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hey hey, wasn't expecting to get this done last night, but i kinda just locked in and did it, so HQ release it is. given the quirks i had to work through with the rig, there's a bit i'm a little eh about animation-wise. but as a whole, i reckon it turned out alright. given the circumstances. because getting the timing nailed down was harder than usual (due to very funky viewport performance making it hard to determine the exact speed things were going), i opted to speed this animation up in post ever so slightly (like 6% faster i think) which i think made the overall pace of the animation better with the only real cost being the reduction of the runtime a bit (5-ish seconds, maybe a few more). though all in all, it's still the same in terms of frame count, just a tad faster.
as always, feel free to let me know below if there's any visual problems that I accidentally let slide - my eyes are honestly way too tired to really clock anything right now, so it's pretty likely i could've missed something.
in other news, here's a shot from the flint skit - which i'll now be putting a bit more focus on:
i've yet to get the VA lines for it, but id imagine i'll probably have them within a few days. regardless, it's nowhere near finished yet. thankfully, though, it's also not ridiculously complex - so i don't expect it to take me near as much time as the last one. whether or not i can get it done by sunday though, i can't say for sure just yet (as always, i would VERY much like to get it out by then; it just depends on how much time it takes me to finish it and when i get the VA lines). either way, you guys will be kept in the loop as i make progress (and will be given an early release, if i manage to get it done earlier than anticipated)
that's all i got for now, i'll be back in a few days with a concept for the next animation and any further updates i've got by then! thanks as always for the continued support :] enjoy the animation and have a good one