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W.I.P #213 (Animated #3) - Luna

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W.I.P #213 (Animated #3) - Luna
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don't mind the return of the ominous floating cube, i just added it in to help me get an idea of the camera movement in relation to the background

g'afternoon. meant to post this like 7 hours ago but blender had a funny moment where it deleted the animation for half of the constraints (along with the constraints themselves), so i had to spend some time fixing all of that and then figuring out how to prevent it from happening again (i think i got it all worked out. if not, i'll piss blood). i also just spent some more time letting it cook a bit, finishing the facial animation, tweaking some physics, etc. i think it's turned out pretty dang solid given the complexity of the project (which is goddamn shocking given all the stuff that had the potential to break entirely (and that which DID break entirely - but i was able to fix through mind numbing trial and error)). definitely up there with some of the longest animations i've done - if not the longest i've done so far, which is kind of shocking given how relatively little time it's taken (unless my time dilation is totally fucked and it's actually been a month or something).

probably goes without saying, but this'll be the final WIP for this project - next post should be the HQ release (which i'll aim to have ready sometime in the next 3-ish days). given that it's approximately 1400+ frames long, it's going to take a WHILE to render (probably an entire day depending on how complex the scene ends up being). i will be attempting to add some coom (likely at the end of the second pose - i'd do the other 2 as well, but my abilities to do any sort of convincing overflow from an orifice with fluid sim are ehhh. i might attempt it but if it gives me too much trouble i'll probably just move on).

since i've been dedicating most of my time to working on this - i've got no other news at the moment. but now that the end is in sight with this animation, i should be able to get the deathclaw skit into the final production stages. i still need to record my voicelines, but that won't take more than an hour or two. probably just gonna knock that out in a few hours once people finish up mowing their lawns n' shit since that can screw up the recording (at this point i just need to set up a proper sound booth or something). pretty much all of the animation is already done minus the lighting and some background assets (along with any additional frames/tweaks to better match up with the audio - which may not be necessary). i'll probably have a better idea of how much longer that'll take in the next post, so just bear with me for a bit longer : ]

that's all i got for now. i'll try to be back as soon as possible with the HQ release for this (again, ideally within 3 days, 4 at the longest) and the other usual updates. till then, thanks for the continued support, and enjoy the WIP! have a good one.

TurboRenegade PATREON 2.1k favs
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POSTEDMay 31, 2026
ARCHIVEDMay 31, 2026