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8 Battlemaster / 4 College of Lore

-----CHARACTER CREATION & LEVEL 1-----

Starting Class: Bard

- +2 Level 1 Spell Slots

- +3 Bardic Inspiration Charges

- Bardic Inspiration

  • Grant an ally +1d6 on their next Attack Roll, Saving Throw, or Ability Check

  • Level 5 = 1d8

  • Level 10 = 1d10

Race: Wood Half-Elf (or Human for RP)

- +1.5m Movement Speed

- Civil Militia

  • Weapon Proficiency with Spears, Pikes, Halberds, Glaives, Light Armour, Shields

- Darkvision

  • Can see in the dark up to 12m

  • Prevents Disadvantage when attacking creatures in the dark up to 12m

- Fey Ancestry

  • Immune to Sleep

  • Advantage on Saving Throws against Charmed

Background: Soldier

Skills: Acrobatics, Perception, Performance

Stats:

  • STR = 8 (or 10)

  • DEX = 17

  • CON = 14

  • INT = 8

  • WIS = 10 (or 8)

  • CHA = 16

Cantrips:

- Vicious Mockery

  • 1d4 Psychic Damage (WIS Save to Negate)

  • Target has Disadvantage on next Attack Roll

  • Level 5 = 2d4

  • Level 10 = 3d4

- Friends (Concentration) (10 turns)

  • Advantage on Charisma Checks against non-hostiles creatures

  • Can be used in Dialogue

  • Can be cast while Silenced

Spells:

- Longstrider (Ritual)

  • +3m Movement Speed

- Heroism (Concentration)

  • Gain 5 Temp HP each turn

  • Immune to Frightened

- Cure Wounds

  • Heal 1d8 + Spellcasting Modifier HP

  • +1d8 per upcast

- Disguise Self (Ritual)

  • Alter your appearance

ProTip: Don’t use an instrument

--------------------LEVEL 2--------------------

Multiclass: Fighter

- Second Wind (Short Rest)

  • Regain 1d10 + Fighter Level HP

Fighting Style: Two-Weapon Fighting

  • Add Ability Score Modifier to off-hand weapon attack

--------------------LEVEL 3--------------------

Fighter 2

- Action Surge

  • Gain an additional Action to use this turn

--------------------LEVEL 4--------------------

Fighter 3

Subclass: Battlemaster

- +4 Superiority Dice

Manoeuvres: 

- Disarming Attack

  • Weapon Damage + 1d8 Physical Damage

  • May force target to drop weapons

- Goading Attack

  • Cause enemy to have Disadvantage on Attack Rolls against anyone but you


- Precision Attack

  • Add Superiority Dice Roll to next Attack Roll

Note: Distracting Attack is flavorful, but the least useful of our 4 options in my opinion

--------------------LEVEL 5--------------------

Fighter 4

Feat: Dual Wielder

  • +1 AC while dual-wielding

  • Can dual-wield all but Heavy weapons

Note: Make sure to acquire Hag’s Hair for +1 DEX around this time

--------------------LEVEL 6--------------------

Fighter 5

- Extra Attack

Note: Consider respec with Level 1 as Fighter for Constitution proficiency

--------------------LEVEL 7--------------------

Fighter 6

Feat: Ability Improvement (+2 DEX)

--------------------LEVEL 8--------------------

Bard 2

- +1 Level 1 Spell Slot

- Jack of All Trades

  • Add half of your Proficiency Bonus to Ability Checks you aren’t proficient in

- Song of Rest (Long Rest)

  • Take a Short Rest

Spell:

- Feather Fall (Ritual) (10 turns)

  • Immune to Falling Damage

  • Affects you and allies within 9m

--------------------LEVEL 9--------------------

Bard 3

Subclass: College of Lore

- +1 Level 1 Spell Slot

- +2 Level 2 Spell Slots

- Cutting Words (Reaction) (Bardic Inspiration)

  • Distract a creature and sap its confidence

  • -1d6 Attack Rolls, Ability Checks, or Saving Throws


Skills: Athletics x2, Acrobatics, Animal Handling, Survival

Spell:

- Lesser Restoration

  • Cure Diseased, Poisoned, Paralysis, or Blinded

--------------------LEVEL 10--------------------

Fighter 7

- +1 Superiority Die

Manoeuvres:

- Feinting Attack

  • Use both Action & Bonus Action to attack with Advantage

  • Weapon Damage + Superiority Die Weapon Damage

- Riposte (Reaction)

  • When a creature misses you with a melee attack, deal Weapon + 1d8 Physical Damage

Note: Consider 3 levels of Rogue for Assassin or Thief. Deadpool has extreme stealth capability, he just doesn’t really use it.

--------------------LEVEL 11--------------------

Fighter 8

Feat: Crossbow Expert

- Point Blank

  • Crossbow attacks within melee range do not have Disadvantage

- Wounding

  • Piercing Shot inflicts Gaping Wounds for twice as long

--------------------LEVEL 12--------------------

Bard 4

- +1 Level 2 Spell Slot

Cantrip:

- Blade Ward (2 turns)

  • Halves incoming Physical Damage for 2 turns

Spell:

- See Invisibility

  • Spot Invisible creatures within 9m

  • Creatures lose Invisibility if they fail a DEX Save

  • Lasts until Long Rest

Feat: Lucky (4th-Wall breaking?)

  • +3 Luck Points

  • Gain Advantage on Attack Rolls, Ability Checks, or Saving Throws

  • Make an enemy reroll their Attack Roll

--------------------GEAR--------------------

Important Items:

- Hag’s Hair (+1 DEX)

-------ACT 1-------

Head:

- Diadem of Arcane Synergy

  • When you inflict a condition, gain Arcane Synergy for 2 turns

    • Weapon Attack deal Bonus Damage equal to Spellcasting Ability Modifier

Location: Looted from Ardent Jhe'rezath in Inquisitor's Chamber, Crèche Y'llek

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Chest: N/A

Note: No recommendations until Act 3, so consider just wearing the Medium or Heavy variant of Adamantine Armour

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Gloves:

- Wondrous Gloves

  • +1 AC

  • +1 Bardic Inspiration Charge

Location: Dropped by a Mimic in Grymforge

- Gloves of the Growling Underdog

  • +1 Strength Saving Throws

  • Advantage on Melee Attack Rolls when surrounded by 2 or more foes

Location: Dror Ragzlin’s Treasure Chests

------------------------------

Boots:

- Boots of Speed

  • Grants “Click Heels” which is a Bonus Action Dash

Location: Gnome in Myconid Colony

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Cloak: N/A

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Amulet:

- Periapt of Wound Closure

  • When Downed, automatically stabilise

  • Whenever healed, heal Max possible HP

Location: Purchased from Lady Esther at the Rosymorn Monastery Trail

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Rings:

- Ring of Arcane Synergy

  • When you deal damage with a Cantrip, gain Arcane Synergy for 2 turns

    • Weapon Attack deal Bonus Damage equal to Spellcasting Ability Modifier

Location: Can be looted from Gish Far'aag in Crèche Y'llek

- Strange Conduit Ring

  • +1d4 Psychic Damage on Weapon Attacks while Concentrating 

Location: Inside an elegant chest in Inquisitor's Chamber, Crèche Y'llek X: 1360 Y: -657

- Ring of Protection

  • +1 AC

  • +1 Saving Throws

Location: Reward for Steal the Sacred Idol

- Crusher’s Ring

  • +3m Movement Speed

Location: Dropped by Crusher

------------------------------

Melee Weapons:

- Larethian’s Wrath

  • +1 Enchantment

  • Razor Gale (Short Rest)

    • Deal Damage to enemies in a 4m Cone AoE

    • Targets take Half-Damage on Miss

    • Unlike Cleave, does NOT have maximum number of targets

Location: Purchased at Crèche Y'llek

- Phalar Aluve

  • +1 Enchantment

  • +1 Performance

  • Sing (Short Rest)

    • All allies within 6m gain +1d4 Attack Rolls and Saving Throws

  • Shriek (Short Rest)

    • All enemies within 6m have -1d4 Saving Throws

    • Affected enemies receive +1d4 Thunder Damage

Location: Underdark

- Knife of the Undermountain King

  • Shortsword

  • +2 Enchantment

  • Number needed to roll a Critical Hit is reduced by 1

  • If you roll 2 damage or less, reroll and take the highest result

  • Advantage on Attack Rolls against Obscured targets

Location: Can be bought or looted from A'jak'nir Jeera in Crèche Y'llek

------------------------------

Ranged Weapons:

- Hand Crossbow (+1, +2)

- Firestoker

  • Hand Crossbow

  • Deal bonus 1d4 Slashing Damage to Burning targets

Location: Found in an Opulent Chest in Grymforge in the Dormitory room with the Hellsboars (X:-574, Y:382)

------------------------------

-------ACT 2-------

Head:

- Circlet of Mental Anguish

  • Regain 1d4 HP when an enemy fails a CHA, INT, or WIS Saving Throw against your spell or cantrip

Location: Can be looted from a skeleton in the Necrotic Laboratory of the Mind Flayer Colony X: 748 Y: -141

------------------------------

Chest: N/A

------------------------------

Gloves:

- Gauntlets of Surging Accuracy

  • Gain +1d4 Attack Rolls until the end of your turn when using Action Surge

Location: Purchased at Moonrise Towers

- Jhannyl’s Gloves

  • +1 Saving Throws

  • When the wearer becomes Blinded, Paralyzed, or Poisoned, they automatically cast Lesser Restoration on themselves

Location: Looted from Isobel in numerous locations:

  • Last Light Inn if she is killed after dealing with the Nightsong but before completing the assault on Moonrise.

  • Mind Flayer Colony if she is kidnapped by Marcus or killed at Last Light Inn before dealing with the Nightsong.

  • In your camp in act 3 if she accompanies you.

  • Ramazith's Tower in act 3 if the Nightsong is killed or imprisoned there.

------------------------------

Boots:

- Boots of Brilliance

  • Restore 1 Bardic Inspiration once per long rest

Location: Looted from a Heavy Chest in the room just north of Yurgir in the Gauntlet of Shar X: -632 Y: -723

- Boots of Apparent Death

  • Feign Death (Once per Short Rest) (10 turns)

    • Incapacitated

    • Resistant to all damage except Psychic

    • Disease and Poison no longer have any effect

    • Removed when Helped

Location: Sarcophagus in the Shadow-Cursed Lands, X: -165 Y: 45

------------------------------

Cloak:

- Cloak of Protection

  • +1 AC

  • +1 Saving Throw

Location: Purchase from trader at Last Light Inn

------------------------------

Amulet: N/A

------------------------------

Rings:

- Ring of Free Action

  • Ignore Difficult Terrain

  • Immune to Paralysed and Restrained

Location: Purchased from Araj at Moonrise Towers

------------------------------

Melee Weapons:

- Sword of Life Stealing

  • +2 Enchantment

  • On Critical Hit, deal 10 Necrotic Damage and gain 10 Temporary HP

Location: Purchased from Dammon

------------------------------

Ranged Weapons:

- Hellfire Hand Crossbow

  • +2 Enchantment

  • Possibly inflict Burning when attacking while Hiding or Invisible

  • Scorching Ray (Level 3) (Short Rest)

Location: Can be looted from Yurgir in the Gauntlet of Shar

- Ne’er Misser

  • +1 Enchantment

  • Deals Force damage instead of Physical

  • Magic Missile (Level 3) (Once per Short Rest)

Location: Sold by Roah Moonglow in Moonrise Towers

Trivia: The Ne’er Misser has a unique animation for Magic Missile in which it fires the missiles directly from the Bow itself

------------------------------

-------ACT 3-------

Head:

- Helm of Balduran

  • +1 AC

  • +1 Saving Throws

  • Regain 2 HP at the start of each turn

  • Immunity to Stunned

  • Immunity to Critical Hits

Location: The Dragon’s Sanctum

- Mask of Soul Perception

  • +2 Attack Rolls

  • +2 Initiative

  • +2 Perception

  • Detect Thoughts (Short Rest)

Location: Found in a DC20 locked Gilded Chest X: -33 Y: 20 in Helsik's Room upstairs at the Devil's Fee in the Lower City

------------------------------

Chest:

- Armour of Agility

  • 17 AC + Full Dexterity Modifier

  • +2 Saving Throws

  • Does not impose Disadvantage on Stealth Checks

Location: Sold by Gloomy Fentonson at Stormshore Armoury

- Armour of Persistence (Optional)

  • 20 AC

  • -2 ALL incoming damage

  • Resistance (Permanent)

  • Blade Ward (Permanent)

  • Disadvantage on Stealth Checks

Location: Dammon

------------------------------

Gloves:

- Legacy of the Masters

  • +2 Attack Rolls

  • +2 Damage Rolls

  • +1 Strength Saving Throws

Location: Sold by Dammon at the Forge of the Nine, in the Lower City

- Gauntlets of the Warmaster

  • Targets have Disadvantage against your Maneuvers and Weapon Actions

  • +1 Attack Rolls

Location: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing

------------------------------

Boots:

- Boots of Persistence

  • +1 Dexterity Saving Throws

  • Gain Permanent Longstrider

    • +3m Movement Speed

  • Gain Permanent Freedom of Movement

    • Movement Speed unimpeded by Difficult Terrain

    • Immune to Paralysed and Restrained

Location: Purchased from Dammon in Baldur’s Gate

------------------------------

Cloak:

- Cloak of Displacement

  • Causes enemies Disadvantage on Attack Rolls against you until you take damage

Location: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing

------------------------------

Amulet:

- Absolute Confidence Amulet

  • +1 Performance

  • -1 Intimidation

Location: Reward for initiating conversation with Naaber multiple times until the option is exhausted in Carm's Garm at Wyrm's Crossing. X: 20 Y: 130. Alternatively can be pickpocketed from Naaber, if pickpocketed, he will reward the player with Seemingly Gleaming Ring instead

- Amulet of Greater Health

  • Set CON to 23

  • Advantage on CON Saving Throws

Location: House of Hope

------------------------------

Rings:

- Ring of Regeneration

  • Regain 1d4 HP at the start of each turn

Location: Sorcerous Sundries or Ramazith’s Tower

------------------------------

Melee Weapons:

- Crimson Mischief (Optional)

  • Shortsword

  • +2 Enchantment

  • +1d4 Necrotic Damage

  • Main Hand Only: +1d4 Piercing Damage to targets with less than 50%HP

  • Main Hand Only: +7 Piercing Damage when attacking with Advantage

  • Off-Hand Only: Add your Ability Modifier to the damage

Location: Dropped by Orin

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Ranged Weapons: N/A

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POSTEDJun 30, 2024
ARCHIVEDJun 10, 2026