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Step-by-Step Guide to 100% Baldur's Gate 3 (Good Dark Urge) [WIP]

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A step-by-step guide to 100% Baldur’s Gate 3 as The Dark Urge (Resisting)

This is (98%) the route I take when playing Honour Mode

I'll add pictures and make it easier to read when finished

This came about as a by-product of a series of videos I’m making, and I thought it’d be useful to share. There will be things I miss with specific companions because I’m not using the mod to have all of them with me at once, as I needed these saves to be unmodded. With this, if you notice anything missing or have anything to add, please do so! 

This guide assumes you’re looting everything possible in each area, though I will sometimes point out specific chests, mounds, etc.

I don’t know about romancing the male companions (I’ve heard Astarion is done well with Dark Urge), but this is how look at romance options for the Dark Urge in order of what I think works best.

Good = Shadowheart, Karlach, Minthara, Lae’zel

Evil = Minthara, Lae’zel, Shadowheart

We’re going to romance Shadowheart because of some particular interactions with good path Dark Urge, and the fact I believe she is basically the game’s second main character which we will discuss later, but do note that Karlach is also particularly interesting to romance as good Dark Urge as well.

I will still at times describe some other interactions that may have happened if we chose another romance. 

(Complete Nautiloid, this section to be added later)

Current Companions (once found): Shadowheart, Lae’zel, Gale

Wake up on beach, talk to self - Dark Urge decision

Find body, talk to self - Dark Urge decision

Find & talk to Shadowheart

Loot beach, spot brains

Jump up cliff, loot chest

Jump up cliff, grab Rogue’s Morsel

Meeting Gale - Dark Urge decision MAJOR, talk to Shadowheart, talk to Gale

Loot dead goblins

Mindflayer interaction

Meet Astarion, talk to party members

Level up

Boar interaction

Loot under large rock

Loot beach

Walk back near Astarion meet up spot, then go into crash and loot second mindflayer

Fight with brains

Pick up shovel, dig mound X:203 Y:385 (send one character, don’t activate goblin fight)

Find Laezel, talk to party members (visit camp if need be to talk to everyone)

Complete Crypt Ruins/Overgrown Ruins, unlocking Withers

Talk to Withers when he’s walking around the Ruinsq

If long resting, make sure to talk to all companions every time

Climb ladder to leave Ruins, make sure to dig two dirt mounds before leaving Ruins areaae

Discover Waypoint X: 246 Y: 421

Complete goblin fight

Talk to Zevlor / Aradin, then talk to Zevlor again

Loot Kanon’s belongings and boxes X:181 Y:441

Kill the Bugbear Assassin, talk to tiefling for Soul Coin X:244 Y:442

Dirt Mound X:260 Y:459

Interact with Timber, best to have Animal Speaking active so you can do this later if need be

Level up if you haven’t already

Talk to trader Arron

Talk to Lia, Cal, & Rolan

Talk to Wyll & Asharak

Exhaust Dialogue with Wyll & all companions, talk to Withers at camp if you haven’t already

Talk to Guex

Talk to Zorru, bring Laezel

Talk to Laezel

Talk to Rolan

Talk to Okta

Talk to Auntie Ethel

Talk to Dammon

Talk to Aradin

Talk to Danis & Bex

Talk to Barth & Meli

Enter Stone Door & talk to Zevlor

Climb Ladder & talk to Lakrissa

Loot Haystack X:215 Y:534

Talk to Strange Ox

Talk to Mattis (not necessary yet, passing a Perception check let’s you catch the thief kid)

Druid vs Tiefling interaction

Talk to Komira & Locke

Talk to Druid guards

Talk to Volo

Talk to Ormn

Loot chest X:286 Y:447

Talk to Tuffet

Talk to Topaz

Talk to Apikusis

Talk to Tusk

Enter Stone Door

Save Arabella (or don’t)

Talk to Shadowheart

Talk to Gale

Talk to Shadowheart again after she sees the Wolf

Talk to Kagha

Talk to Rath

Talk to Silver

Loot Kagha’s Chest in Servants’ Quarters

Loot everything, talk to Nettie

Leave Druid HQ, talk to Arabella, Komira, & Locke

Talk to Alfira, loot chest

At this point, I respec’d a few characters & Raphael appeared before me after I left camp

Talk to companions after Raphael encounter

Fight Harpies & save Mirkon, loot entire area including nest and platforming section

Talk to Gale

Long Rest if need be, talk to all companions (make sure to do this before leaving Grove)

Talk to Donni

Talk to Mol, invest in her and accept quest

Save Sazza (use a different character so you don’t break Oath)

Talk to Gale if he has marker (bro is super talkative)

Talk to & help Pandirna (Lesser Restoration)… or.. Just once.. give in to your urges… because you’re both alone…

Enter Stone door to cave under Grove, make sure to touch to rune to turn off the turret before engaging in combat with goblins

Kill Goblins

Heal & talk to Findal

SAFELY loot cave, loot boxes, chest, jump across gap and dig mound, take oil barrels, be careful!

Leave cave, talk to Sazza

At this point, I performed my very first Long Rest, you probably don’t need to if you rested after Harpies

Jump up cliff X: 179 Y:407

Loot everything up here, note that there is a skeleton with a necklace that gives you Guidance, and an interaction with a (non-enemy) spider nest (Rocky Crevice), if Raphael hasn’t appeared yet, he usually will when you’re up here

Jump down the cliffs where you came from, and continue to X:140 Y:445

If you have Astarion in your party, there may be a dead boar around the bridge area on either side with an interaction

Interaction with Andrick & Brynna, can send them into the Owlbear cave if you pretend to be True Soul, can obtain tadpole & Shaft of spear from Edowin corpse 

Reminder you can use the necklace from the Crypt to Speak with Dead, like Edowin

Belladonna X:109 Y:365 and interactable pod for remark, I think this is Karlach’s

Enter cave X:89 Y:446, leave alone or kill Owlbear, spare cute cub

Take left path, loot prayer behind statue, read it in front of chest to open

Return to cave entrance, then head down other path towards Owlbear

Talk to Andrick & Brynna, kill Owlbear, flee if cub is still hostile, make sure to loot cave & egg though

Talk to Scratch X:81 Y:476

Replace a party member with Wyll

Jump across river X:76 Y:501 and recruit Karlach

Talk to Wyll

Current Companions: Shadowheart, Karlach, Wyll

Kill fake Paladins then talk to Karlach if you think you’re able, otherwise we will wait until later

Jump back across water, talk to Karlach (you can kill false paladins now if you’d like, but if playing on Honour, it’s usually best to wait for now)

Long rest to make cub appear in goblin camp later on, talk to all companions, Alfira may appear at camp here, make sure to talk to Shadowheart about Selune, also make sure to start leaning into your romance choice around this time if not waiting for Minthara (or Karlach), you will have the option to learn more about and connect to Shadowheart, bump uglies with Lae’zel, & more. Please consult the wiki for more information as this topic can get complex, but generally, you can do what you want in act 1, but you must choose 1 romance by Act 2. Ending any flings you don’t want to proceed with before the Camp Celebration Long Rest (After Goblin Camp is cleared or Grove is cleared (quest)) is a good practice to ensure you don’t accidentally lock yourself out of your intended romance. 

If you long rested and got the Alfira cutscene, talk to companions once again, one of the companions will lead the conversation, I believe this is whoever you have the highest bond with, but I could be wrong.

Talk to Scratch if appeared in camp

Return to wilderness, talk to Shadowheart if she has icon

Loot corpses and bridge X:86 Y:409

Talk to or fight the goblins in Blight Village, interaction X:62 Y:403

Loot building 1 X:46 Y:386, enter cellar, loot all boxes and barrels!

Fight or outsmart skeleton room, loot room 

Pass by mirror, loot everything, grab Necromancy of Thay

Leave cellar up ladder, loot chest X:32 Y:404

Loot building 2, make sure to get journal and key out back X:37 Y:420 (we will kill spider later) grab infernal iron in basement, loot but don’t venture into spider area (unless playing on low difficulty)

Complete the goblin interaction at the windmill, save Barcus, loot cellar (If goblins are left alive, you may find Fezzerk at Moonrise Towers later)

Shadowheart interaction at statue out back

Infamous interaction X:34 Y:469, loot shack

Can loot dagger X:21 Y:480

Dirt mound X:-4 Y:480 

Ogre interaction X:13 Y:375 (befriend them!)

Dirt mound X:-5 Y:376

Leave village through south exit, loot entire area before moving to Auntie Ethel interaction, there are some heavily hidden stashes here, skippable

Dirt mound X:26 Y:312

Dirt mound X:79 Y:349 contains Fleetfingers gloves

Hidden tree stash X:73 Y:358

Watch for traps when traversing this area, loot X:86 Y:277

Jump across water, fight Woads & Imps, loot everything X:94 Y:228

Hidden Crevice for Investigating Kagha quest X:85 Y:212

Dirt mound X:67 Y:222

Long rest, may get Wyll & Mizora interaction, talk to companions, make sure to exhaust all dialogue

Dirt mound X:5 Y:215

Fight redcaps, best to approach them from the side you came in from

Talk to Gandrel, bring Astarion for interaction X:22 Y:242 Talk to Astarion after (I kept Gandrel alive to see him in Act 3) (Talk to Astarion at camp)

Skippable interaction with well outside of Ethel’s house X:-37 Y:250

Talk to Auntie Ethel & Mayrina (I got the Hag’s Eye)

Loot house

Walk behind fireplace and enter lair

Talk to Hag, explore lair, DO NOT unpetrify Efrin yet

Fight possessed people (can non-lethal them, just don’t remove their masks, there are no further implications either way) Alternatively, can cast Protection From Evil & Good on all companions and wear masks to prevent negative effects and prevent fight, but the possessed will be summoned in the Hag fight as enemies

Wearing masks also lets you pass through noxious fumes room, otherwise I just use Featherfall and jump across the entire room

Make your way to Hag and fight, make a deal with her or kill her (Remember, she can’t talk if you have Silence bubble!) (If you are a Paladin, making a deal with her will break your Oath)

Talk to Mayrina after Hag leaves

Loot next room, leave lair via Mushroom circle

Mayrina interaction (I let her go with husband)

Talk to Addled Frog (best to have Animal Speaking) follow it to loot

Loot this area of bog, should be a reinforced helmet and sword nearby in water

I long rested at this point, talk to all companions, may get Astarion interaction when sleeping, talk to him in morning if so and companions

Return to grove, take Karlach to Dammon and use Infernal Iron

Confront Kagha, kill or persuade her (I persuaded), kill Shadow Druids, talk to Kagha again

Steal Idol, talk to Mol

Talk to Zevlor, if Wyll is in party, they will have an interaction, tell him you’ll help with goblins

Return to where you found Scratch and jump across water again, move to Paladin house

Loot Soul Coin on 2nd floor patio, talk to Karlach

Kill the fake Paladins for Karlach if you haven’t already, talk to Karlach after her rage, don’t wander from this area (WARNING: Fight may be difficult if you are under Level 5)

Loot basement

Long Rest, I got Shadowheart romance scene here, talk to companions, goblin camp will be a long endeavor and we mustn’t long rest until leaders are dead to ensure Minthara makes it to Act 2, one more chance to long rest before entering Shattered Sanctum

Fast travel to Blighted Village

If you’re willing, jump down well and complete Spider cave, otherwise we will wait to do this because it is difficult under Level 5

Proceed West, dirt mound X:-46 Y:406 

Move across bridge to Goblin interaction, Sazza will help you through if you saved her, loot area if applicable

Dirt Mound X:-153 Y:331

Enter Goblin Camp, Absolute interaction

Volo interaction

Trader

Talk to Krolla, play the Chicken Chasing game, tell Cub to go to your camp, talk to Krolla and demand Cub

Talk to Crusher

Long Rest, talk to companions, may get Lae’zel and/or Dream Visitor, talk to companions after

Talk to Four, Five, Eight

Head down ladder X:-74 Y:411 Dirt mound, follow path and get loot behind waterfall

Loot area X:-59 Y:456 chest, dirt mound, etc.

Jump down to upper area of goblin camp, DO NOT wake bugbears, talk to Booyahg Piddle

Jump across broken path, chest X:-95 Y:418

Jump across other broken path, chest X:-117 Y:418

Talk to Tracker Klagga, get poem (or coin)

Talk to Tracker Grikka, learn of prisoners

Talk to Warlock Gurk, Sharp-Eye Aggy, Tracker Puli, Tracker Tak

Poison Booze, you can do this without engaging in combat

Enter Sanctum, loot first room walkways

Talk to Guards (if Sazza saved, she will talk for you)

Talk to Priestess Gut, obtain brand, other characters can get brand from Warlock Greez, accept her help & she will go to her chapel alone

Take over torture X:336 Y:-34 talk to & free Liam

Talk to Abdirak (This guy always reminds me of Darkest Dungeon’s) this will give you Loviatar’s Love buff, permanent unless you die

After receiving your penance, you can watch the goblin(s) do so as well

Walk next door and rescue Volo, tell him to go to your camp

Go to camp (not long resting), talk to Volo

Ring of Poison Resistance X: 336 Y:13 on skeleton

Talk to Minthara, NON-LETHAL knock her out, make sure to kill Goblins without alerting rest of temple

Talk to Roah Moonglow X:276 Y:-32

Discreetly kill Priestess Gut (Silence to stop her from alerting camp) (I got tadpole scene when interacting with body, no downsides to using tadpoles, talk to companions if so)

Enter door, deal with Ogre and loot this area (Amulet of Misty Step!), don’t proceed to Underdark

Jump onto rafters, obtain loot, move to next storage room via rafters, obtain loot (more loot in this upper area, can get now or after camp is cleared)

Talk to Brakkal (Optional)

(use Animal Speaking!) Go to Worg Pens, talk to goblins, free Halsin, loot room

Slaughter Dror Ragzlin & rest of disgusting filthy goblins, loot entire goblin camp inside and out

Long Rest, talk to everybody, have a main party member get Volo’s eye or wait till tiefling celebration (I usually do Shadowheart) (if you consumed Tadpole, this is where you can talk to them about it) (you may get dream visitor here, talk to companions if so)

Fast Travel to Emerald Grove Environs, talk to Zevlor, talk to Halsin, any NPCs you like 

Enter Druid HQ, talk to Rath, get reward

Long Rest again, Tiefling party, talk to everybody / if you don’t want Tiefling party yet, just make sure to Long Rest UNDERGROUND, we can get 1 more NPC to join the party

Fast Travel to Blighted Village, enter Building with spider cave X:46 Y:418 or by well X:23 Y:400

Complete the cave, loot everything including gem for Thay book

Complete Necromancy of Thay interaction

Return to surface (Blighted Village) and travel North. Jump across the broken bridge

Eliminate Bloated Hyenas/Gnolls, loot vicinity

Use Knotted Roots X:33 Y:513, loot this small area (Smuggler’s Ring)

Loot corpses and vicinity around where Fake Paladins were (if you didn’t before) X:75 Y:546

Dirt Mound & Waypoint X:98 Y:5603

Dirt Mound X:73 Y:551

Defeat the Gnoll boss, save NPCs

Take the shipment for yourself or let them keep it

Loot cave

Fast travel underground, Long Rest if need be

Proceed to Waukeen’s Rest, help open door, save Benryn (Turn-Based after breaking planks)

Save Florrick

Talk to Wyll

Gilded Chest (Hamarhraft) 2nd floor X:-83 Y:631

Talk to Benryrn

Some corpses can be talked to for lore

Retrieve Mirileth’s body X:-85 Y:600 2nd floor, bring it outside to Benryn, can use Speak with Dead on corpse in front of Benryn

Retrieve dowry in hay X:-102 Y:620, return to Benryn, can give him whole chest or just dowry

Dirt mound X: -96 Y:633

Talk to Frightened Ox (Optional)

Enter building X:-114 Y:613, complete interaction, enter basement

Loot room, key in box X:384 Y:-270, enter hideout through wardrobe

Talk to Brem, talk to & free Oskar

Talk to Zarys, can now access Brem’s special stock 

Dirt mound X:320 Y:-215

Loot room X:307 Y:-173

You can enter the Underdark here, pickpocket key from Karad, pass by illusion X:269 Y:-190, use elevator, usually I go through goblin temple but we will just enter here for continuity sake

Loot immediate area “storeroom”

Defeat Minotaurs nearby

Carefully enter Selunite outpost (jump on cliff around the side or have someone teleport to goblin camp and enter Underdark through that entrance)

Disable Selune’s light, loot outpost

Long Rest for possible Lae’zel/Shadowheart interaction, talk to companions

Current Companions: Shadowheart, Karlach, Gale (Just make sure you have Shadowheart & Gale)

Obtain Phalar Aluve X:117 Y:-190

Destroy mushrooms in field, grab loot & dirt mound X:137 Y:-121

Minor loot X:

Proceed to Myconid Colony X:113 Y:-128

Talk to Sovereign Spaw

Talk to Thulla

Talk to Blurg/Omeluum

Talk to Derryth Bonecloak

Talk to Glut

Exit Ebonlake Grotto X:43 Y:-119 make your way to Bibberbang field X:-8 Y:-102

Save Baelen & loot Bibberbang field, Noblestalk can be given to Derryth/Baelen, Shadowheart, Dark Urge, or Thulla

Talk to Baelen

Return to Myconid Colony & talk to Derryth/Baelen

Go back towards where you just were, but continue west & defeat Hook Horrors & Filro, loot bodies/area, talk to dead Filro

Grab Sussur Bark by climbing branches X:16 Y:-138 (Can teleport a character to Blighted Village to complete Masterwork Weapon quest, or wait until later)

Dirt mound X:-40 Y:-205

Interact with Tombstone, dig grave, take collar

Take pathway back towards Myconid Colony, looting ingredients and a couple corpses

Locate Giant Bird’s Nest (Optional) X:47 Y:-153

Teleport to Selunite Outpost Waypoint, proceed West through open window

Spectator/Dhourn interaction

Dirt Mound X:124 Y:-232

Loot & book for Gale inspiration X:84 Y:-205

Enter BOOAL area X:82 Y:-241 (This will destroy your Sussur Blooms, come to this area after Arcane Tower if you want to use them to disable turrets)

Complete BOOAL interaction

Dirt mound X:-408 Y:310

Hidden chest X:-404 Y:326

Message in a Bottle X:-395 Y:265

Dirt mound X:-414 Y:242

Chest X:-398 Y:237

Exit area

Loot area & climb mushroom wall X:68 Y:-262 loot stones (Optional)

Enter Arcane Tower area, disable 2 outside turrets

Loot chest nearby and dirt mound X:11 Y:-293

Enter Arcane Tower (this is 2nd floor), disable 2 turrets

Talk to Gale

Read Dusty Book

Chest of the Mundane X:-35 Y:-265

Move to balcony X:-37 Y:-302, use mushrooms to get down to 1st floor

Loot entire room, get mushrooms, read Threadbare Book

Move to west balcony, cast featherfall, and jump to ground level

Grab Sussur flowers, loot ingredients by water, dirt mound X:-72 Y:-276

Enter Ground Level Tower room, loot everything, put Sussur Bloom into Generator

Move to upstairs, loot room, use elevator to 3rd floor (one above the main entrance)

Exit elevator, loot entire room, go to camp and have Lae’zel read cypher

Return to room, wear dog collar and press button (Optional)

Take elevator to top floor, talk to Bernard (recite play)

Loot floor, break stool to get club, fight guards if you want or have Bernard drop his weapon (Light of Creation)

Equip Guiding Light, take elevator to basement, loot everything

Exit Arcane Tower through main entrance

Jump across gap X:37 Y:-237

Loot beach, dirt mound X:-3 Y:-237

Loot shack X:35 Y:-218

Loot corpses X:56 Y:-185

Climb netting, loot vicinity (Shortsword of First Blood on corpse)

Loot corpses up to where mushroom field was X:101 Y:-150

Proceed back down path toward village, ambush available at X:28 Y:-179

Defeat Duergar

Loot beach

Defeat Glut (or side with it)

Return to Myconid Colony, talk to Omeluum

Talk to Spawn

Loot reward room

Combine three icy/frozen pieces to create Mourning Frost staff

Long rest

Travel back to beach in Decrepit Village, use boat to travel to Grymforge

Duergar on Boat interaction

Druegar off Boat interaction, befriend them

Talk to Murmath 

Talk to Spiders, convince them to leave

Talk to Brathwen & Viss, get ring

Chest X:-609 Y:424

Talk to Magmar & Pistle (first time learning of Moonlantern as a defense against shadows within a cursed land)

Talk to Stickpit, tell him you’re helping, poison barrel, talk to Stickpit after Duergar die and tell him to go hide

Enter door next to stairs & loot room, press button, loot secret room X:-597 Y:391

Talk to Stonemason Kith, 3 check success gets you infernal alloy

Talk to Brithvar, ally with him against Nere, destroy Scrying Eye

Walk past Stonemasons, talk to Rothes, second mention of Ketheric Thorm

Loot Skeletons nearby, Shadowheart interaction, read Dark Justiciar’s Journal

Loot chest nearby, character makes remark about Shar’s faithful using crossbows like these

Loot trapped chest X:-692 Y:419

Make sure you have Animal Speaking, talk to Skarjall, ally with Rothes and kill the 3 Duergar

Have Rothes clear rubble

Climb stairs, loot vases, skeletons, Scroll of Invisibility

Carefully make your way across catwalk, avoiding pressure plate traps, pick locked gate, get loot, chest

Give Idol of Shar to Shadowheart

Climb down ladder, loot vicinity, climb back up to bridge

Grab key off of skeleton X:-649 Y:396

Climb down other ladder, make sure to gather party

Jump party onto platform, can use spells or arrows to operate levers, get to other side

Jump 1 character to middle catwalk, loot Longsword Mould, rejoin party

Climb ladder to north, loot, lore perception check, return down ladder

Open doubledoor with Iron Key
Loot vicinity X:-582 Y:396, get key and read note (KETHERIC mention)

Loot hanging skeleton for key X:-568 Y:408

Loot skeleton for Shield Mould X:-558 Y:409

Open door, kill demons, loot room, letter from KETHERIC, key on ground

Move to ledge X:-579 Y:423, jump off towards east cliff using featherfall or fly

Continue Northeast, jump across gap

Enter door or go around side, calm down Philomeen, loot entire room (KETHERIC lore) (NOTE: We’ve already visited the Smokepowder Reserves room)

Return down cliff, defeat Jelly enemies, loot this “room”

Go through double iron doors, move boulder, loot pouch

Continue down hall, press button, loot room

Exit through double door or just teleport to waypoint nearby

Walk past Brithvar & Kur, jump across gap X:-616 Y:350 (Can have someone with Featherfall jump DOWN this gap and get loot, lore journal, powerful scrolls, rejoin party)

Loot this small upper area

Return down near Brithvar & Kur, continue past and down cliff

Loot chest, fight mimics, loot area

Move to trapped Nere location, Greymon trader

Talk to Sergeant Thrinn

Blow up rubble, talk to Nere, defeat Nere (or convince him to leave by killing his mercenaries prior to freeing him, won’t be able to finish Spaw quest though)

Talk to Brithvar, free the slaves (Bro mentions the General KETHERIC)

Talk to Barcus Wroot, tell him to go to your camp

Talk to Beldron (& Lunkbug)

Let the duerger leave, or kill them for their loot

Can speak to dead Nere and hear about KETHERIC

Loot Nere and this entire area/camp

Long rest

Move to upper levels of area, get on middle catwalk, jump on platform above where you just fought Nere, shoot levers to maneveur across and reach the Adamantine Forge area, jump onto other catwalk and move forward, waypoint will unlock

Mace Mould X:-615 Y:283

Heavy Splint Mould X:-593 Y:311

Chest & book X:-572 Y:286 loot this little area

Move to other side of room, fight Animated Armours

Medium Scale Mould X:-618 Y:263

Dirt Mound X:-644 Y:261

Get Mithral X:-645 Y:253

Move to stairs X:-596 Y:271, move down to area on left and fight Imps, loot vicinity

Get Mithral X:-556 Y:278

Continue down stairs, jump onto platform, jump onto platform X:-577 Y:224

Carefully make your way to middle and ambush the elemental, OR kill the elemental from the entrance. You could also attack it from above.

Loot chest, get amulet, agree to help X:-627 Y:222 (key to chest on skeleton X:-621 Y:244)

Optional loot X:-645 Y:220

Return to platform

Put 1st mould you want to use in mould chamber

Open crucible, put 1st mithral ore in

Active lever on circle platform

Activate valve, defeat Grym

Grab loot from mould, repeat crafting process (you only have 1 more mithral ore so choose carefully!)

Return to Myconid Colony, talk to Thulla, give Nere’s head to Spaw, steal head

Return to Blighted Village, return to forge, create Sussur weapon (if you haven’t already)

Return to Zhentarim Hideout, take ladders up and go outside (Or Waukeen’s Rest waypoint)

Long Rest, Tiefling Party, talk to EVERYONE, talk to your romance interest last, go to sleep

Get Volo’s Eye if you haven’t already

Current Companions: Shadowheart, Lae’zel, Gale

Leave Waukeen’s Rest towards Southwest/Mount Pass, loot ingredients and dirt mound X:-74 Y:540

Continue SW toward bridge, talk to Ellyka, loot chest, chest on other side of bridge

Dirt mound X:-142 Y:477

Githyanki interaction, talk to Lae’zel

Loot entire area here

Call ogres and kill them for loot if you haven’t already (Intelligence headgear)

Travel to Mountain Pass

Move forward, unlock waypoint, Lae’zel interaction, loot vicinity

Goblin Camp entrance to Mountain Pass X:-93 Y:-200 (just a note, don’t need to go here)

Talk to Lady Esther, I gave her the Owlbear egg X:-43 Y:-128

Move down the path X:-47 Y:-76, take the railcar or traverse the cliffs, I activate the railcar but will take the cliff route

Chest X:-73 Y:-82

Continue down path, make sure you have Animal Speaking active, be careful of traps

Talk to Blue Jay, tell him you’ll kill the eagles or don’t, this is inconsequential and just RP with low-value loot

Take the key from the Blue Jay’s nest

Dirt mound X:-5 Y:-29

Loot X:-18 Y:21

Continue down path towards Creche, you can enter via climbing on ledge next to waypoint, but I will go through the Kobold room

Jump through window X:63 Y:31, kill Kobolds, loot entire room, make sure to get Ceremonial Mace

Exit through hole in north wall, jump up cliffs and onto second floor

Break down barricade, enter door, kill Gremishkas, loot entire room

Go through locked door on West wall, jump up rubble, jump to roof

Steal Ceremonial Warhammer from Eagle’s nest via hiding or killing them

Jump over to X:-93 Y:48 area

Jump over to platform, loot X:100 Y:17

Jump over to platform, loot X:119 Y:36

Return to eagle nest, climb down vines next to it

Open door, break nearby crumbling wall, grab Ceremonial Battleaxe, loot room

Move to ceremonial room X:74 Y:71

Put Axe on Southwest pedestal 

Put Mace on Southeast pedestal

Put Warhammer on Northeast pedestal

Grab Dawnmaster’s Crest from pouch, read note

Return to broken crumbling wall, continue down stairs, ump to southeast area

Jump down cliffs, loot chest X:78 Y:-8, return to stairs, loot room

Continue into main big room, loot entire area, dirt mound X:52 Y:63

Read Holy Blood of Lathander plaque in center of room

Move downstairs and enter basement/Creche

Talk to Gish Far’aag, I intimidated her

Move through double doors, talk to Youth Tra’an & Qun’irel

Portrait of Vlaakith interaction X:1329 Y:-795

Go down hall left of portrait, enter infirmary

Talk to kids, deal with chest (Optional) (I ended up stealing the chest, and letting the cat go free later in the Wilderness by fleeing after freeing it, just RP)

Enter next room, talk to Ghustil Stornugoss, use the Zaithisk (must pass 3 increasingly more difficult checks (DC 12 Intelligence, DC 15 Wisdom, and 1 of 4 depending on class DC 18 - Wisdom, Constitution, Charisma, or Intelligence, use your favorite character, buff them prior, completing this unlocks Awakened permanent buff which allows you to use Illithid powers as a bonus action, DC 30 Arcana check for your character to get the Awakened buff if you let Lae’zel try it first but convince her to get out of it) (I let Lae’zel try, then I “Draw on the Zaith’isk’s power, take it as your own” at third stage to gain buff for my character (using it for Gale is pretty good too or whoever is your mage/high intelligence, i then deceived Ghustil into believing it worked)

Talk to Lae’zel

Kill Ghustil, loot room (Can wait until we begin fighting the rest of Creche or kill her in secret now)

Return to hallway, go down hall right of portrait, enter door to Hatchery

Talk to Vu’un

Talk to Varsh Ko’Kuu

Get Githyanki Egg

Talk to Lae’zel, I put egg in her inventory (or just have her be the one to go pick it up)

Kill this room and loot it or wait until later

Leveling up to 7 idk if I’ve written all these down or not

Move to center training room X:1358 Y:-783

Talk to Sa’varsh Kethk

Talk to Youth Varrl, get Orpheus Pt. 2 slate by passing persuasion check

Have Lae’zel read the slate

Leave room, move to East hall, unlock Waypoint

Go through door on right, trader

Leave room, go down hall, Githyanki interaction

Talk to Kith’rak Therezynn, show her the artifact or kill her (you won’t lose artifact by showing her)

Continue through door she unlocks, loot hall, enter chambers

Inquisitor/Vlaakith/Lae’zel interaction

Enter prism

Jump across, loot area, chest X:1734 Y:327

Enter doorway, talk to Dream Visitor

Talk to Lae’zel

Return to chambers, defeat Inquisitor and retinue, talk to Lae’zel, loot room (ALOT of gear)

Enter west room, loot middle chest for Strange Chunk of Amber, turn statue on right wall to face East, throw grease on left statue and rotate that one to face west, enter secret door

Shoot crystals, carefully pass traps, loot Blood of Lathander using Dawnmaster’s Crest, return to Creche

Purge the Creche, loot all rooms and corpses

Teleport to Trielta Crags

Return to Blue Jay, tell it eagles are dead, it gives you location of loot X:-5 Y:-29 (Optional)

Return to waypoint, travel Northwest path

Kill group of Undead, loot area, talking to dead Zealot mentions KETHERIC

Continue down path, dirt mound X:-118 Y:-133, talk to Elminster, go to camp

Long Rest, talk to everybody as usual (activating Act 2 will long rest as well if you don’t want to long rest yet)

ACT 2

IF GOING THROUGH MOUNTAIN PASS: (I know we’re set up to go through this way, but there are several missable interactions both ways, and “good” path interactions are going through Grymforge, basically meaning you run into Harper’s first instead of hanging out with the cultists)

Current Companions: Shadowheart, Karlach, Astarion (at this point, I used script command to extend party limit, I have everybody with me actually, and will not be referencing my party any longer. I will of course mention companion interactions)

Continue down path, enter Shadow-Cursed Lands (Note: This is typically the best route if you’re evil, though I’ve described the steps taken up until the Harper ambush when taking this route. I will be heading back to Grymforge and taking the elevator, entering Act 2 that way, please see below)

Voss interaction, talk to Lae’zel & companions, go to sleep, leave camp

Cutscene, talk to goblin

Continue down path, talk to Shadowheart when prompted

Take right path at fork, chest X:127 Y:-1, dead tiefling nearby

Cross branch to chest X:114 Y:-39

Loot backpack for note X:102 Y:-21

Continue down, talk to goblins/bugbears (Oathbreaker of Vengeance dialogue option!)

Talk to hyena, persuade it to leave (it goes and kills the goblin you talked to at the entrance and leaves!)

Walk past everybody, loot skeleton X:118 Y:-52

Talk to Kansif, pluck a tune

Talk to Kar’niss, follow until Harper interaction, defeat Kar’niss & retinue

IF GOING THROUGH GRYMFORGE: 

Teleport to Grymforge waypoint

It should take you to camp, Voss interaction, talk to Lae’zel & companions, go to sleep, leave camp

Enter elevator

Walk up stairs to the right, grab key, return down stairs, loot chest

Talk to Elminster if you didn’t in the Mountain Pass

Elminster camp interaction, talk to Gale, companions, talk to Halsin

Continue through small area, loot hallway, exit into Shadow-Cursed Lands

Continue down path, talk to Shadowheart when prompted

Loot area just on the left, read journal X:133 Y:169 

Dirt mound X:136 Y:182

Continue down path, loot shadowroot sac & lore from dead boar X:97 Y:155

Loot skeleton X:75 Y:152

Harper interaction

Loot vicinity after fight, loot Yonas for his Harper Blade, night orchid X:56 Y:178

Take path with chest X:72 Y:142

Grave investigation, secret burrow with ring X:107 Y:130

Continue up path, talk to He Who Was, accept quest

Cross branch, loot chest X:106 Y:85 jump across gap, loot chest X:134 Y:67

Jump back across gap, continue west

Burlap sack with key X:78 Y:83 (for previous chest?)

Fight with Shadow plants, loot vicinity

Continue across branch, loot small area X:39 Y:135

Continue down path, loot body, fight Shadow Ravens, loot vicinity

Cross bridge nearby, Jaheira interaction

Talk to Karlach

Talk to Quartermaster Talli

Talk to Harper Essius

Talk to Dammon

Talk to Karlach, companions

Talk to Strange Ox

Loot area across rock bridge East, dirt mound X:24 Y:168, enter house, get chests, climb roots (Shadow Curse NOT down roots)

Kill Meenlocks, loot corpses & area, read Halfred’s Note, take key

Loot room behind closed door, then loot room behind locked door

Break crumbling wall, loot next area (can also break crumbling wall in first area if you cant pick the jail cell lock)

Dirt mound X:25 Y:-727

Exit door, head south, talk to Harper Meygan, give her sword, loot chest nearby

Dirt mound X:-63 Y:171

Talk to Bex X:-34 Y:185

Loot chest 2nd floor of Dammon’s forge shack thing X:-21 Y:175

Enter Last Light Inn

Talk to Mattis, get key from him2

Talk to Jaheira (KETHERIC)

Read “On The Greater Healing Potion”

Talk to Raphael/Mol (Make sure you have Astarion & Wyll in party) (Gale helps with lanceboard match)

Talk to Wyll

Talk to Barcus

Talk to His Majesty

Talk to Cerys

Talk to Mol

Talk to Karlach

Talk to Rolan

Talk to Ide

Read note in pouch behind bar

Loot chest nearby

Loot chest in room with Mirkon, loose plank (Perception check) next to bed for ring and note

Open door to next room, Florrick interaction

Talk to Karlach

Talk to Art Cullagh/Fist J’ehlar

Talk to Manip Vidor

Loot room

Go to camp (don’t long rest), talk to Halsin

Return to Inn, talk to Halsin

Head upstairs, loot Isobel’s room, talk to Isobel

Marcus/Ghouls fight

Isobel/Jaheira interaction

Talk to Marcus corpse

Talk to Isobel

Talk to Ide, Umi, Mattis

Talk to Jaheira

Talk to Harpers on bridge leaving Last Light Inn

Follow them to Kar’niss interaction (I convince him to give me the lantern and walk into darkness)

Pick up Moonlantern (I free Pixie)

Loot chest X:-1 Y:-41

Loot house you set up ambush in (chest, key on roof)

Exit house, loot dead Duergar, dirt mound X:17 Y:15

Discover waypoint nearby east (DONT GO TO HOUSE)

Pouch, Night Orchid X:38 Y:36

Go back the way you came, loot/investigate bodies X:-8 Y:56

Move toward X:23 Y:84, then up the path East to fight Shadow plants X:41 Y:64, loot vicinity and up ladder

Head back down towards group of dead bodies, proceed to X:-47 Y:43, talk to corpse and extinguish magic torches, kill dogs, loot vicinity

Proceed to Potter’s house, defeat Meazels, loot vicinity X:-43 Y:8

Move south, loot room X:36 Y:15

Go back the way you came, go to other side of house you set up ambush in, proceed down path X:22 Y:-19

Chest X:33 Y:-6

Dirt mound X:41 Y:2

Continue path, loot chest up ladder X:81 Y:-74

Go down nearby roots, loot sack for note where corpses are

Fight the Shadow plants, loot vicinity, chest, dirt mound X:93 Y:-100

Return to path, loot skeleton X:118 Y:-53

Proceed up branch going North, loot area X:102 Y:-21

Move up branch, loot area & chest X:118 Y:-4

Chest X:113 Y:-37

Move to X:45 Y:-38, jump the gap south, loot this broken area, chest X:29 Y:-72

Return to standard ground X:5 Y:-34

Cross branch, loot area, skeleton has writing X:-27 Y:-40

Dirt mound X:-4 Y:-58

Chest X:-42 Y:-53

Loot dead githyanki X:-54 Y:-78

Loot Inquisitor Verzen Wranlock X:-35 Y:-87

Dirt mound X:-31 Y:-96

Save and talk to Rolan X:-52 Y:-113

Chest X:-35 Y:-112

Chests X:-56 Y:-117

Long Rest, talk to everybody as usual, I got Mizora interaction here, talk to Wyll, Karlach, talk to Shadowheart especially if romancing, talk to Astarion, Dream Visitor should visit if this is your 1st or 2nd time Long Resting in Act 2

  • Canonically at this point we would go straight to Moonrise (Maybe?), but I will go to Tollhouse first -

Chest X:-73 Y:-100

Chest & skeleton with note X:-79 Y:-133

Enter Heavy Oak Doors leading under Tollhouse

Loot chest, press button

Read book, loot vicinity

Go down roots, loot room for chest and ingredients

Exit basement

Head upstairs, up root, down nearby root into 2nd floor Tollhouse

Gerringothe interaction

Loot Tollhouse:

2nd floor - Chest X:-84 Y:-90

2nd floor - 2 chests X:-86 Y:-76

2nd floor - Chest, note, safe X:-84 Y:-64

2nd floor - Keys in desks X:-120 Y:-57

2nd floor - Safe X:-114 Y:-84

2nd floor - Loot room X:-124 Y:-92, break planks, jump into room

1st floor - Loot room, Jump back through hole, or press button to exit 

1st floor - Across 1st floor and outside, dog collar & cat collar X:-112 Y:-48

1st floor - Inspector’s Memo X:-105 Y:-55, searching crates your character will mention Thay

Move to roof, break boards X:-126 Y:-77, loot room, leave Tollhouse

Avoid Kar’niss fight for now (unless you really want to), head towards Moonrise Towers

Unlock waypoint, cross bridge

Guard interaction

Enter Moonrise Towers

Talk to Lann Tarv, bring Karlach (Unlock more stock after Z’rell interaction)

Read Sulphurous Note as Karlach for RP

Talk to Karlach

Talk to Acolyte Belub, I told him to get rid of them (They’re too far gone, they must be purged..)

Talk to Roah Moonglow

KETHERIC INTERACTION

Talk to companions

Talk to Z’rell, pass Insight & Persuasion checks, get access to more stock from Lann Tarv

Talk to Lann Tarv

Talk to Mig

Go to kitchen, investigate mucus, go back out door and climb nearby ladder, follow rafters to above kitchen & mucus, investigate crack in wall, return to Mig

Walk past kitchen, talk to Linsella, have Barnabus kill her and befriend it

Go next door, talk to Araj, make sure to bring Astarion, get potion for permanent +2 STR

Talk to Steelclaw outside

Take stairs behind throne to go to 2nd floor (actually labeled First Floor)

(Talk to Z’rell if she wasn’t downstairs)

Talk to Radiia

Loot room (notes) X:-132 Y:-193

Chest on balcony X:-115 Y:-193, talk to Acolyte

Enter Balthazar’s room, loot & read EVERYTHING, this is a very important room, Clasped Book talks about the Dark Urge

Place heart (or Nere’s head) on Altar, interact with Bookshelf Labeled with ‘Musty Tomes’

Gale gets inspiration for doing this without messing up which, aside from the orb ordeal, suggests he is no stranger to meddling with “dark magic”, as we may seen in just a moment

Loot secret room, have Gale create Shadow Lantern if you want, Shadowheart entices him, talk to Gale

Pull lever, read book on balcony (KETHERIC offering himself to SHAR)

Enter hall that is restricted, ssssscross over into next rooms (May have to sneak, there’s probably easier ways to enter)

From balcony, jump onto platforms on outside wall and keep jumping up, there is a Winged Horror with a foot fetish up here

Winged Horrors interaction

Chest by going down roots X:-149 Y:-227, move back up roots and to center of walkway

Jump/Fly to balcony, loot chest X:-195 Y:-187

Loot Isobel’s room, kill Mimic

Enter Ketheric’s room, talk to Squire

Attracting Drow Exiles in Wooden Desk describes Ketheric planning to ambush and tadpole Minthara & other Drow

Missive from Gortash is talking about the Dark Urge being missing from the crash

Before making way back downstairs, sneak into door leading to Ketheric for an interaction (Only do this if you can load saves as you will most likely die)

Make way downstairs, enter prison

Minthara interaction in room to the left

Make way to cells, just persuade guards

Talk to Lia

Talk to Wulbren

Bust the Gnomes & Tieflings out this place (Can get Wulbren’s Hammer from Warden’s office or just use one you already have) (Make sure you’ve bought everything from traders, just in case. Note that if you engage combat, the rest of Moonrise will NOT become hostile as long as you kill every guard down here), take the boat to Last Light Inn

Rescuing Prisoners without Combat: Jump up the cliff wall to lead behind the cells, dirt mound X:517 Y:-610 (Cragged Rock nearby leads to Oubliette, we will go there later), dirt mound X: set up two party members to destroy the brittle chains on the boat, one party member with blunt or force damage to destroy Tiefling wall, another party member with blunt or force damage AND Darkness spell to destroy Gnome wall & cast Darkness into cell when escape begins. ??. Profit.

Arriving at Last Light Inn interaction

Talk to Minthara

After everyone has been checked for tadpoles, talk to everyone:

Talk to Danis & Bex

Talk to Rolan, Lia, & Cal

Talk to Lakrissa (Optional)

Talk to Barcus

Talk to Gnomes

Talk to Jaheira

Talk to Isobel

Long Rest, talk to Minthara, everybody. I got Sceleritas Fel interaction here

Travel to Moonrise Towers waypoint

Move under bridge, dirt mound X:-159 Y:-114

Make way toward docks following path and jumping a gap

Talk to Acolye Marls

Investigate Zhentarim Shipping Crate, pick it up to gain 2 tadpoles

Loot this general area and down the south walkway, chest by stairs X:-94 Y:-192

Enter door to prison

Loot middle building, assassinate the Warden if here

Return to Cragged Rock (or jump down Red Hole), you are in the Oubliette (I will enter from hole)

Entering from hole, loot viscera for Harp-Shaped Pin

Loot Zealot Krizt

Destroy membrane, speak with dead Goblin

Make way up cliffs, dirt mound X:665 Y:-115

Fight Hook Horrors

Climb Cragged Rock to leave, exit Prison

Go back the way you came, exiting to docks, jumping gap, and traversing under bridge

Enter Waning Moon, chests on both sides of entrance

Thisobald Thorm interaction

Loot entire building, loose planks for Madeline’s Ledger, Ban List on 2nd floor mentions Astarion being here long ago

Go through door behind bar, loot area, Research Notes, dirt mound X:-238 Y:-86

Exit Waning Moon into North alley, dirt mound X:-183 Y:-52, key on ground

Head upstairs next to key, cross the street, up more stairs into House of Healing, avoiding any surrounding areas/interactions

Talk to Sister Sinda

Loot this room, skeleton with ring and diary behind Sister Sinda

Cross entrance hall, loot room

Loot foyer/just outside of this room

Enter East room

Talk to Sister Lidwin

Discover Tiefling corpses (Arabella’s parents), talk to them

Loot room, return to foyer, climb ladder

Potion of Invisibility X:-201 Y:-6

Skeletons so sad, poetry X:-205 Y:3

Jump across to elevator/platform, go through door

Loot room, loot roof, check everything

Go down roots or elevator

Carefully enter room behind boss (through double oak doors) without triggering interaction and read book Surgery and Physiology: A Sharran’s Primer

Malus Thorm interaction

Loot rest of this building

(In case you’re afraid of missing out, you can send Astarion to talk to Raphael out front of Gauntlet, otherwise we will just come across him naturally later)

Fight Kar’niss & group (If not fought already, make sure to fight them before Oliver teleports to Town), the Price of Pride note on skeleton

Return to Last Light Inn

Talk to Halsin

Halsin/Undead interaction/fight

Loot area, dirt mound X:-57 Y:201, secret loot from Marcus X:-3 Y:215

Talk to Halsin at camp

Halsin joins the party, still using full party mode (not mod, script)

Talk to Halsin again

Travel to He Who Was, complete interaction, loot vicinity

Fast travel to Shadowed Battlefield

Head up branch and into house, talk to Oliver, play game first

After completing game (& obtaining loot (Ring of Shadows)), talk to Oliver again about reuniting with Thaniel

Loot area, go through portal

Complete battle, reason with Oliver

Go to camp, talk to Thaniel (He may bug out and not appear, long resting a couple times fixes this for some people. Quest will still complete it he never shows up in camp, but he should at some point before we defeat Ketheric. Talk to him if you see him. You may see him at Moonrise after Ketheric is dead)

Long Rest here if you need to

Leave camp, move north, Arabella interaction X:-153 Y:15, don’t tell her about her parents yet, say you’ll help her and send her to camp

  • Now we just have to clear the rest of the town before entering the Gauntlet, order of events here doesn’t matter too much. This was my route (technically, Mason’s Guild can be investigated before heading to Moonrise, considering you find a note about an entrance into Moonrise) - 

Enter Mason’s Guild area, Korilla can be briefly interacted with outfront X:-111 Y:-19

Chest on roof X:-114 Y:-1

Loot entire outside of Mason’s Guild, will find Infernal Iron

Inside, inspect Odd Looking Bones & Plaque1, loot building, enter basement

Use Keyhole Herald X:124 Y:-689, carefully loot trapped chest

Enter door, win battle, loot room, button on east wall to secret room, exit basement

Move to graveyard, loot area, skeleton X:-148 Y:-42, tomb X:-164 Y:48, corpse rose X:-141 Y:56, tombs X:-156 Y:72

Go back through House of Healing and out the front door, walk down street west

Defeat Githyanki X:-24 Y:-33, loot area, talk to Lae’zel

Investigate the road to Baldur’s Gate, unlock waypoint (DO NOT attempt to travel, you will get teleported back to the oubliette)

Dirt mound X:-249 Y:-5

Undead battle just north X:-243 Y:9

Dirt mound X:-265 Y:15

Dirt mound X:-256 Y:26

Watcher’s Shield, Assassin’s Shortsword, note on skeletons X:-251 Y:38

Enter Morgue nearby

Button on south wall, loot area

Go through double doors, defeat Undead, loot area

Enter left(South) door, loot room

Enter lab (West), loot room (Eversight Ring very important for Darkness builds), pull lever

Enter final door (North)

Descend pit, kill & loot Hollow Armour, ascend other side of pit, jump across gap to loot chest, exit

Enter fishing shack, defeat Murlocks, loot area

Ascend cliffs, unlock waypoint, talk to Raphael (Make sure to have Astarion, loot area, dirt mound X:-170 Y:99

Talk to Astarion

Long Rest, DO NOT tell Arabella her parents are dead yet

2

Enter the Grand Mausoleum

Loot center, west, & east rooms, KETHERIC DIARY, dirt mound X:-261 Y:-865

Move to North room, activate paintings in order: Moonrise Towers, Grief, General

Dirt mound X:-27 Y:-818

Use traversal gem

Once down here, I usually have Shadowheart lead the party until we exit back to Reithwin

Talk to Shadowheart

Talk to companions (they comment on the temple)

Go up west stairs, loot skeleton

Move down hall, enter room

There are two small halls with small rooms on both ends, pull the levers and extinguish the lights that come down, loot rooms, carefully avoiding traps, walk through glyphed area to reach the orb and unlock the North door

Loot East & West Sarcophagus, go through North door, talk to Undead

Complete Battle, loot vicinity, chest

Interact with Altar as Shadowheart

Move down west hal//stairs, unlock waypoint, talk to Rats

Continue west until Undead interaction / Dark Justiciar ambush

Balthazar interaction (You can choose to kill him here, but I will not, I will fight him in Nightsong arena)

Loot this area (Can loot after he leaves/dies)

Leave room, head south into kitchen area, loot area

Pray at altar as Shadowheart

Open door south into mushroom cave and defeat Cloaker, loot area

Return to area outside Balthazar’s office, open North door (can use Knock if you can’t lockpick it)

Return to waypoint landing, move down stairs heading North

Go in door on left, complete Soft-Step Trial, loot

Move to next door, complete Self-Same Trial, loot Killer’s Sweetheart

Move down stairs, talk to rats

Complete Faith-Leap Trial

(You can complete the Silent Library now, but if you put an umbral gem in the first pedestal, Shadowheart will give Dialogue about needing to go to a library for the Spear, so I will do that. Canonically, I think the best way to do this whole area is to do the Yurgir area first, put umbral gem into pedestal, then meet Balthazar, then do the trials, do the library, proceed, idk seems like a good flow, or just ignore this)

Go up elevator, make sure to pick up handle and repair lever at top

Make way to East area

Follow Displacer Beast, talk to Yurgir (Bring Karlach & Astarion) (For my playthrough, I convince him to let me help, then I talk to Merregon Hoarder & Nessa, get Nessa to help me kill him, then kill Lyrthindor. This is to attiain Astarion scars lore)

If convincing him to kill himself (EASIEST):

Talk to Astarion (Raphael will appear at camp)

Loot area

Speak with Dead on Yurgir’s Throne for lore

Descend rubble X:-689 Y:-734 to lower level

Enter and loot room X:-681 Y:-754, note says the relic is singing!

Leave room, platform to area X:-679 Y:-717

Enter & loot room X:-646 Y:-723

Cross gap returning where you came from, descend Cragged Rock X:-700 Y:-734, descend another Cragged Rock to bottom of area at statue’s feet

Interact with ritual circle and book, talk to Rat

Defeat rats/Lyrthindor

If convincing him to let you help him:

Talk to Astarion

Talk to Hoarding Merregon, detect thoughts, get potions

Talk to Nessa (Displacer Beast)

Investigate Spider Meat

Talk to Nessa again (You can convince her to help you fight Yurgir (This is what I did), or just inform her of the truth)

Descend rubble X:-689 Y:-734 to lower level

Enter and loot room X:-681 Y:-754, note says the relic is singing!

Leave room, platform to area X:-679 Y:-717

Enter & loot room X:-646 Y:-723

Cross gap returning where you came from, descend Cragged Rock X:-700 Y:-734, descend another Cragged Rock to bottom of area at statue’s feet

Interact with ritual circle and book, talk to Rat

Defeat rats/Lyrthindor

Return to Yurgir, Raphael interaction

Speak with Dead on Yurgir’s Throne for lore

Loot area

After Yurgir & Lyrhtindor are done: 

Return to pedestal, place first umbral gem, Shadowheart dialogue

Go to Silent Library, complete battle and loot everything

Return to pedestal, use disc, place Umbral Gems on 2nd pedestal

Approach “portal”, unlock waypoint

Long Rest, Raphael & Astarion interaction, talk to Shadowheart

Return from Long Rest, enter Shadowfell, Shadowheart praying interaction

Descend Shadowfell

Nightsong interaction (Minthara eggs her on)

Defeat Balthazar, loot

Nightsong interaction

Leave Shadowfell, send a companion back inside the Gauntlet to loot Balthazar’s office

Talk to Shadowheart

Travel to center monument in town

Read plaques, descend, loot, Read plaques with Shadowheart for RP and BUFFS, loot secret room, taking the Dagger starts a hectic fight though (not worth it unless collecting)

Travel to Moonrise Towers

Assault on Moonrise Towers

Talk to Jaheira

Talk to Z’rell (Bring Minthara)

Battle on the Ground Floor

Move to Prison

Battle in the Prison

Return to Throne Room

Talk to Jaheira

Move to rooftop

Ketheric Thorm Interaction / Battle

Talk to Jaheira

Descend into Mind Flayer Colony

Move down hallway, go left at the fork

Go left again into Tadpoling Center X:687 Y:-11

Interact with Neural Apparatus, open the pods

Kill the Mindflayers, save Zevlor & friends

Talk to Zevlor, talk to others, loot room

Enter next room, Mizora interaction (Bring Wyll)

Talk to Wyll

Interact with Brine Pools for a tadpole

Continue down east hall into barracks

Kressa / Dark Urge interaction

Complete battle, loot area

Exit South, continue hall, take a right at the intersection, continue down hall, take the first left to head south towards Oubliette

Enter Morgue & talk to Chop X:665 Y:-65

Kill Chop, talk to Us, loot room

Move down East Hallway, enter Lab

Complete Battle, loot room

Move to Southeast room, complete Brain map puzzle, loot rewards

Interact with Desecrated 

Move to Mind-Archive Interface X:693 Y:-115

Insert Waking Mind into Interface, talk to head, get buff

Pick up Mol’s eyepatch, loot room

Leave area, head to room X:743 Y:-22

Use Restoration thing, descend platform, go through door

Absolute interaction

Ketheric interaction

Defeat Ketheric

Loot room

Use portal

Talk to companions, Karlach, Wyll, Gale, Astarion, Shadowheart, Minthara, Halsin (This is where it’s (not so subtley) implied that Halsin’s whole purpose for staying in the party instead of being an Arch Druid is literally to bang you LOL, he has no direct involvement in Act 3 smh), talk to NPCs, Withers, Art Callough, Dame Aylin, Barcus, Wulbren

Hidden chest i missed earlier X:-184 Y:-202

Walk out front of Moonrise, Dream Visitor dialogue

Long Rest

Talk to Dame Aylin & Isobel

Talk to Minthara

Talk to Thaniel (Optional)

Karlach might want to talk about Gortash here

Go to sleep, Sceleritas Fel interaction, kill or save your companion (I saved Shadowheart of course)

Wake up, talk to Shadowheart, talk to Companions for a mention of the Dark Urge

Talk to Astarion about Cazador’s ritual (if possible)

Teleport to Road to Baldur’s Gate Waypoint

Enter Road to Baldur’s Gate, it will take you to another long rest

Talk to Dame Aylin 

Talk to Shadowheart

Talk to Arabella

Get Volo’s Eye if you haven’t already (before traveling to Baldur’s Gate), can get on any character that doesn’t already have the One-Eyed or Hag-Eyed Tag

Go to sleep

Talk to Shadowheart, talk to companions and they will mention Shadowheart

Talk to Arabella, receive Arabella’s Shadow Entangle & Shadow Blade Ring

I finally leveled everyone to 10 here

Leave camp, Shadow Curse is lifted, Gortash and Orin cutscene

ACT 3

Arrive in next camp, talk to Astarion, go to sleep

Githyanki interaction, make your way into portal, then make your way to skull, make sure to have Lae’zel

Emperor interaction, help it defeat Gith

Emperor dialogue, obtain Astral-Touched Tadpole, leave through portal

Talk to Lae’zel, talk to companions, go to sleep

Talk to Shadowheart, talk to companions, leave camp

You’ll now be in Rivington, finally officially in Act 3

Talk to companions

Dirt Mound X:-41 Y:-98

Continue down path, talk to Yenna

Talk to Minthara (when marker appears)

Talk to Arfur / Interaction, outcome doesn’t really matter, if you let refugees stay, he will go to Sharess Caress (might go here anyway)

*(Can make a unique interaction by pickpocketing gold from Arfur before initial dialogue, and using Detect Thoughs on him. Choose “Mind if I take a look?” and he will fail to pay the Guild to attack you)

“The Guild” people will try to talk to you if they haven’t left already, possible fight

Loot Arfur’s Mansion, talk to Ben Golewits if you let them stay, Arfur’s Private Musings, Toymaker’s Basement Key in Row of Books in same room as Musings, letter to Mamzell

Enter Hatch to basement

Be careful of traps, loot basement, Heavy Chest contains Blackmail, initiates Toy quest (you can talk to Arfur if he’s still around, but I will talk to him later since I caused him to leave the Mansion), leave Mansion

Talk to Fist Osmund, loot area X:10 Y:-142 (Optional)

Travel to Shack X:40 Y:-147, dirt mound X:33 Y:-137, talk to Strange Ox, agree to put it in your pocket, pick up Strange Apple, dirt mound inside

Move towards Requisitioned Barn down path

Talk to Saer Grotpoll, Ricks Garven, Mandii Harvestmoon (Optional)

Ferg Drogher will want to talk to Shadowheart X:45 Y:-97 (He can be convinced to sell special stock like Nymph Cloak if Shadowheart embraced Shar or she is not in the party, if she actually embraced Shar, no check is needed; I recommend talking to him without Shadowheart first to get special stock, then bringing her here; you can also bypass this check by using Speak with Dead on the Refugee Corpse on the cliffs of northeastern Rivington and learning about the Gemless Ring X:46 Y:66, can buy Ringless Gem from him to combine with Gemless Ring)

After getting his Special Stock, talk to him with Shadowheart in party

Proceed to Requisitioned Barn, talk to Manip Nestor, Persuade him something dangerous is in the barn

Talk to Mattis nearby, sells gear

Enter & loot Barn, talk to Pig, pass Investigation check near Crate & Donation Chest to uncover explosives, Manip Nestor dialogue, disarm crate & loot Teddy Bears, can secretly loot Donations Chest for wares & gold

Exit Barn, talk to Fortuno Dibbs & Biscotti (Optional)

Talk to Nayzeem (Optional)

Talk to Brights & Gronch (Optional)

Talk to Zorru & Tieflings (Optional)

Talk to Toadbreath & loot his chest (Optional)

Talk to Fist Rowan (Optional) (He may turn into Orin here, he did on my playthrough)

Head to destroyed cart X:94 Y:-50, talk to loiterers (Optional)

Talk to Bogdan & Sloncha (Optional)

Enter Gur Camp, bring Astarion X:101 Y:-17, dialogue, I convinced Astarion to help them get revenge, can loot chest inside for RP “practice swords”

Leave Gur Camp, dirt mound X:48 Y:-14, head to Windmill X:-46 Y:-34, investigate haystack, loot windmill, kill or help Mindflayer, if helped, it can later be found in Amburst’s Home. You will get its rewards for either option (Ring of Truthfulness, One point for Illithid Powers granted if Feeding Mindflayer or by eating Mind Flayer Brain

Leave Windmill, enter & loot house X:21 Y:-57 (Optional)

Talk to Gyldro Angleiron X:-1 Y:-44, possible Orin shapeshift

Talk to real Gyldro, enter building he came out of, loot & read (Optional), hatch is blocked

Long rest, read Letter from Arabella, talk to Yenna, talk to Jaheira, Wyll, Withers, & companions for mention of Orin, go to sleep, Dark Urge interaction, Jaheira interaction, talk to Yenna, talk to Oathbreaker Knight & companions about being Bhaalspawn, leave camp, talk to Halsin

Head to Circus X:-22 Y:-75, talk to Klaus, enter Circus

Can buy clown face paint, disguise kits, and dyes from Zara the Mummy

Talk to Akabi, win the jackpot by first pickpocketing his Djinni Ring or using a Bard, you will be teleported to the Jungle (Only a single party member gets teleported here, so use someone strong in solo combat or good at stealth)

Once in the Jungle, make your way towards a backpack located at X:-1566 Y:-1522, destroy creatures and loot backpack for Band of the Mystic Scoundrel, loot area, make your way to Portal and loot chest nearby for Nyrulna weapon, go through portal

Reconnect with party, talk to Akabi

Talk to Zethino & take test with romance partner(possible Orin, make sure you discovered Orin shapeshifters twice to enable encounter with real Zethino)

Talk to Stoney & Boney

Talk to Popper (Sells Dark Displacement Gloves)

Talk to Lucretious

Talk to Shadow-Whiskers (Halsin makes a remark at some point), can break lock to trap her or free her and she will leave

Talk to Crimson, feed food

Attend Dribbles show, fight, loot body

Talk to Lucretious, agree to look for Dribbles

Talking to Circus people they will mention Dribbles death

Steal Clown’s Severed Hand near Popper

Return to main street and proceed to Angleiron’s Smithy X:3 Y:-31, buy gear, if you return to where the blacksmith was you can find letter from Orin

Long Rest, possible Vlaakith interaction, talk to Lae’zel, Karlach, Shadowheart, Minthara, you can choose to romance Minthara here, talk to companions, go to sleep, Shadowheart interaction, wake up and talk to Shadowheart

Exit store and proceed to Open Hand Temple entrance X:-20 Y:-4. Spirit Amulet will talk and quest will update

Talk to Bramble

Talk to Clements & Bill

Talk to Yannis & Valeria, agree to help, ask about location of Shirra Clarwen

Enter Kitche, talk to Donnick

Before going into hatch, go to next room (Infirmary) and talk to Rose

Speak with Dead on Lorgan, take key off body

Head outside, enter & loot Sleeping Quarters, Investigation check on Lorgan’s chest for book that progresses quest, Gloves in southernmost chest

Head out back, dig dirt mound, take Brilgor’s corpse out of coffin & Speak with Dead

Go back and into hatch

Proceed through cellar, read plaque & open sarcophagus X:-12 Y:-1009, complete Sentient Amulet quest (I bear curse and cure it, gains Tasha’s Hideous Laughter once per long rest)

Loot south room

Return to central room, press Heraldic signs on northeast and southeast walls to reveal buttons, push buttons to reveal passageway to cave

Complete Fight, loot cave, Clown’s Severed Torso amidst corpses with note, Stillmaker weapon in hole x:68 Y:-1018, loot Zomm for key, can use speak with dead and ask about Lorgan, leave cave where you came from (don’t leave through cave mouth)

Dirt mound outside side door X:-45 Y:14

Leave Temple through front door

Enter Sword Coast Couriers across the street, npc’s may mention death of Stelmane

Talk to Danzo, offer to search for letters

Go to back room, talk to pigeons

Go to Open Hand Temple rooftop using vines X:-50 Y:11

Talk to kitty, bring Gale, tell her to stop eating pigeons, Ring of Blink obtained

Loot & read letters

Return to Danzo, can bribe for more money

Can steal the Urgent report on Duke Ravenguard behind Danzo for later

Just outside, talk to Angry Mar’hyah, can summon Scratch and make her release the dogs she abuses

Talk to Lens the Journalist, possible Orin imposter X:12 Y:19

(You can talk to Manip Falcao here, but I skipped this, he will want you to kill Gnomes)

Go down Well, explore and loot area, shoot winch, opens exit (optional)

Enter cave X:31 Y:27

Proceed through, talk to Wulbren (can reject plan for inspiration for Folk Hero, then talk again to accept)

Talk to Barcus

Bumpnagel sells gear

Leave cave

Dirt mound X:47 Y:84

Dirt mound X:65 Y:90

Long Rest, possible Emperor interaction, talk to companions if necessary

Proceed west along beach

Dirt mound on cliff X:-55 Y:64

Chest X:-80 Y:55

Chest X:-90 Y:79

Chest X:-94 Y:111

Continue west, be careful of traps

Talk to Dying Stone Lord Thug, possible Orin

Continue West, be careful of traps

NPC interaction, complete fight, loot area, loot nearby ship (If Minsc is in party, he will have dialogue)

Enter passageway X:-23 Y:84

Loot area, trapped chest contains Bonespike Boots

Proceed to & get through checkpoint X:2 Y:35  (Karlach can get through)

After passing checkpoint, talk to Wyll, make sure to bring Jaheira

Climb nearby ladder, loot checkpoint palisade (Optional)

Talk to Manip Falcao (Optional (I didn’t help him)

Enter Fraygo’s Flophouse at street level, bring Astarion

Talk to Adventerurs and Traveller Griska

Go upstairs, talk to Dalyria, and Pale Petras (BRING ASTARION)

Go up ladder, interact with red wardrobe X:-17 Y:81

Successful Perception Check to interact with blood on floor, Interaction

Loot body for key, can Speak with Dead

Read Bloodstained Parchment, loot room

Long Rest, possible Halsin romance, talk to companions (Optional)

Go to Sharress Carress across the street, talk to Mamzell Amira, tell her you found Ffion’s corpse

Talk to Kira the Cat

Talk to Korilla

Talk to Hoots Hooligan, sells Amulet of the Drunkard & Hoots’ Hooch

Talk to Ghainemeir & Irenya

Talk to Earspoon

Go through curtains, Talk to 2 Drow (Optional)

Talk to Arfur, I let him go, 

Enter kitchen, talk to Chorizo

Enter basement, talk to Rat, loot chest

Go back to ground floor, then upstairs, talk to Valeria

Continue upstairs to Upper Floor and out onto balcony, first door on left, interaction, possible fight, talk to Naoise, loot room & pick up orange items

Return to balcony, second door on right, bring Lae’zel, Karlach, & Gale

Voss & Raphael interaction, I opt to free Orpheus & accept deal (We will destroy contract & kill Raphael still, you don’t have to do this as we will go to House of Hope regardless)

Talk to Lae’zel, Gale, Karlach

Start walking away, Emperor interaction

Talk to Voss, obtain Silver Sword of the Astral Plain

Talk to Lae’zel who is now Paladin of Orpheus i don’t make the rules

Talk to Korilla, pass Insight check to get dialogue persuade her (Optional)

Leave Sharress Carress, make way down street

Enter Danthelon’s Dancing Axe, left building up stairs, bring Jaheria

Talk to Entharl, sells gear

Enter Locked double doors, go downstairs, talk to Harpers, complete fight, loot area

Talk to Geraldus, talk to Jaheira

Make way above Danthelon’s Dancing Axe, talk to Stylin Horst (Optional)

Go out back on balcony and into locked room, loot room (Optional)

Leave building, cross street into next building, talk to Carmen Pennygood, sells dye and camp clothing, loot building

Long rest, talk to companions

Talk to guards, cross bridge

Steel Watcher interaction

Enter first door on left, waypoint discovered

Trader Arkleia Oloril, persuade her

Return to hallway, enter second door on left, Reynash interaction (reveals a Thief Stash in Wyrms Rock Fortress)

Return to hallway, enter door on other side of hall

Talk to Mizora

Use lever X:43 Y:217

Don’t go outside, go through big door to Audience Hall

Attend Enver Gortash’s coronation, bring Karlach, Wyll (the filthy wretch) (Dark Urge interaction, I acted like my “old self”)(I “sided” with him) (He will tell you about Orin kidnapping your party member, I have all companions with me for the purposes of documentation, and so I sent Gale back to camp to be kidnapped as he comes with the least reprecussions, it seems)(unfortunately, Orin will have to kidnap Yenna in my playthrough (as I need all companions to see interactions/documentation), which means the cat will die. This hurts me on a core level, and so I will completely annhilate Orin when I meet her in the Temple. I will never have a playthrough again where I allow that to happen but I do this for you)

Talk to Karlach

Talk to companions (Something Jaheira says here is the reason I will make a certain decision at the end of the game (of course among other reasons, but she puts it very clearly))

Talk to Duke Ravenguard, tell him Florrick sent you

Talk to Wyll

Talk to Gortash with Karlach

Return downstairs, talk to Mizora

Talk to Wyll

Long Rest, Wyll & Mizora interaction (I broke the pact (you can still save Duke Ravenguard) all the companions are shocked lol, Mizora joins camp); Talk to Wyll; Talk to companions, go to bed

Long Rest again, Orin kidnapping interaction, talk to companions, go to bed

Return to where you opened the lever, proceed outside and down the cliff, enter hole in the wall to Prison

Proceed forward, break wall

Loot chest, open door

Walk down hall, turn right

NE Cell, talk to Otto (Optional)

SE Cell, Interaction with Marvin the Skull (Changes depending on if you’re imprisoned or find a way in on your own like we just did)

SW Cell, Arfur’s corpse if you told him to turn himself in

NW Cell, rescue Counsellor Florrick (Bring Wyll), fight guards

Take Florrick through Hole in the wall you entered fromdw, interaction

Go back inside, proceed to location X:35 Y:-734, bring Wyll

Use Lightning Damage on 2 Dragon Head Torches

Proceed forward and down through gate

Journal #1 in this room, view murals

Statue of Balduran interaction

Proceed forward to location X:-904 Y:1014, talk to statue

View the paintings, remove fog (Absorb Intellect, Banishment, Control Undead, Exhort the Risen, Fog Cloud, Greater Restoration, Polymorph, Remove Curse, Turn Undead)

Journal 2

Inspect uncovered paintings, place The Cell on the empty pedestal

Proceed forward to Chamber of Insight

Walk up stairs, read flying books (can stop them through various means), after reading final book, talk to Wyll

Attck Suelto only ONCE

Return to main area, proceed to Chamber of Strategy (NE door), bring Gale

Journal 3 (Can only get Journal 5 if failing one of the trials)

Talk to Statue of Balduran, acce[t Gale’s help

Complete Lanceboard game, Gale will help (Randomized, when clicking on piece, it will boldly highlight where to put it for the right answers if Gale gave help)

Proceed to Chamber of Courage (E Room)

Talk to Statue (Will have to hold a torch)

Torch bearer must survive for 4 turns

Journal 4

Return to main area, proceed through main door, i hit Level 11 here

Talk to Statue

Proceed forward, Ansur interaction (Bring Wyll)

Defeat the dragon

Balduran/Emperor interaction

Loot dragon, loot helmet, leave area via North exit

Leave prison the way you came through hole in the wall

Descend cliff to beach, loot, Dirt mound X:-81 Y:201

Ascend cliffs, make way westward towards X:-36 Y:166

Descend towards beach, loot (This is also a location to enter the Wyrmway entrance)

Teleport to South Span of Wyrm’s Crossing

Long rest, talk to Mizora, companions

Proceed North..

Enter Baldur’s Gate!

Talk to companions

Read posters X:125 Y:-71

Talk to Fist Arensen

Talk to Fist Murphy & Enter Barracks

Talk to Thrastle Muria

Enter door, talk to Lora, accept to help

Enter Prison, talk to Skittle the Rat, buy Safe 2 Key

Exit Prison, make way to Stormshore Tabernacle X:109 Y:-38, bring Gale, Shadowheart

Talk to Vicar Humbletoes

Talk to Mystra statue with Gale, make offering to Selune with Shadowheart, any others you desire

Enter basement through hatch, avoid traps, loot chests

Return upstairs, talk to Jaheira about Minsc

Enter manhole X:127 Y:-31

Break wall, proceed forward and up stairs

Enter No Entry - No Exit Door, enter Double Doors ahead

Talk to Nine Fingers, bring Jaheira

Talk to Nine Fingers again, exhaust dialogue, become allies

Pickpocket Nine Fingers for Vault 7 Key (and other Key if you want)

Read Devil’s Fee Observer’s Report

Read From the Desk of Rakath Glitterbeard, Head Banker

Talk to Severn, sells Drunken Cloth

Talk to Uktar, get info, don’t sell keys

Talk to Jaheira, companions

Talk to Sticky Dondo, sells Shade-Slayer Cloak

Talk to Mol

Talk to the Professor

Talk to Lyrux

Return to Nine Fingers room, lockpick bookcase

Pick up Key, lockpick Safe Door (Key is pickpocketable from Nine Fingers), loot room

Lockpick next door, loot room

Click Bookcase, click button, exit vault, climb down ladder

Loot Heavy Chest, pull lever, return to Guildhall

Return to Lower City the way to came from or teleport to Basilisk Gate

Enter room X:122 Y:5, loot Clown Pelvis

Enter Nortale’s Hostel X:93 Y:-60, loot & read for RP (Optional)

Talk to Falael

Enter Baldur’s Mouth

Talk to Ettvard Needle, get escorted out

Sneak into the basement, can do these through various means, or go to the rooftop and break barricades, or enter Needle’s office and get key to basementw

Once inside the basement, I sneak past Steel Watchers

Enter north room X:-1024 Y:1060

Pick up Make Big Money by Trading With Adventurers in basket X:-1030 Y:1059

Move to room X:-1024 Y:1030, 

Interact with Printing Press, use Big Money article, loot room

Leave Baldur’s Mouth, Long Rest, talk to Shadowheart, sleep, talk to companions

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POSTEDJan 17, 2025
ARCHIVEDJun 10, 2026