Haste ends, become Lethargic (lose a turn)

Location: Purchased from Dammon

------------------------------

-------ACT 3-------

Head:

- Helm of Balduran

  • +1 AC

  • +1 Saving Throws

  • Regain 2 HP at the start of each turn

  • Immunity to Stunned

  • Immunity to Critical Hits

Location: The Dragon’s Sanctum


------------------------------

Chest:

- Armour of Persistence

  • 20 AC

  • -2 ALL incoming damage

  • Resistance (Permanent)

  • Blade Ward (Permanent)

  • Disadvantage on Stealth Checks

Location: Dammon

------------------------------

Gloves:

- Craterflesh Gloves

  • On Critical Hit, deal +1d6 Force Damage

Location: Sold by the Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin.

- Gemini Gloves

  • Cantrips can target an additional creature or the same creature twice

Location: Purchased from the Devil’s Fee

- Helldusk Gloves

  • +1 Spell Attack Rolls

  • +1 Spell Save DC

  • +1 STR Saving Throws

  • +1d6 Fire Damage with Weapon Attacks

  • +1d6 Necrotic Damage with Unarmed Attacks

  • Unarmed Attacks may inflict Bleeding

  • Rays of Fire (Cantrip) (Short Rest)

    • 3d6 Fire Damage per ray (3)

Location: Dropped by Haarlep in the House of Hope

- Legacy of the Masters

  • +2 Attack Rolls

  • +2 Damage Rolls

  • +1 Strength Saving Throws

Location: Sold by Dammon at the Forge of the Nine, in the Lower City

- Bhaalist Gloves

  • +1 Attack Rolls

  • Garrotte (Short Rest)

    • Wrap a shadow rope around a Humanoid’s throat and deal 1d10 Bludgeoning Damage for 3 turns

    • Creature must make DC 14 Strength Saving Throw to save

Location: Sold by Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin

------------------------------

Boots:

- Boots of Persistence

  • +1 Dexterity Saving Throws

  • Gain Permanent Longstrider

    • +3m Movement Speed

  • Gain Permanent Freedom of Movement

    • Movement Speed unimpeded by Difficult Terrain

    • Immune to Paralysed and Restrained

Location: Purchased from Dammon in Baldur’s Gate

------------------------------

Cloak:

- Nymph Cloak

  • Dominate Person (Long Rest)

Location: Looted from the High Security Vault n°1 in The Counting House in the Lower City of Baldur's Gate OR Sold by Ferg Drogher in Rivington. It is part of his special stock, which requires a Persuasion check to access

------------------------------

Amulet:

- Spell Savant Amulet

  • Gain an additional Level 2 Spell Slot

Location: Vault 1 in the Counting House

- Amulet of Greater Health

  • Set CON to 23

  • Advantage on CON Saving Throws

Location: House of Hope

------------------------------

Rings:

- Band of the Mystic Scoundrel

  • After hitting a creature with a Weapon Attack, can cast an Illusion or Enchantment Spells as a Bonus Action

Location: Looted from a backpack X: -1566 Y: -1522 in the Jungle

- Ring of Regeneration

  • Regain 1d4 HP at the start of each turn

Location: Sorcerous Sundries or Ramazith’s Tower

- Keepsake Ring

  • Dominate Beast (Long Rest)

Location: Can be found on the floor of the Elfsong Tavern Basement X: -859 Y: 531

------------------------------

Melee Weapons:

- Sword of Chaos

------------------------------

Ranged Weapons:

- Hellrider Longbow

  • +3 Initiative

  • Advantage on Perception Checks

  • Once per turn, a creature hit by this weapon will possibly be afflicted with Faerie Fire

Location: Sold by Ferg in Rivington

------------------------------

PURGE EVIL PATREON 1 favs
VIEWS1
FILES1 file
POSTEDMay 25, 2024
ARCHIVEDJun 10, 2026