Hey all, happy halloween! Thank you for your patience. This turned into a chunky update during a month where i was very busy. I overshot my scope and had to cut it down and kind of rush to get things wrapped up in time. I started several new encounters and split my time up between them too evenly, meaning in order to get any of them finished i had to prioritize. Eh, I'm learning project management as I go, I'll be aiming for smaller but faster and more complete updates going forward probably. Anyways for this update I had to cut some nearly finished encounters to get it out in October, so I'll be adding those in the bug fixing patches that'll follow.Anyways, here it is, Feel free to read over the change-log. I'll have more info on the plans for the next update as well as getting some new polls going soon ~
Version [0.1.1H] - (10/31/22)
Additions:+ Fyrfli's main interaction page now displays current heart level as well as debug options in the footer+ Added a new region, the mire's Depths. The darkest part of the swamp, choked with roots and fungus.+ The new region has a passive mutagen gain rate+ Added base line effects to mutations triggered when no dominant mutagen is present. This causes subtle up and down shifts in various stats from height, weight, metabolism, gluttony level, stomach capacity, etc. It will still sometimes do nothing however.+ Added a new encounter to the depths, "leech attack".+ Added a new encounter & merchant to the depths, "meat-monger"+ Added a new item "beast blubber", a simple food item+ Added a new item "smoked fish", a simple food item+ Added a new item "bucket of offal", under most circumstances an inedible item, but having high enough corruption or gluttony will result in a unique scene+ Added a new item "strange dumpling", a mutagenic item that slowly multiplies in the players pockets when uneaten. Holding too many can result in a unique scene+ Added a new item "sheewog tail", this currently has no function+ Added a new item, Geckling eggs, simple food item but has chance to raise fitness+ Geckling Eggs can now be acquired from Maeve's bar after asking her about the basket+ Added new item, "milk", a simple food item but has a small chance to raise vitality+ Added a new system that determines mobility from fitness, bodyweight totals and other factors. It now displays as a new status effect depicting stages of mobility. Weight limits are also effected by leg type, animal legs being stronger than human, while slime/blob "legs" have significantly higher limit. This is currently cosmetic, immobility related events are coming soon+ Added tooltips to several interface items to add additional info. Weight now breaks down what makes up the weight total, calories now display BMR and metabolism, and several others display explanatory info.+ Replaced the lactation status effect with a full lactation system. A new status bar now shows up when the player is lactating and represents current milk quantity. Milk production rate and capacity scales with breast tissue.+ When the player is lactating they now have the option at any rest point to milk themselves. If milk quantity is high enough the player can fill up milk bottles. If the players breasts are large enough to be lifted to their lips they can also drink from themselves. If neither of those are available milk can simply be expressed. Milk pressure will build up and spill out on its own if unexpressed for too long.+ Fyrfli can now be gifted a few items for some short dialog (meat, eggs, milk, smoked fish, bitter-bean tea)+ Added a new encounter to the depths, "strange barrels", the unknown compound can be drank from the barrels+ Added a new encounter to the ruins, The Feast Queen's Cathedral. The player can attempt to steal food from a large blobby demon.+ Added a new effect, The Feast Queen's curse mark, the player will experience increased cravings messages, alterations to some scenes and a number of new dialog lines. Each NPC can be asked about the curse to get some flavor text. The baronet and Lexi can also remove the curse completely if needed.+ Added a new status event, on occasion players with the Feast Queens curse will enter a fuge state under the demons controlFixesx Fixed Mystery Meat calling upon the wrong calorie configuration resulting in unusual values applied to the playerx Fixed Meaves dialog being broken when ordering a drinkx Fixed the "galactagogue" status effect not properly triggering lactation or breasts growth events due to a malformed flagFixed stomach expansion pills selling for much more than their base pricex Fixed some non-effect related status messages not displaying unless the character had active status effectsChanges~ When multiple mutations are triggered by very high levels of mutagens the current mutation level will drain for a standard 100 points and an additional few that scale with the excess. This is to prevent the play being stuck in too many mutation loops~ The list of items in the debug menu now auto generates instead of being manually written to save me time as more items are added to the game. This won't be a noticeable change to the player, but its a good one haha~ Several items now effect fitness very slightly and others have had their values adjusted.~ The various regions have all had their link colors changed to both be more visible on some of the regional backgrounds but also to be more thematic~ Some status effects like pregnancy or the gluttony curse now show up as a highlighted icons below the player's stat bars~ A new settings mode summarizes all relevant status blurbs in the sidebar to a minimized state, just the icon and a percentage when needed~ Height in metric mode now displays in centimeters instead of meters~ The player summary on the side bar has been spiffied up~ The status effect "heavy" has been removed as the mobility system has taken its place~ The player panel now displays calories consumed~ The provisions bar now only shows when the play owns the autosklava canteen found in lexi's junkpile~ Cheese cake now has a small chance to increase bottom mass~ Sloth levels now increase the amount of time one takes while resting or sleeping~ Changed how stretchmarks scale, doubling their limit and making them take slightly longer to develop
Patch 1 - (11/01/2022)x Fixed a message error when the player hits the 3rd mobility loss stagex Fixed an error caused by a missing bracket in the Horned Mother's Milk item codex Fixed a blank status event being called after a "dumpling attack" status event plays if during its passage a "dumpling multiplication" status event is queuedx Character's without breast tissue should now have chest fat descriptions as intended.
Patch 2 - (11/06/2022)x Fixed a loop caused by growing new breastsx Fixed selling multiple of an item to the Oojinn merchant only removing and providing the sell value of a singular unit when using the sell all optionx Fixed kip's breast envy scene triggering for players without breastsx Fixed weight class change messages only going up and only playing once due to a malformed conditional; They should be more frequent and display for both weight loss as well as gainx Fixed an issue while playing gambit-stones when calling louse on your color where a malformed flag could cause a loss when a tie should have been hadx Fixed time and statuses not updating while drinking from the barrel in the depths~ When kip is breast fed it'll now fill her and fatten her according to the player breast milk quantity~ Adjusted the default background tone to make it softer on the eyes for night reading
Patch 3 - (11/06/2022)x Fixed an error where drinking from the barrel in the depths would corrupt the metabolism variablex Fixed a malformed status call during the depth's barrel eventx Fixed a malformed conditional that prevent udder description from showing up even when the character has onex Fixed the unfinished meat miners event from showing up.