A step-by-step guide to 100% Baldur’s Gate 3 as The Dark Urge (Resisting)
This is (98%) the route I take when playing Honour Mode
I'll add pictures and make it easier to read when finished
This came about as a by-product of a series of videos I’m making, and I thought it’d be useful to share. There will be things I miss with specific companions because I’m not using the mod to have all of them with me at once, as I needed these saves to be unmodded. With this, if you notice anything missing or have anything to add, please do so!
This guide assumes you’re looting everything possible in each area, though I will sometimes point out specific chests, mounds, etc.
I don’t know about romancing the male companions (I’ve heard Astarion is done well with Dark Urge), but this is how look at romance options for the Dark Urge in order of what I think works best.
Good = Shadowheart, Karlach, Minthara, Lae’zel
Evil = Minthara, Lae’zel, Shadowheart
We’re going to romance Shadowheart because of some particular interactions with good path Dark Urge, and the fact I believe she is basically the game’s second main character which we will discuss later, but do note that Karlach is also particularly interesting to romance as good Dark Urge as well.
I will still at times describe some other interactions that may have happened if we chose another romance.
(Complete Nautiloid, this section to be added later)
Current Companions (once found): Shadowheart, Lae’zel, Gale
Wake up on beach, talk to self - Dark Urge decision
Find body, talk to self - Dark Urge decision
Find & talk to Shadowheart
Loot beach, spot brains
Jump up cliff, loot chest
Jump up cliff, grab Rogue’s Morsel
Meeting Gale - Dark Urge decision MAJOR, talk to Shadowheart, talk to Gale
Loot dead goblins
Mindflayer interaction
Meet Astarion, talk to party members
Level up
Boar interaction
Loot under large rock
Loot beach
Walk back near Astarion meet up spot, then go into crash and loot second mindflayer
Fight with brains
Pick up shovel, dig mound X:203 Y:385 (send one character, don’t activate goblin fight)
Find Laezel, talk to party members (visit camp if need be to talk to everyone)
Complete Crypt Ruins/Overgrown Ruins, unlocking Withers
Talk to Withers when he’s walking around the Ruinsq
If long resting, make sure to talk to all companions every time
Climb ladder to leave Ruins, make sure to dig two dirt mounds before leaving Ruins areaae
Discover Waypoint X: 246 Y: 421
Complete goblin fight
Talk to Zevlor / Aradin, then talk to Zevlor again
Loot Kanon’s belongings and boxes X:181 Y:441
Kill the Bugbear Assassin, talk to tiefling for Soul Coin X:244 Y:442
Dirt Mound X:260 Y:459
Interact with Timber, best to have Animal Speaking active so you can do this later if need be
Level up if you haven’t already
Talk to trader Arron
Talk to Lia, Cal, & Rolan
Talk to Wyll & Asharak
Exhaust Dialogue with Wyll & all companions, talk to Withers at camp if you haven’t already
Talk to Guex
Talk to Zorru, bring Laezel
Talk to Laezel
Talk to Rolan
Talk to Okta
Talk to Auntie Ethel
Talk to Dammon
Talk to Aradin
Talk to Danis & Bex
Talk to Barth & Meli
Enter Stone Door & talk to Zevlor
Climb Ladder & talk to Lakrissa
Loot Haystack X:215 Y:534
Talk to Strange Ox
Talk to Mattis (not necessary yet, passing a Perception check let’s you catch the thief kid)
Druid vs Tiefling interaction
Talk to Komira & Locke
Talk to Druid guards
Talk to Volo
Talk to Ormn
Loot chest X:286 Y:447
Talk to Tuffet
Talk to Topaz
Talk to Apikusis
Talk to Tusk
Enter Stone Door
Save Arabella (or don’t)
Talk to Shadowheart
Talk to Gale
Talk to Shadowheart again after she sees the Wolf
Talk to Kagha
Talk to Rath
Talk to Silver
Loot Kagha’s Chest in Servants’ Quarters
Loot everything, talk to Nettie
Leave Druid HQ, talk to Arabella, Komira, & Locke
Talk to Alfira, loot chest
At this point, I respec’d a few characters & Raphael appeared before me after I left camp
Talk to companions after Raphael encounter
Fight Harpies & save Mirkon, loot entire area including nest and platforming section
Talk to Gale
Long Rest if need be, talk to all companions (make sure to do this before leaving Grove)
Talk to Donni
Talk to Mol, invest in her and accept quest
Save Sazza (use a different character so you don’t break Oath)
Talk to Gale if he has marker (bro is super talkative)
Talk to & help Pandirna (Lesser Restoration)… or.. Just once.. give in to your urges… because you’re both alone…
Enter Stone door to cave under Grove, make sure to touch to rune to turn off the turret before engaging in combat with goblins
Kill Goblins
Heal & talk to Findal
SAFELY loot cave, loot boxes, chest, jump across gap and dig mound, take oil barrels, be careful!
Leave cave, talk to Sazza
At this point, I performed my very first Long Rest, you probably don’t need to if you rested after Harpies
Jump up cliff X: 179 Y:407
Loot everything up here, note that there is a skeleton with a necklace that gives you Guidance, and an interaction with a (non-enemy) spider nest (Rocky Crevice), if Raphael hasn’t appeared yet, he usually will when you’re up here
Jump down the cliffs where you came from, and continue to X:140 Y:445
If you have Astarion in your party, there may be a dead boar around the bridge area on either side with an interaction
Interaction with Andrick & Brynna, can send them into the Owlbear cave if you pretend to be True Soul, can obtain tadpole & Shaft of spear from Edowin corpse
Reminder you can use the necklace from the Crypt to Speak with Dead, like Edowin
Belladonna X:109 Y:365 and interactable pod for remark, I think this is Karlach’s
Enter cave X:89 Y:446, leave alone or kill Owlbear, spare cute cub
Take left path, loot prayer behind statue, read it in front of chest to open
Return to cave entrance, then head down other path towards Owlbear
Talk to Andrick & Brynna, kill Owlbear, flee if cub is still hostile, make sure to loot cave & egg though
Talk to Scratch X:81 Y:476
Replace a party member with Wyll
Jump across river X:76 Y:501 and recruit Karlach
Talk to Wyll
Current Companions: Shadowheart, Karlach, Wyll
Kill fake Paladins then talk to Karlach if you think you’re able, otherwise we will wait until later
Jump back across water, talk to Karlach (you can kill false paladins now if you’d like, but if playing on Honour, it’s usually best to wait for now)
Long rest to make cub appear in goblin camp later on, talk to all companions, Alfira may appear at camp here, make sure to talk to Shadowheart about Selune, also make sure to start leaning into your romance choice around this time if not waiting for Minthara (or Karlach), you will have the option to learn more about and connect to Shadowheart, bump uglies with Lae’zel, & more. Please consult the wiki for more information as this topic can get complex, but generally, you can do what you want in act 1, but you must choose 1 romance by Act 2. Ending any flings you don’t want to proceed with before the Camp Celebration Long Rest (After Goblin Camp is cleared or Grove is cleared (quest)) is a good practice to ensure you don’t accidentally lock yourself out of your intended romance.
If you long rested and got the Alfira cutscene, talk to companions once again, one of the companions will lead the conversation, I believe this is whoever you have the highest bond with, but I could be wrong.
Talk to Scratch if appeared in camp
Return to wilderness, talk to Shadowheart if she has icon
Loot corpses and bridge X:86 Y:409
Talk to or fight the goblins in Blight Village, interaction X:62 Y:403
Loot building 1 X:46 Y:386, enter cellar, loot all boxes and barrels!
Fight or outsmart skeleton room, loot room
Pass by mirror, loot everything, grab Necromancy of Thay
Leave cellar up ladder, loot chest X:32 Y:404
Loot building 2, make sure to get journal and key out back X:37 Y:420 (we will kill spider later) grab infernal iron in basement, loot but don’t venture into spider area (unless playing on low difficulty)
Complete the goblin interaction at the windmill, save Barcus, loot cellar (If goblins are left alive, you may find Fezzerk at Moonrise Towers later)
Shadowheart interaction at statue out back
Infamous interaction X:34 Y:469, loot shack
Can loot dagger X:21 Y:480
Dirt mound X:-4 Y:480
Ogre interaction X:13 Y:375 (befriend them!)
Dirt mound X:-5 Y:376
Leave village through south exit, loot entire area before moving to Auntie Ethel interaction, there are some heavily hidden stashes here, skippable
Dirt mound X:26 Y:312
Dirt mound X:79 Y:349 contains Fleetfingers gloves
Hidden tree stash X:73 Y:358
Watch for traps when traversing this area, loot X:86 Y:277
Jump across water, fight Woads & Imps, loot everything X:94 Y:228
Hidden Crevice for Investigating Kagha quest X:85 Y:212
Dirt mound X:67 Y:222
Long rest, may get Wyll & Mizora interaction, talk to companions, make sure to exhaust all dialogue
Dirt mound X:5 Y:215
Fight redcaps, best to approach them from the side you came in from
Talk to Gandrel, bring Astarion for interaction X:22 Y:242 Talk to Astarion after (I kept Gandrel alive to see him in Act 3) (Talk to Astarion at camp)
Skippable interaction with well outside of Ethel’s house X:-37 Y:250
Talk to Auntie Ethel & Mayrina (I got the Hag’s Eye)
Loot house
Walk behind fireplace and enter lair
Talk to Hag, explore lair, DO NOT unpetrify Efrin yet
Fight possessed people (can non-lethal them, just don’t remove their masks, there are no further implications either way) Alternatively, can cast Protection From Evil & Good on all companions and wear masks to prevent negative effects and prevent fight, but the possessed will be summoned in the Hag fight as enemies
Wearing masks also lets you pass through noxious fumes room, otherwise I just use Featherfall and jump across the entire room
Make your way to Hag and fight, make a deal with her or kill her (Remember, she can’t talk if you have Silence bubble!) (If you are a Paladin, making a deal with her will break your Oath)
Talk to Mayrina after Hag leaves
Loot next room, leave lair via Mushroom circle
Mayrina interaction (I let her go with husband)
Talk to Addled Frog (best to have Animal Speaking) follow it to loot
Loot this area of bog, should be a reinforced helmet and sword nearby in water
I long rested at this point, talk to all companions, may get Astarion interaction when sleeping, talk to him in morning if so and companions
Return to grove, take Karlach to Dammon and use Infernal Iron
Confront Kagha, kill or persuade her (I persuaded), kill Shadow Druids, talk to Kagha again
Steal Idol, talk to Mol
Talk to Zevlor, if Wyll is in party, they will have an interaction, tell him you’ll help with goblins
Return to where you found Scratch and jump across water again, move to Paladin house
Loot Soul Coin on 2nd floor patio, talk to Karlach
Kill the fake Paladins for Karlach if you haven’t already, talk to Karlach after her rage, don’t wander from this area (WARNING: Fight may be difficult if you are under Level 5)
Loot basement
Long Rest, I got Shadowheart romance scene here, talk to companions, goblin camp will be a long endeavor and we mustn’t long rest until leaders are dead to ensure Minthara makes it to Act 2, one more chance to long rest before entering Shattered Sanctum
Fast travel to Blighted Village
If you’re willing, jump down well and complete Spider cave, otherwise we will wait to do this because it is difficult under Level 5
Proceed West, dirt mound X:-46 Y:406
Move across bridge to Goblin interaction, Sazza will help you through if you saved her, loot area if applicable
Dirt Mound X:-153 Y:331
Enter Goblin Camp, Absolute interaction
Volo interaction
Trader
Talk to Krolla, play the Chicken Chasing game, tell Cub to go to your camp, talk to Krolla and demand Cub
Talk to Crusher
Long Rest, talk to companions, may get Lae’zel and/or Dream Visitor, talk to companions after
Talk to Four, Five, Eight
Head down ladder X:-74 Y:411 Dirt mound, follow path and get loot behind waterfall
Loot area X:-59 Y:456 chest, dirt mound, etc.
Jump down to upper area of goblin camp, DO NOT wake bugbears, talk to Booyahg Piddle
Jump across broken path, chest X:-95 Y:418
Jump across other broken path, chest X:-117 Y:418
Talk to Tracker Klagga, get poem (or coin)
Talk to Tracker Grikka, learn of prisoners
Talk to Warlock Gurk, Sharp-Eye Aggy, Tracker Puli, Tracker Tak
Poison Booze, you can do this without engaging in combat
Enter Sanctum, loot first room walkways
Talk to Guards (if Sazza saved, she will talk for you)
Talk to Priestess Gut, obtain brand, other characters can get brand from Warlock Greez, accept her help & she will go to her chapel alone
Take over torture X:336 Y:-34 talk to & free Liam
Talk to Abdirak (This guy always reminds me of Darkest Dungeon’s) this will give you Loviatar’s Love buff, permanent unless you die
After receiving your penance, you can watch the goblin(s) do so as well
Walk next door and rescue Volo, tell him to go to your camp
Go to camp (not long resting), talk to Volo
Ring of Poison Resistance X: 336 Y:13 on skeleton
Talk to Minthara, NON-LETHAL knock her out, make sure to kill Goblins without alerting rest of temple
Talk to Roah Moonglow X:276 Y:-32
Discreetly kill Priestess Gut (Silence to stop her from alerting camp) (I got tadpole scene when interacting with body, no downsides to using tadpoles, talk to companions if so)
Enter door, deal with Ogre and loot this area (Amulet of Misty Step!), don’t proceed to Underdark
Jump onto rafters, obtain loot, move to next storage room via rafters, obtain loot (more loot in this upper area, can get now or after camp is cleared)
Talk to Brakkal (Optional)
(use Animal Speaking!) Go to Worg Pens, talk to goblins, free Halsin, loot room
Slaughter Dror Ragzlin & rest of disgusting filthy goblins, loot entire goblin camp inside and out
Long Rest, talk to everybody, have a main party member get Volo’s eye or wait till tiefling celebration (I usually do Shadowheart) (if you consumed Tadpole, this is where you can talk to them about it) (you may get dream visitor here, talk to companions if so)
Fast Travel to Emerald Grove Environs, talk to Zevlor, talk to Halsin, any NPCs you like
Enter Druid HQ, talk to Rath, get reward
Long Rest again, Tiefling party, talk to everybody / if you don’t want Tiefling party yet, just make sure to Long Rest UNDERGROUND, we can get 1 more NPC to join the party
Fast Travel to Blighted Village, enter Building with spider cave X:46 Y:418 or by well X:23 Y:400
Complete the cave, loot everything including gem for Thay book
Complete Necromancy of Thay interaction
Return to surface (Blighted Village) and travel North. Jump across the broken bridge
Eliminate Bloated Hyenas/Gnolls, loot vicinity
Use Knotted Roots X:33 Y:513, loot this small area (Smuggler’s Ring)
Loot corpses and vicinity around where Fake Paladins were (if you didn’t before) X:75 Y:546
Dirt Mound & Waypoint X:98 Y:5603
Dirt Mound X:73 Y:551
Defeat the Gnoll boss, save NPCs
Take the shipment for yourself or let them keep it
Loot cave
Fast travel underground, Long Rest if need be
Proceed to Waukeen’s Rest, help open door, save Benryn (Turn-Based after breaking planks)
Save Florrick
Talk to Wyll
Gilded Chest (Hamarhraft) 2nd floor X:-83 Y:631
Talk to Benryrn
Some corpses can be talked to for lore
Retrieve Mirileth’s body X:-85 Y:600 2nd floor, bring it outside to Benryn, can use Speak with Dead on corpse in front of Benryn
Retrieve dowry in hay X:-102 Y:620, return to Benryn, can give him whole chest or just dowry
Dirt mound X: -96 Y:633
Talk to Frightened Ox (Optional)
Enter building X:-114 Y:613, complete interaction, enter basement
Loot room, key in box X:384 Y:-270, enter hideout through wardrobe
Talk to Brem, talk to & free Oskar
Talk to Zarys, can now access Brem’s special stock
Dirt mound X:320 Y:-215
Loot room X:307 Y:-173
You can enter the Underdark here, pickpocket key from Karad, pass by illusion X:269 Y:-190, use elevator, usually I go through goblin temple but we will just enter here for continuity sake
Loot immediate area “storeroom”
Defeat Minotaurs nearby
Carefully enter Selunite outpost (jump on cliff around the side or have someone teleport to goblin camp and enter Underdark through that entrance)
Disable Selune’s light, loot outpost
Long Rest for possible Lae’zel/Shadowheart interaction, talk to companions
Current Companions: Shadowheart, Karlach, Gale (Just make sure you have Shadowheart & Gale)
Obtain Phalar Aluve X:117 Y:-190
Destroy mushrooms in field, grab loot & dirt mound X:137 Y:-121
Minor loot X:
Proceed to Myconid Colony X:113 Y:-128
Talk to Sovereign Spaw
Talk to Thulla
Talk to Blurg/Omeluum
Talk to Derryth Bonecloak
Talk to Glut
Exit Ebonlake Grotto X:43 Y:-119 make your way to Bibberbang field X:-8 Y:-102
Save Baelen & loot Bibberbang field, Noblestalk can be given to Derryth/Baelen, Shadowheart, Dark Urge, or Thulla
Talk to Baelen
Return to Myconid Colony & talk to Derryth/Baelen
Go back towards where you just were, but continue west & defeat Hook Horrors & Filro, loot bodies/area, talk to dead Filro
Grab Sussur Bark by climbing branches X:16 Y:-138 (Can teleport a character to Blighted Village to complete Masterwork Weapon quest, or wait until later)
Dirt mound X:-40 Y:-205
Interact with Tombstone, dig grave, take collar
Take pathway back towards Myconid Colony, looting ingredients and a couple corpses
Locate Giant Bird’s Nest (Optional) X:47 Y:-153
Teleport to Selunite Outpost Waypoint, proceed West through open window
Spectator/Dhourn interaction
Dirt Mound X:124 Y:-232
Loot & book for Gale inspiration X:84 Y:-205
Enter BOOAL area X:82 Y:-241 (This will destroy your Sussur Blooms, come to this area after Arcane Tower if you want to use them to disable turrets)
Complete BOOAL interaction
Dirt mound X:-408 Y:310
Hidden chest X:-404 Y:326
Message in a Bottle X:-395 Y:265
Dirt mound X:-414 Y:242
Chest X:-398 Y:237
Exit area
Loot area & climb mushroom wall X:68 Y:-262 loot stones (Optional)
Enter Arcane Tower area, disable 2 outside turrets
Loot chest nearby and dirt mound X:11 Y:-293
Enter Arcane Tower (this is 2nd floor), disable 2 turrets
Talk to Gale
Read Dusty Book
Chest of the Mundane X:-35 Y:-265
Move to balcony X:-37 Y:-302, use mushrooms to get down to 1st floor
Loot entire room, get mushrooms, read Threadbare Book
Move to west balcony, cast featherfall, and jump to ground level
Grab Sussur flowers, loot ingredients by water, dirt mound X:-72 Y:-276
Enter Ground Level Tower room, loot everything, put Sussur Bloom into Generator
Move to upstairs, loot room, use elevator to 3rd floor (one above the main entrance)
Exit elevator, loot entire room, go to camp and have Lae’zel read cypher
Return to room, wear dog collar and press button (Optional)
Take elevator to top floor, talk to Bernard (recite play)
Loot floor, break stool to get club, fight guards if you want or have Bernard drop his weapon (Light of Creation)
Equip Guiding Light, take elevator to basement, loot everything
Exit Arcane Tower through main entrance
Jump across gap X:37 Y:-237
Loot beach, dirt mound X:-3 Y:-237
Loot shack X:35 Y:-218
Loot corpses X:56 Y:-185
Climb netting, loot vicinity (Shortsword of First Blood on corpse)
Loot corpses up to where mushroom field was X:101 Y:-150
Proceed back down path toward village, ambush available at X:28 Y:-179
Defeat Duergar
Loot beach
Defeat Glut (or side with it)
Return to Myconid Colony, talk to Omeluum
Talk to Spawn
Loot reward room
Combine three icy/frozen pieces to create Mourning Frost staff
Long rest
Travel back to beach in Decrepit Village, use boat to travel to Grymforge
Duergar on Boat interaction
Druegar off Boat interaction, befriend them
Talk to Murmath
Talk to Spiders, convince them to leave
Talk to Brathwen & Viss, get ring
Chest X:-609 Y:424
Talk to Magmar & Pistle (first time learning of Moonlantern as a defense against shadows within a cursed land)
Talk to Stickpit, tell him you’re helping, poison barrel, talk to Stickpit after Duergar die and tell him to go hide
Enter door next to stairs & loot room, press button, loot secret room X:-597 Y:391
Talk to Stonemason Kith, 3 check success gets you infernal alloy
Talk to Brithvar, ally with him against Nere, destroy Scrying Eye
Walk past Stonemasons, talk to Rothes, second mention of Ketheric Thorm
Loot Skeletons nearby, Shadowheart interaction, read Dark Justiciar’s Journal
Loot chest nearby, character makes remark about Shar’s faithful using crossbows like these
Loot trapped chest X:-692 Y:419
Make sure you have Animal Speaking, talk to Skarjall, ally with Rothes and kill the 3 Duergar
Have Rothes clear rubble
Climb stairs, loot vases, skeletons, Scroll of Invisibility
Carefully make your way across catwalk, avoiding pressure plate traps, pick locked gate, get loot, chest
Give Idol of Shar to Shadowheart
Climb down ladder, loot vicinity, climb back up to bridge
Grab key off of skeleton X:-649 Y:396
Climb down other ladder, make sure to gather party
Jump party onto platform, can use spells or arrows to operate levers, get to other side
Jump 1 character to middle catwalk, loot Longsword Mould, rejoin party
Climb ladder to north, loot, lore perception check, return down ladder
Open doubledoor with Iron Key
Loot vicinity X:-582 Y:396, get key and read note (KETHERIC mention)
Loot hanging skeleton for key X:-568 Y:408
Loot skeleton for Shield Mould X:-558 Y:409
Open door, kill demons, loot room, letter from KETHERIC, key on ground
Move to ledge X:-579 Y:423, jump off towards east cliff using featherfall or fly
Continue Northeast, jump across gap
Enter door or go around side, calm down Philomeen, loot entire room (KETHERIC lore) (NOTE: We’ve already visited the Smokepowder Reserves room)
Return down cliff, defeat Jelly enemies, loot this “room”
Go through double iron doors, move boulder, loot pouch
Continue down hall, press button, loot room
Exit through double door or just teleport to waypoint nearby
Walk past Brithvar & Kur, jump across gap X:-616 Y:350 (Can have someone with Featherfall jump DOWN this gap and get loot, lore journal, powerful scrolls, rejoin party)
Loot this small upper area
Return down near Brithvar & Kur, continue past and down cliff
Loot chest, fight mimics, loot area
Move to trapped Nere location, Greymon trader
Talk to Sergeant Thrinn
Blow up rubble, talk to Nere, defeat Nere (or convince him to leave by killing his mercenaries prior to freeing him, won’t be able to finish Spaw quest though)
Talk to Brithvar, free the slaves (Bro mentions the General KETHERIC)
Talk to Barcus Wroot, tell him to go to your camp
Talk to Beldron (& Lunkbug)
Let the duerger leave, or kill them for their loot
Can speak to dead Nere and hear about KETHERIC
Loot Nere and this entire area/camp
Long rest
Move to upper levels of area, get on middle catwalk, jump on platform above where you just fought Nere, shoot levers to maneveur across and reach the Adamantine Forge area, jump onto other catwalk and move forward, waypoint will unlock
Mace Mould X:-615 Y:283
Heavy Splint Mould X:-593 Y:311
Chest & book X:-572 Y:286 loot this little area
Move to other side of room, fight Animated Armours
Medium Scale Mould X:-618 Y:263
Dirt Mound X:-644 Y:261
Get Mithral X:-645 Y:253
Move to stairs X:-596 Y:271, move down to area on left and fight Imps, loot vicinity
Get Mithral X:-556 Y:278
Continue down stairs, jump onto platform, jump onto platform X:-577 Y:224
Carefully make your way to middle and ambush the elemental, OR kill the elemental from the entrance. You could also attack it from above.
Loot chest, get amulet, agree to help X:-627 Y:222 (key to chest on skeleton X:-621 Y:244)
Optional loot X:-645 Y:220
Return to platform
Put 1st mould you want to use in mould chamber
Open crucible, put 1st mithral ore in
Active lever on circle platform
Activate valve, defeat Grym
Grab loot from mould, repeat crafting process (you only have 1 more mithral ore so choose carefully!)
Return to Myconid Colony, talk to Thulla, give Nere’s head to Spaw, steal head
Return to Blighted Village, return to forge, create Sussur weapon (if you haven’t already)
Return to Zhentarim Hideout, take ladders up and go outside (Or Waukeen’s Rest waypoint)
Long Rest, Tiefling Party, talk to EVERYONE, talk to your romance interest last, go to sleep
Get Volo’s Eye if you haven’t already
Current Companions: Shadowheart, Lae’zel, Gale
Leave Waukeen’s Rest towards Southwest/Mount Pass, loot ingredients and dirt mound X:-74 Y:540
Continue SW toward bridge, talk to Ellyka, loot chest, chest on other side of bridge
Dirt mound X:-142 Y:477
Githyanki interaction, talk to Lae’zel
Loot entire area here
Call ogres and kill them for loot if you haven’t already (Intelligence headgear)
Travel to Mountain Pass
Move forward, unlock waypoint, Lae’zel interaction, loot vicinity
Goblin Camp entrance to Mountain Pass X:-93 Y:-200 (just a note, don’t need to go here)
Talk to Lady Esther, I gave her the Owlbear egg X:-43 Y:-128
Move down the path X:-47 Y:-76, take the railcar or traverse the cliffs, I activate the railcar but will take the cliff route
Chest X:-73 Y:-82
Continue down path, make sure you have Animal Speaking active, be careful of traps
Talk to Blue Jay, tell him you’ll kill the eagles or don’t, this is inconsequential and just RP with low-value loot
Take the key from the Blue Jay’s nest
Dirt mound X:-5 Y:-29
Loot X:-18 Y:21
Continue down path towards Creche, you can enter via climbing on ledge next to waypoint, but I will go through the Kobold room
Jump through window X:63 Y:31, kill Kobolds, loot entire room, make sure to get Ceremonial Mace
Exit through hole in north wall, jump up cliffs and onto second floor
Break down barricade, enter door, kill Gremishkas, loot entire room
Go through locked door on West wall, jump up rubble, jump to roof
Steal Ceremonial Warhammer from Eagle’s nest via hiding or killing them
Jump over to X:-93 Y:48 area
Jump over to platform, loot X:100 Y:17
Jump over to platform, loot X:119 Y:36
Return to eagle nest, climb down vines next to it
Open door, break nearby crumbling wall, grab Ceremonial Battleaxe, loot room
Move to ceremonial room X:74 Y:71
Put Axe on Southwest pedestal
Put Mace on Southeast pedestal
Put Warhammer on Northeast pedestal
Grab Dawnmaster’s Crest from pouch, read note
Return to broken crumbling wall, continue down stairs, ump to southeast area
Jump down cliffs, loot chest X:78 Y:-8, return to stairs, loot room
Continue into main big room, loot entire area, dirt mound X:52 Y:63
Read Holy Blood of Lathander plaque in center of room
Move downstairs and enter basement/Creche
Talk to Gish Far’aag, I intimidated her
Move through double doors, talk to Youth Tra’an & Qun’irel
Portrait of Vlaakith interaction X:1329 Y:-795
Go down hall left of portrait, enter infirmary
Talk to kids, deal with chest (Optional) (I ended up stealing the chest, and letting the cat go free later in the Wilderness by fleeing after freeing it, just RP)
Enter next room, talk to Ghustil Stornugoss, use the Zaithisk (must pass 3 increasingly more difficult checks (DC 12 Intelligence, DC 15 Wisdom, and 1 of 4 depending on class DC 18 - Wisdom, Constitution, Charisma, or Intelligence, use your favorite character, buff them prior, completing this unlocks Awakened permanent buff which allows you to use Illithid powers as a bonus action, DC 30 Arcana check for your character to get the Awakened buff if you let Lae’zel try it first but convince her to get out of it) (I let Lae’zel try, then I “Draw on the Zaith’isk’s power, take it as your own” at third stage to gain buff for my character (using it for Gale is pretty good too or whoever is your mage/high intelligence, i then deceived Ghustil into believing it worked)
Talk to Lae’zel
Kill Ghustil, loot room (Can wait until we begin fighting the rest of Creche or kill her in secret now)
Return to hallway, go down hall right of portrait, enter door to Hatchery
Talk to Vu’un
Talk to Varsh Ko’Kuu
Get Githyanki Egg
Talk to Lae’zel, I put egg in her inventory (or just have her be the one to go pick it up)
Kill this room and loot it or wait until later
Leveling up to 7 idk if I’ve written all these down or not
Move to center training room X:1358 Y:-783
Talk to Sa’varsh Kethk
Talk to Youth Varrl, get Orpheus Pt. 2 slate by passing persuasion check
Have Lae’zel read the slate
Leave room, move to East hall, unlock Waypoint
Go through door on right, trader
Leave room, go down hall, Githyanki interaction
Talk to Kith’rak Therezynn, show her the artifact or kill her (you won’t lose artifact by showing her)
Continue through door she unlocks, loot hall, enter chambers
Inquisitor/Vlaakith/Lae’zel interaction
Enter prism
Jump across, loot area, chest X:1734 Y:327
Enter doorway, talk to Dream Visitor
Talk to Lae’zel
Return to chambers, defeat Inquisitor and retinue, talk to Lae’zel, loot room (ALOT of gear)
Enter west room, loot middle chest for Strange Chunk of Amber, turn statue on right wall to face East, throw grease on left statue and rotate that one to face west, enter secret door
Shoot crystals, carefully pass traps, loot Blood of Lathander using Dawnmaster’s Crest, return to Creche
Purge the Creche, loot all rooms and corpses
Teleport to Trielta Crags
Return to Blue Jay, tell it eagles are dead, it gives you location of loot X:-5 Y:-29 (Optional)
Return to waypoint, travel Northwest path
Kill group of Undead, loot area, talking to dead Zealot mentions KETHERIC
Continue down path, dirt mound X:-118 Y:-133, talk to Elminster, go to camp
Long Rest, talk to everybody as usual (activating Act 2 will long rest as well if you don’t want to long rest yet)
ACT 2
IF GOING THROUGH MOUNTAIN PASS: (I know we’re set up to go through this way, but there are several missable interactions both ways, and “good” path interactions are going through Grymforge, basically meaning you run into Harper’s first instead of hanging out with the cultists)
Current Companions: Shadowheart, Karlach, Astarion (at this point, I used script command to extend party limit, I have everybody with me actually, and will not be referencing my party any longer. I will of course mention companion interactions)
Continue down path, enter Shadow-Cursed Lands (Note: This is typically the best route if you’re evil, though I’ve described the steps taken up until the Harper ambush when taking this route. I will be heading back to Grymforge and taking the elevator, entering Act 2 that way, please see below)
Voss interaction, talk to Lae’zel & companions, go to sleep, leave camp
Cutscene, talk to goblin
Continue down path, talk to Shadowheart when prompted
Take right path at fork, chest X:127 Y:-1, dead tiefling nearby
Cross branch to chest X:114 Y:-39
Loot backpack for note X:102 Y:-21
Continue down, talk to goblins/bugbears (Oathbreaker of Vengeance dialogue option!)
Talk to hyena, persuade it to leave (it goes and kills the goblin you talked to at the entrance and leaves!)
Walk past everybody, loot skeleton X:118 Y:-52
Talk to Kansif, pluck a tune
Talk to Kar’niss, follow until Harper interaction, defeat Kar’niss & retinue
IF GOING THROUGH GRYMFORGE:
Teleport to Grymforge waypoint
It should take you to camp, Voss interaction, talk to Lae’zel & companions, go to sleep, leave camp
Enter elevator
Walk up stairs to the right, grab key, return down stairs, loot chest
Talk to Elminster if you didn’t in the Mountain Pass
Elminster camp interaction, talk to Gale, companions, talk to Halsin
Continue through small area, loot hallway, exit into Shadow-Cursed Lands
Continue down path, talk to Shadowheart when prompted
Loot area just on the left, read journal X:133 Y:169
Dirt mound X:136 Y:182
Continue down path, loot shadowroot sac & lore from dead boar X:97 Y:155
Loot skeleton X:75 Y:152
Harper interaction
Loot vicinity after fight, loot Yonas for his Harper Blade, night orchid X:56 Y:178
Take path with chest X:72 Y:142
Grave investigation, secret burrow with ring X:107 Y:130
Continue up path, talk to He Who Was, accept quest
Cross branch, loot chest X:106 Y:85 jump across gap, loot chest X:134 Y:67
Jump back across gap, continue west
Burlap sack with key X:78 Y:83 (for previous chest?)
Fight with Shadow plants, loot vicinity
Continue across branch, loot small area X:39 Y:135
Continue down path, loot body, fight Shadow Ravens, loot vicinity
Cross bridge nearby, Jaheira interaction
Talk to Karlach
Talk to Quartermaster Talli
Talk to Harper Essius
Talk to Dammon
Talk to Karlach, companions
Talk to Strange Ox
Loot area across rock bridge East, dirt mound X:24 Y:168, enter house, get chests, climb roots (Shadow Curse NOT down roots)
Kill Meenlocks, loot corpses & area, read Halfred’s Note, take key
Loot room behind closed door, then loot room behind locked door
Break crumbling wall, loot next area (can also break crumbling wall in first area if you cant pick the jail cell lock)
Dirt mound X:25 Y:-727
Exit door, head south, talk to Harper Meygan, give her sword, loot chest nearby
Dirt mound X:-63 Y:171
Talk to Bex X:-34 Y:185
Loot chest 2nd floor of Dammon’s forge shack thing X:-21 Y:175
Enter Last Light Inn
Talk to Mattis, get key from him2
Talk to Jaheira (KETHERIC)
Read “On The Greater Healing Potion”
Talk to Raphael/Mol (Make sure you have Astarion & Wyll in party) (Gale helps with lanceboard match)
Talk to Wyll
Talk to Barcus
Talk to His Majesty
Talk to Cerys
Talk to Mol
Talk to Karlach
Talk to Rolan
Talk to Ide
Read note in pouch behind bar
Loot chest nearby
Loot chest in room with Mirkon, loose plank (Perception check) next to bed for ring and note
Open door to next room, Florrick interaction
Talk to Karlach
Talk to Art Cullagh/Fist J’ehlar
Talk to Manip Vidor
Loot room
Go to camp (don’t long rest), talk to Halsin
Return to Inn, talk to Halsin
Head upstairs, loot Isobel’s room, talk to Isobel
Marcus/Ghouls fight
Isobel/Jaheira interaction
Talk to Marcus corpse
Talk to Isobel
Talk to Ide, Umi, Mattis
Talk to Jaheira
Talk to Harpers on bridge leaving Last Light Inn
Follow them to Kar’niss interaction (I convince him to give me the lantern and walk into darkness)
Pick up Moonlantern (I free Pixie)
Loot chest X:-1 Y:-41
Loot house you set up ambush in (chest, key on roof)
Exit house, loot dead Duergar, dirt mound X:17 Y:15
Discover waypoint nearby east (DONT GO TO HOUSE)
Pouch, Night Orchid X:38 Y:36
Go back the way you came, loot/investigate bodies X:-8 Y:56
Move toward X:23 Y:84, then up the path East to fight Shadow plants X:41 Y:64, loot vicinity and up ladder
Head back down towards group of dead bodies, proceed to X:-47 Y:43, talk to corpse and extinguish magic torches, kill dogs, loot vicinity
Proceed to Potter’s house, defeat Meazels, loot vicinity X:-43 Y:8
Move south, loot room X:36 Y:15
Go back the way you came, go to other side of house you set up ambush in, proceed down path X:22 Y:-19
Chest X:33 Y:-6
Dirt mound X:41 Y:2
Continue path, loot chest up ladder X:81 Y:-74
Go down nearby roots, loot sack for note where corpses are
Fight the Shadow plants, loot vicinity, chest, dirt mound X:93 Y:-100
Return to path, loot skeleton X:118 Y:-53
Proceed up branch going North, loot area X:102 Y:-21
Move up branch, loot area & chest X:118 Y:-4
Chest X:113 Y:-37
Move to X:45 Y:-38, jump the gap south, loot this broken area, chest X:29 Y:-72
Return to standard ground X:5 Y:-34
Cross branch, loot area, skeleton has writing X:-27 Y:-40
Dirt mound X:-4 Y:-58
Chest X:-42 Y:-53
Loot dead githyanki X:-54 Y:-78
Loot Inquisitor Verzen Wranlock X:-35 Y:-87
Dirt mound X:-31 Y:-96
Save and talk to Rolan X:-52 Y:-113
Chest X:-35 Y:-112
Chests X:-56 Y:-117
Long Rest, talk to everybody as usual, I got Mizora interaction here, talk to Wyll, Karlach, talk to Shadowheart especially if romancing, talk to Astarion, Dream Visitor should visit if this is your 1st or 2nd time Long Resting in Act 2
Canonically at this point we would go straight to Moonrise (Maybe?), but I will go to Tollhouse first -
Chest X:-73 Y:-100
Chest & skeleton with note X:-79 Y:-133
Enter Heavy Oak Doors leading under Tollhouse
Loot chest, press button
Read book, loot vicinity
Go down roots, loot room for chest and ingredients
Exit basement
Head upstairs, up root, down nearby root into 2nd floor Tollhouse
Gerringothe interaction
Loot Tollhouse:
2nd floor - Chest X:-84 Y:-90
2nd floor - 2 chests X:-86 Y:-76
2nd floor - Chest, note, safe X:-84 Y:-64
2nd floor - Keys in desks X:-120 Y:-57
2nd floor - Safe X:-114 Y:-84
2nd floor - Loot room X:-124 Y:-92, break planks, jump into room
1st floor - Loot room, Jump back through hole, or press button to exit
1st floor - Across 1st floor and outside, dog collar & cat collar X:-112 Y:-48
1st floor - Inspector’s Memo X:-105 Y:-55, searching crates your character will mention Thay
Move to roof, break boards X:-126 Y:-77, loot room, leave Tollhouse
Avoid Kar’niss fight for now (unless you really want to), head towards Moonrise Towers
Unlock waypoint, cross bridge
Guard interaction
Enter Moonrise Towers
Talk to Lann Tarv, bring Karlach (Unlock more stock after Z’rell interaction)
Read Sulphurous Note as Karlach for RP
Talk to Karlach
Talk to Acolyte Belub, I told him to get rid of them (They’re too far gone, they must be purged..)
Talk to Roah Moonglow
KETHERIC INTERACTION
Talk to companions
Talk to Z’rell, pass Insight & Persuasion checks, get access to more stock from Lann Tarv
Talk to Lann Tarv
Talk to Mig
Go to kitchen, investigate mucus, go back out door and climb nearby ladder, follow rafters to above kitchen & mucus, investigate crack in wall, return to Mig
Walk past kitchen, talk to Linsella, have Barnabus kill her and befriend it
Go next door, talk to Araj, make sure to bring Astarion, get potion for permanent +2 STR
Talk to Steelclaw outside
Take stairs behind throne to go to 2nd floor (actually labeled First Floor)
(Talk to Z’rell if she wasn’t downstairs)
Talk to Radiia
Loot room (notes) X:-132 Y:-193
Chest on balcony X:-115 Y:-193, talk to Acolyte
Enter Balthazar’s room, loot & read EVERYTHING, this is a very important room, Clasped Book talks about the Dark Urge
Place heart (or Nere’s head) on Altar, interact with Bookshelf Labeled with ‘Musty Tomes’
Gale gets inspiration for doing this without messing up which, aside from the orb ordeal, suggests he is no stranger to meddling with “dark magic”, as we may seen in just a moment
Loot secret room, have Gale create Shadow Lantern if you want, Shadowheart entices him, talk to Gale
Pull lever, read book on balcony (KETHERIC offering himself to SHAR)
Enter hall that is restricted, ssssscross over into next rooms (May have to sneak, there’s probably easier ways to enter)
From balcony, jump onto platforms on outside wall and keep jumping up, there is a Winged Horror with a foot fetish up here
Winged Horrors interaction
Chest by going down roots X:-149 Y:-227, move back up roots and to center of walkway
Jump/Fly to balcony, loot chest X:-195 Y:-187
Loot Isobel’s room, kill Mimic
Enter Ketheric’s room, talk to Squire
Attracting Drow Exiles in Wooden Desk describes Ketheric planning to ambush and tadpole Minthara & other Drow
Missive from Gortash is talking about the Dark Urge being missing from the crash
Before making way back downstairs, sneak into door leading to Ketheric for an interaction (Only do this if you can load saves as you will most likely die)
Make way downstairs, enter prison
Minthara interaction in room to the left
Make way to cells, just persuade guards
Talk to Lia
Talk to Wulbren
Bust the Gnomes & Tieflings out this place (Can get Wulbren’s Hammer from Warden’s office or just use one you already have) (Make sure you’ve bought everything from traders, just in case. Note that if you engage combat, the rest of Moonrise will NOT become hostile as long as you kill every guard down here), take the boat to Last Light Inn
Rescuing Prisoners without Combat: Jump up the cliff wall to lead behind the cells, dirt mound X:517 Y:-610 (Cragged Rock nearby leads to Oubliette, we will go there later), dirt mound X: set up two party members to destroy the brittle chains on the boat, one party member with blunt or force damage to destroy Tiefling wall, another party member with blunt or force damage AND Darkness spell to destroy Gnome wall & cast Darkness into cell when escape begins. ??. Profit.
Arriving at Last Light Inn interaction
Talk to Minthara
After everyone has been checked for tadpoles, talk to everyone:
Talk to Danis & Bex
Talk to Rolan, Lia, & Cal
Talk to Lakrissa (Optional)
Talk to Barcus
Talk to Gnomes
Talk to Jaheira
Talk to Isobel
Long Rest, talk to Minthara, everybody. I got Sceleritas Fel interaction here
Travel to Moonrise Towers waypoint
Move under bridge, dirt mound X:-159 Y:-114
Make way toward docks following path and jumping a gap
Talk to Acolye Marls
Investigate Zhentarim Shipping Crate, pick it up to gain 2 tadpoles
Loot this general area and down the south walkway, chest by stairs X:-94 Y:-192
Enter door to prison
Loot middle building, assassinate the Warden if here
Return to Cragged Rock (or jump down Red Hole), you are in the Oubliette (I will enter from hole)
Entering from hole, loot viscera for Harp-Shaped Pin
Loot Zealot Krizt
Destroy membrane, speak with dead Goblin
Make way up cliffs, dirt mound X:665 Y:-115
Fight Hook Horrors
Climb Cragged Rock to leave, exit Prison
Go back the way you came, exiting to docks, jumping gap, and traversing under bridge
Enter Waning Moon, chests on both sides of entrance
Thisobald Thorm interaction
Loot entire building, loose planks for Madeline’s Ledger, Ban List on 2nd floor mentions Astarion being here long ago
Go through door behind bar, loot area, Research Notes, dirt mound X:-238 Y:-86
Exit Waning Moon into North alley, dirt mound X:-183 Y:-52, key on ground
Head upstairs next to key, cross the street, up more stairs into House of Healing, avoiding any surrounding areas/interactions
Talk to Sister Sinda
Loot this room, skeleton with ring and diary behind Sister Sinda
Cross entrance hall, loot room
Loot foyer/just outside of this room
Enter East room
Talk to Sister Lidwin
Discover Tiefling corpses (Arabella’s parents), talk to them
Loot room, return to foyer, climb ladder
Potion of Invisibility X:-201 Y:-6
Skeletons so sad, poetry X:-205 Y:3
Jump across to elevator/platform, go through door
Loot room, loot roof, check everything
Go down roots or elevator
Carefully enter room behind boss (through double oak doors) without triggering interaction and read book Surgery and Physiology: A Sharran’s Primer
Malus Thorm interaction
Loot rest of this building
(In case you’re afraid of missing out, you can send Astarion to talk to Raphael out front of Gauntlet, otherwise we will just come across him naturally later)
Fight Kar’niss & group (If not fought already, make sure to fight them before Oliver teleports to Town), the Price of Pride note on skeleton
Return to Last Light Inn
Talk to Halsin
Halsin/Undead interaction/fight
Loot area, dirt mound X:-57 Y:201, secret loot from Marcus X:-3 Y:215
Talk to Halsin at camp
Halsin joins the party, still using full party mode (not mod, script)
Talk to Halsin again
Travel to He Who Was, complete interaction, loot vicinity
Fast travel to Shadowed Battlefield
Head up branch and into house, talk to Oliver, play game first
After completing game (& obtaining loot (Ring of Shadows)), talk to Oliver again about reuniting with Thaniel
Loot area, go through portal
Complete battle, reason with Oliver
Go to camp, talk to Thaniel (He may bug out and not appear, long resting a couple times fixes this for some people. Quest will still complete it he never shows up in camp, but he should at some point before we defeat Ketheric. Talk to him if you see him. You may see him at Moonrise after Ketheric is dead)
Long Rest here if you need to
Leave camp, move north, Arabella interaction X:-153 Y:15, don’t tell her about her parents yet, say you’ll help her and send her to camp
Now we just have to clear the rest of the town before entering the Gauntlet, order of events here doesn’t matter too much. This was my route (technically, Mason’s Guild can be investigated before heading to Moonrise, considering you find a note about an entrance into Moonrise) -
Enter Mason’s Guild area, Korilla can be briefly interacted with outfront X:-111 Y:-19
Chest on roof X:-114 Y:-1
Loot entire outside of Mason’s Guild, will find Infernal Iron
Inside, inspect Odd Looking Bones & Plaque1, loot building, enter basement
Use Keyhole Herald X:124 Y:-689, carefully loot trapped chest
Enter door, win battle, loot room, button on east wall to secret room, exit basement
Move to graveyard, loot area, skeleton X:-148 Y:-42, tomb X:-164 Y:48, corpse rose X:-141 Y:56, tombs X:-156 Y:72
Go back through House of Healing and out the front door, walk down street west
Defeat Githyanki X:-24 Y:-33, loot area, talk to Lae’zel
Investigate the road to Baldur’s Gate, unlock waypoint (DO NOT attempt to travel, you will get teleported back to the oubliette)
Dirt mound X:-249 Y:-5
Undead battle just north X:-243 Y:9
Dirt mound X:-265 Y:15
Dirt mound X:-256 Y:26
Watcher’s Shield, Assassin’s Shortsword, note on skeletons X:-251 Y:38
Enter Morgue nearby
Button on south wall, loot area
Go through double doors, defeat Undead, loot area
Enter left(South) door, loot room
Enter lab (West), loot room (Eversight Ring very important for Darkness builds), pull lever
Enter final door (North)
Descend pit, kill & loot Hollow Armour, ascend other side of pit, jump across gap to loot chest, exit
Enter fishing shack, defeat Murlocks, loot area
Ascend cliffs, unlock waypoint, talk to Raphael (Make sure to have Astarion, loot area, dirt mound X:-170 Y:99
Talk to Astarion
Long Rest, DO NOT tell Arabella her parents are dead yet
2
Enter the Grand Mausoleum
Loot center, west, & east rooms, KETHERIC DIARY, dirt mound X:-261 Y:-865
Move to North room, activate paintings in order: Moonrise Towers, Grief, General
Dirt mound X:-27 Y:-818
Use traversal gem
Once down here, I usually have Shadowheart lead the party until we exit back to Reithwin
Talk to Shadowheart
Talk to companions (they comment on the temple)
Go up west stairs, loot skeleton
Move down hall, enter room
There are two small halls with small rooms on both ends, pull the levers and extinguish the lights that come down, loot rooms, carefully avoiding traps, walk through glyphed area to reach the orb and unlock the North door
Loot East & West Sarcophagus, go through North door, talk to Undead
Complete Battle, loot vicinity, chest
Interact with Altar as Shadowheart
Move down west hal//stairs, unlock waypoint, talk to Rats
Continue west until Undead interaction / Dark Justiciar ambush
Balthazar interaction (You can choose to kill him here, but I will not, I will fight him in Nightsong arena)
Loot this area (Can loot after he leaves/dies)
Leave room, head south into kitchen area, loot area
Pray at altar as Shadowheart
Open door south into mushroom cave and defeat Cloaker, loot area
Return to area outside Balthazar’s office, open North door (can use Knock if you can’t lockpick it)
Return to waypoint landing, move down stairs heading North
Go in door on left, complete Soft-Step Trial, loot
Move to next door, complete Self-Same Trial, loot Killer’s Sweetheart
Move down stairs, talk to rats
Complete Faith-Leap Trial
(You can complete the Silent Library now, but if you put an umbral gem in the first pedestal, Shadowheart will give Dialogue about needing to go to a library for the Spear, so I will do that. Canonically, I think the best way to do this whole area is to do the Yurgir area first, put umbral gem into pedestal, then meet Balthazar, then do the trials, do the library, proceed, idk seems like a good flow, or just ignore this)
Go up elevator, make sure to pick up handle and repair lever at top
Make way to East area
Follow Displacer Beast, talk to Yurgir (Bring Karlach & Astarion) (For my playthrough, I convince him to let me help, then I talk to Merregon Hoarder & Nessa, get Nessa to help me kill him, then kill Lyrthindor. This is to attiain Astarion scars lore)
If convincing him to kill himself (EASIEST):
Talk to Astarion (Raphael will appear at camp)
Loot area
Speak with Dead on Yurgir’s Throne for lore
Descend rubble X:-689 Y:-734 to lower level
Enter and loot room X:-681 Y:-754, note says the relic is singing!
Leave room, platform to area X:-679 Y:-717
Enter & loot room X:-646 Y:-723
Cross gap returning where you came from, descend Cragged Rock X:-700 Y:-734, descend another Cragged Rock to bottom of area at statue’s feet
Interact with ritual circle and book, talk to Rat
Defeat rats/Lyrthindor
If convincing him to let you help him:
Talk to Astarion
Talk to Hoarding Merregon, detect thoughts, get potions
Talk to Nessa (Displacer Beast)
Investigate Spider Meat
Talk to Nessa again (You can convince her to help you fight Yurgir (This is what I did), or just inform her of the truth)
Descend rubble X:-689 Y:-734 to lower level
Enter and loot room X:-681 Y:-754, note says the relic is singing!
Leave room, platform to area X:-679 Y:-717
Enter & loot room X:-646 Y:-723
Cross gap returning where you came from, descend Cragged Rock X:-700 Y:-734, descend another Cragged Rock to bottom of area at statue’s feet
Interact with ritual circle and book, talk to Rat
Defeat rats/Lyrthindor
Return to Yurgir, Raphael interaction
Speak with Dead on Yurgir’s Throne for lore
Loot area
After Yurgir & Lyrhtindor are done:
Return to pedestal, place first umbral gem, Shadowheart dialogue
Go to Silent Library, complete battle and loot everything
Return to pedestal, use disc, place Umbral Gems on 2nd pedestal
Approach “portal”, unlock waypoint
Long Rest, Raphael & Astarion interaction, talk to Shadowheart
Return from Long Rest, enter Shadowfell, Shadowheart praying interaction
Descend Shadowfell
Nightsong interaction (Minthara eggs her on)
Defeat Balthazar, loot
Nightsong interaction
Leave Shadowfell, send a companion back inside the Gauntlet to loot Balthazar’s office
Talk to Shadowheart
Travel to center monument in town
Read plaques, descend, loot, Read plaques with Shadowheart for RP and BUFFS, loot secret room, taking the Dagger starts a hectic fight though (not worth it unless collecting)
Travel to Moonrise Towers
Assault on Moonrise Towers
Talk to Jaheira
Talk to Z’rell (Bring Minthara)
Battle on the Ground Floor
Move to Prison
Battle in the Prison
Return to Throne Room
Talk to Jaheira
Move to rooftop
Ketheric Thorm Interaction / Battle
Talk to Jaheira
Descend into Mind Flayer Colony
Move down hallway, go left at the fork
Go left again into Tadpoling Center X:687 Y:-11
Interact with Neural Apparatus, open the pods
Kill the Mindflayers, save Zevlor & friends
Talk to Zevlor, talk to others, loot room
Enter next room, Mizora interaction (Bring Wyll)
Talk to Wyll
Interact with Brine Pools for a tadpole
Continue down east hall into barracks
Kressa / Dark Urge interaction
Complete battle, loot area
Exit South, continue hall, take a right at the intersection, continue down hall, take the first left to head south towards Oubliette
Enter Morgue & talk to Chop X:665 Y:-65
Kill Chop, talk to Us, loot room
Move down East Hallway, enter Lab
Complete Battle, loot room
Move to Southeast room, complete Brain map puzzle, loot rewards
Interact with Desecrated
Move to Mind-Archive Interface X:693 Y:-115
Insert Waking Mind into Interface, talk to head, get buff
Pick up Mol’s eyepatch, loot room
Leave area, head to room X:743 Y:-22
Use Restoration thing, descend platform, go through door
Absolute interaction
Ketheric interaction
Defeat Ketheric
Loot room
Use portal
Talk to companions, Karlach, Wyll, Gale, Astarion, Shadowheart, Minthara, Halsin (This is where it’s (not so subtley) implied that Halsin’s whole purpose for staying in the party instead of being an Arch Druid is literally to bang you LOL, he has no direct involvement in Act 3 smh), talk to NPCs, Withers, Art Callough, Dame Aylin, Barcus, Wulbren
Hidden chest i missed earlier X:-184 Y:-202
Walk out front of Moonrise, Dream Visitor dialogue
Long Rest
Talk to Dame Aylin & Isobel
Talk to Minthara
Talk to Thaniel (Optional)
Karlach might want to talk about Gortash here
Go to sleep, Sceleritas Fel interaction, kill or save your companion (I saved Shadowheart of course)
Wake up, talk to Shadowheart, talk to Companions for a mention of the Dark Urge
Talk to Astarion about Cazador’s ritual (if possible)
Teleport to Road to Baldur’s Gate Waypoint
Enter Road to Baldur’s Gate, it will take you to another long rest
Talk to Dame Aylin
Talk to Shadowheart
Talk to Arabella
Get Volo’s Eye if you haven’t already (before traveling to Baldur’s Gate), can get on any character that doesn’t already have the One-Eyed or Hag-Eyed Tag
Go to sleep
Talk to Shadowheart, talk to companions and they will mention Shadowheart
Talk to Arabella, receive Arabella’s Shadow Entangle & Shadow Blade Ring
I finally leveled everyone to 10 here
Leave camp, Shadow Curse is lifted, Gortash and Orin cutscene
ACT 3
Arrive in next camp, talk to Astarion, go to sleep
Githyanki interaction, make your way into portal, then make your way to skull, make sure to have Lae’zel
Emperor interaction, help it defeat Gith
Emperor dialogue, obtain Astral-Touched Tadpole, leave through portal
Talk to Lae’zel, talk to companions, go to sleep
Talk to Shadowheart, talk to companions, leave camp
You’ll now be in Rivington, finally officially in Act 3
Talk to companions
Dirt Mound X:-41 Y:-98
Continue down path, talk to Yenna
Talk to Minthara (when marker appears)
Talk to Arfur / Interaction, outcome doesn’t really matter, if you let refugees stay, he will go to Sharess Caress (might go here anyway)
*(Can make a unique interaction by pickpocketing gold from Arfur before initial dialogue, and using Detect Thoughs on him. Choose “Mind if I take a look?” and he will fail to pay the Guild to attack you)
“The Guild” people will try to talk to you if they haven’t left already, possible fight
Loot Arfur’s Mansion, talk to Ben Golewits if you let them stay, Arfur’s Private Musings, Toymaker’s Basement Key in Row of Books in same room as Musings, letter to Mamzell
Enter Hatch to basement
Be careful of traps, loot basement, Heavy Chest contains Blackmail, initiates Toy quest (you can talk to Arfur if he’s still around, but I will talk to him later since I caused him to leave the Mansion), leave Mansion
Talk to Fist Osmund, loot area X:10 Y:-142 (Optional)
Travel to Shack X:40 Y:-147, dirt mound X:33 Y:-137, talk to Strange Ox, agree to put it in your pocket, pick up Strange Apple, dirt mound inside
Move towards Requisitioned Barn down path
Talk to Saer Grotpoll, Ricks Garven, Mandii Harvestmoon (Optional)
Ferg Drogher will want to talk to Shadowheart X:45 Y:-97 (He can be convinced to sell special stock like Nymph Cloak if Shadowheart embraced Shar or she is not in the party, if she actually embraced Shar, no check is needed; I recommend talking to him without Shadowheart first to get special stock, then bringing her here; you can also bypass this check by using Speak with Dead on the Refugee Corpse on the cliffs of northeastern Rivington and learning about the Gemless Ring X:46 Y:66, can buy Ringless Gem from him to combine with Gemless Ring)
After getting his Special Stock, talk to him with Shadowheart in party
Proceed to Requisitioned Barn, talk to Manip Nestor, Persuade him something dangerous is in the barn
Talk to Mattis nearby, sells gear
Enter & loot Barn, talk to Pig, pass Investigation check near Crate & Donation Chest to uncover explosives, Manip Nestor dialogue, disarm crate & loot Teddy Bears, can secretly loot Donations Chest for wares & gold
Exit Barn, talk to Fortuno Dibbs & Biscotti (Optional)
Talk to Nayzeem (Optional)
Talk to Brights & Gronch (Optional)
Talk to Zorru & Tieflings (Optional)
Talk to Toadbreath & loot his chest (Optional)
Talk to Fist Rowan (Optional) (He may turn into Orin here, he did on my playthrough)
Head to destroyed cart X:94 Y:-50, talk to loiterers (Optional)
Talk to Bogdan & Sloncha (Optional)
Enter Gur Camp, bring Astarion X:101 Y:-17, dialogue, I convinced Astarion to help them get revenge, can loot chest inside for RP “practice swords”
Leave Gur Camp, dirt mound X:48 Y:-14, head to Windmill X:-46 Y:-34, investigate haystack, loot windmill, kill or help Mindflayer, if helped, it can later be found in Amburst’s Home. You will get its rewards for either option (Ring of Truthfulness, One point for Illithid Powers granted if Feeding Mindflayer or by eating Mind Flayer Brain
Leave Windmill, enter & loot house X:21 Y:-57 (Optional)
Talk to Gyldro Angleiron X:-1 Y:-44, possible Orin shapeshift
Talk to real Gyldro, enter building he came out of, loot & read (Optional), hatch is blocked
Long rest, read Letter from Arabella, talk to Yenna, talk to Jaheira, Wyll, Withers, & companions for mention of Orin, go to sleep, Dark Urge interaction, Jaheira interaction, talk to Yenna, talk to Oathbreaker Knight & companions about being Bhaalspawn, leave camp, talk to Halsin
Head to Circus X:-22 Y:-75, talk to Klaus, enter Circus
Can buy clown face paint, disguise kits, and dyes from Zara the Mummy
Talk to Akabi, win the jackpot by first pickpocketing his Djinni Ring or using a Bard, you will be teleported to the Jungle (Only a single party member gets teleported here, so use someone strong in solo combat or good at stealth)
Once in the Jungle, make your way towards a backpack located at X:-1566 Y:-1522, destroy creatures and loot backpack for Band of the Mystic Scoundrel, loot area, make your way to Portal and loot chest nearby for Nyrulna weapon, go through portal
Reconnect with party, talk to Akabi
Talk to Zethino & take test with romance partner(possible Orin, make sure you discovered Orin shapeshifters twice to enable encounter with real Zethino)
Talk to Stoney & Boney
Talk to Popper (Sells Dark Displacement Gloves)
Talk to Lucretious
Talk to Shadow-Whiskers (Halsin makes a remark at some point), can break lock to trap her or free her and she will leave
Talk to Crimson, feed food
Attend Dribbles show, fight, loot body
Talk to Lucretious, agree to look for Dribbles
Talking to Circus people they will mention Dribbles death
Steal Clown’s Severed Hand near Popper
Return to main street and proceed to Angleiron’s Smithy X:3 Y:-31, buy gear, if you return to where the blacksmith was you can find letter from Orin
Long Rest, possible Vlaakith interaction, talk to Lae’zel, Karlach, Shadowheart, Minthara, you can choose to romance Minthara here, talk to companions, go to sleep, Shadowheart interaction, wake up and talk to Shadowheart
Exit store and proceed to Open Hand Temple entrance X:-20 Y:-4. Spirit Amulet will talk and quest will update
Talk to Bramble
Talk to Clements & Bill
Talk to Yannis & Valeria, agree to help, ask about location of Shirra Clarwen
Enter Kitche, talk to Donnick
Before going into hatch, go to next room (Infirmary) and talk to Rose
Speak with Dead on Lorgan, take key off body
Head outside, enter & loot Sleeping Quarters, Investigation check on Lorgan’s chest for book that progresses quest, Gloves in southernmost chest
Head out back, dig dirt mound, take Brilgor’s corpse out of coffin & Speak with Dead
Go back and into hatch
Proceed through cellar, read plaque & open sarcophagus X:-12 Y:-1009, complete Sentient Amulet quest (I bear curse and cure it, gains Tasha’s Hideous Laughter once per long rest)
Loot south room
Return to central room, press Heraldic signs on northeast and southeast walls to reveal buttons, push buttons to reveal passageway to cave
Complete Fight, loot cave, Clown’s Severed Torso amidst corpses with note, Stillmaker weapon in hole x:68 Y:-1018, loot Zomm for key, can use speak with dead and ask about Lorgan, leave cave where you came from (don’t leave through cave mouth)
Dirt mound outside side door X:-45 Y:14
Leave Temple through front door
Enter Sword Coast Couriers across the street, npc’s may mention death of Stelmane
Talk to Danzo, offer to search for letters
Go to back room, talk to pigeons
Go to Open Hand Temple rooftop using vines X:-50 Y:11
Talk to kitty, bring Gale, tell her to stop eating pigeons, Ring of Blink obtained
Loot & read letters
Return to Danzo, can bribe for more money
Can steal the Urgent report on Duke Ravenguard behind Danzo for later
Just outside, talk to Angry Mar’hyah, can summon Scratch and make her release the dogs she abuses
Talk to Lens the Journalist, possible Orin imposter X:12 Y:19
(You can talk to Manip Falcao here, but I skipped this, he will want you to kill Gnomes)
Go down Well, explore and loot area, shoot winch, opens exit (optional)
Enter cave X:31 Y:27
Proceed through, talk to Wulbren (can reject plan for inspiration for Folk Hero, then talk again to accept)
Talk to Barcus
Bumpnagel sells gear
Leave cave
Dirt mound X:47 Y:84
Dirt mound X:65 Y:90
Long Rest, possible Emperor interaction, talk to companions if necessary
Proceed west along beach
Dirt mound on cliff X:-55 Y:64
Chest X:-80 Y:55
Chest X:-90 Y:79
Chest X:-94 Y:111
Continue west, be careful of traps
Talk to Dying Stone Lord Thug, possible Orin
Continue West, be careful of traps
NPC interaction, complete fight, loot area, loot nearby ship (If Minsc is in party, he will have dialogue)
Enter passageway X:-23 Y:84
Loot area, trapped chest contains Bonespike Boots
Proceed to & get through checkpoint X:2 Y:35 (Karlach can get through)
After passing checkpoint, talk to Wyll, make sure to bring Jaheira
Climb nearby ladder, loot checkpoint palisade (Optional)
Talk to Manip Falcao (Optional (I didn’t help him)
Enter Fraygo’s Flophouse at street level, bring Astarion
Talk to Adventerurs and Traveller Griska
Go upstairs, talk to Dalyria, and Pale Petras (BRING ASTARION)
Go up ladder, interact with red wardrobe X:-17 Y:81
Successful Perception Check to interact with blood on floor, Interaction
Loot body for key, can Speak with Dead
Read Bloodstained Parchment, loot room
Long Rest, possible Halsin romance, talk to companions (Optional)
Go to Sharress Carress across the street, talk to Mamzell Amira, tell her you found Ffion’s corpse
Talk to Kira the Cat
Talk to Korilla
Talk to Hoots Hooligan, sells Amulet of the Drunkard & Hoots’ Hooch
Talk to Ghainemeir & Irenya
Talk to Earspoon
Go through curtains, Talk to 2 Drow (Optional)
Talk to Arfur, I let him go,
Enter kitchen, talk to Chorizo
Enter basement, talk to Rat, loot chest
Go back to ground floor, then upstairs, talk to Valeria
Continue upstairs to Upper Floor and out onto balcony, first door on left, interaction, possible fight, talk to Naoise, loot room & pick up orange items
Return to balcony, second door on right, bring Lae’zel, Karlach, & Gale
Voss & Raphael interaction, I opt to free Orpheus & accept deal (We will destroy contract & kill Raphael still, you don’t have to do this as we will go to House of Hope regardless)
Talk to Lae’zel, Gale, Karlach
Start walking away, Emperor interaction
Talk to Voss, obtain Silver Sword of the Astral Plain
Talk to Lae’zel who is now Paladin of Orpheus i don’t make the rules
Talk to Korilla, pass Insight check to get dialogue persuade her (Optional)
Leave Sharress Carress, make way down street
Enter Danthelon’s Dancing Axe, left building up stairs, bring Jaheria
Talk to Entharl, sells gear
Enter Locked double doors, go downstairs, talk to Harpers, complete fight, loot area
Talk to Geraldus, talk to Jaheira
Make way above Danthelon’s Dancing Axe, talk to Stylin Horst (Optional)
Go out back on balcony and into locked room, loot room (Optional)
Leave building, cross street into next building, talk to Carmen Pennygood, sells dye and camp clothing, loot building
Long rest, talk to companions
Talk to guards, cross bridge
Steel Watcher interaction
Enter first door on left, waypoint discovered
Trader Arkleia Oloril, persuade her
Return to hallway, enter second door on left, Reynash interaction (reveals a Thief Stash in Wyrms Rock Fortress)
Return to hallway, enter door on other side of hall
Talk to Mizora
Use lever X:43 Y:217
Don’t go outside, go through big door to Audience Hall
Attend Enver Gortash’s coronation, bring Karlach, Wyll (the filthy wretch) (Dark Urge interaction, I acted like my “old self”)(I “sided” with him) (He will tell you about Orin kidnapping your party member, I have all companions with me for the purposes of documentation, and so I sent Gale back to camp to be kidnapped as he comes with the least reprecussions, it seems)(unfortunately, Orin will have to kidnap Yenna in my playthrough (as I need all companions to see interactions/documentation), which means the cat will die. This hurts me on a core level, and so I will completely annhilate Orin when I meet her in the Temple. I will never have a playthrough again where I allow that to happen but I do this for you)
Talk to Karlach
Talk to companions (Something Jaheira says here is the reason I will make a certain decision at the end of the game (of course among other reasons, but she puts it very clearly))
Talk to Duke Ravenguard, tell him Florrick sent you
Talk to Wyll
Talk to Gortash with Karlach
Return downstairs, talk to Mizora
Talk to Wyll
Long Rest, Wyll & Mizora interaction (I broke the pact (you can still save Duke Ravenguard) all the companions are shocked lol, Mizora joins camp); Talk to Wyll; Talk to companions, go to bed
Long Rest again, Orin kidnapping interaction, talk to companions, go to bed
Return to where you opened the lever, proceed outside and down the cliff, enter hole in the wall to Prison
Proceed forward, break wall
Loot chest, open door
Walk down hall, turn right
NE Cell, talk to Otto (Optional)
SE Cell, Interaction with Marvin the Skull (Changes depending on if you’re imprisoned or find a way in on your own like we just did)
SW Cell, Arfur’s corpse if you told him to turn himself in
NW Cell, rescue Counsellor Florrick (Bring Wyll), fight guards
Take Florrick through Hole in the wall you entered fromdw, interaction
Go back inside, proceed to location X:35 Y:-734, bring Wyll
Use Lightning Damage on 2 Dragon Head Torches
Proceed forward and down through gate
Journal #1 in this room, view murals
Statue of Balduran interaction
Proceed forward to location X:-904 Y:1014, talk to statue
View the paintings, remove fog (Absorb Intellect, Banishment, Control Undead, Exhort the Risen, Fog Cloud, Greater Restoration, Polymorph, Remove Curse, Turn Undead)
Journal 2
Inspect uncovered paintings, place The Cell on the empty pedestal
Proceed forward to Chamber of Insight
Walk up stairs, read flying books (can stop them through various means), after reading final book, talk to Wyll
Attck Suelto only ONCE
Return to main area, proceed to Chamber of Strategy (NE door), bring Gale
Journal 3 (Can only get Journal 5 if failing one of the trials)
Talk to Statue of Balduran, acce[t Gale’s help
Complete Lanceboard game, Gale will help (Randomized, when clicking on piece, it will boldly highlight where to put it for the right answers if Gale gave help)
Proceed to Chamber of Courage (E Room)
Talk to Statue (Will have to hold a torch)
Torch bearer must survive for 4 turns
Journal 4
Return to main area, proceed through main door, i hit Level 11 here
Talk to Statue
Proceed forward, Ansur interaction (Bring Wyll)
Defeat the dragon
Balduran/Emperor interaction
Loot dragon, loot helmet, leave area via North exit
Leave prison the way you came through hole in the wall
Descend cliff to beach, loot, Dirt mound X:-81 Y:201
Ascend cliffs, make way westward towards X:-36 Y:166
Descend towards beach, loot (This is also a location to enter the Wyrmway entrance)
Teleport to South Span of Wyrm’s Crossing
Long rest, talk to Mizora, companions
Proceed North..
Enter Baldur’s Gate!
Talk to companions
Read posters X:125 Y:-71
Talk to Fist Arensen
Talk to Fist Murphy & Enter Barracks
Talk to Thrastle Muria
Enter door, talk to Lora, accept to help
Enter Prison, talk to Skittle the Rat, buy Safe 2 Key
Exit Prison, make way to Stormshore Tabernacle X:109 Y:-38, bring Gale, Shadowheart
Talk to Vicar Humbletoes
Talk to Mystra statue with Gale, make offering to Selune with Shadowheart, any others you desire
Enter basement through hatch, avoid traps, loot chests
Return upstairs, talk to Jaheira about Minsc
Enter manhole X:127 Y:-31
Break wall, proceed forward and up stairs
Enter No Entry - No Exit Door, enter Double Doors ahead
Talk to Nine Fingers, bring Jaheira
Talk to Nine Fingers again, exhaust dialogue, become allies
Pickpocket Nine Fingers for Vault 7 Key (and other Key if you want)
Read Devil’s Fee Observer’s Report
Read From the Desk of Rakath Glitterbeard, Head Banker
Talk to Severn, sells Drunken Cloth
Talk to Uktar, get info, don’t sell keys
Talk to Jaheira, companions
Talk to Sticky Dondo, sells Shade-Slayer Cloak
Talk to Mol
Talk to the Professor
Talk to Lyrux
Return to Nine Fingers room, lockpick bookcase
Pick up Key, lockpick Safe Door (Key is pickpocketable from Nine Fingers), loot room
Lockpick next door, loot room
Click Bookcase, click button, exit vault, climb down ladder
Loot Heavy Chest, pull lever, return to Guildhall
Return to Lower City the way to came from or teleport to Basilisk Gate
Enter room X:122 Y:5, loot Clown Pelvis
Enter Nortale’s Hostel X:93 Y:-60, loot & read for RP (Optional)
Talk to Falael
Enter Baldur’s Mouth
Talk to Ettvard Needle, get escorted out
Sneak into the basement, can do these through various means, or go to the rooftop and break barricades, or enter Needle’s office and get key to basementw
Once inside the basement, I sneak past Steel Watchers
Enter north room X:-1024 Y:1060
Pick up Make Big Money by Trading With Adventurers in basket X:-1030 Y:1059
Move to room X:-1024 Y:1030,
Interact with Printing Press, use Big Money article, loot room
Leave Baldur’s Mouth, Long Rest, talk to Shadowheart, sleep, talk to companions