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W.I.P #221 - Sekhmet

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W.I.P #221 - Sekhmet
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as mentioned, this wasn't one of the things on my to-do list, but given that palworld 1.0 just came out, i feel like i'd be remiss not to do it - strike while the iron's hot and all that (though i am also honestly just a huge sucker for the design). haven't actually gotten to play 1.0 yet, though im sure i'll find some time to do so soon enough. there's a pretty good handful of palworld models that i do want to work with (warfare's lunaris, mayo's lovander, luster's tarantriss, etc.), so perhaps i'll throw something together with those in the future.

getting the pose set up was actually the easy part (though making up my mind on what to do for the pose itself did take a while). most of the last two days was spent making some adjustments to the model (mainly in the face and hair), redoing the facial pose library to work with said adjustments, and setting up the body physics. managed to make the thigh & breast physics work with the dress, which looks pretty good - though i'll have to see just how well it works once it's actually in action.

in other news, i've finally managed to get a script finalized for the next skit. hard to say how long it'll be at a glance - maybe 3 minutes, possibly 4 (so much for trying to do shorter skits LMAO). i've just started working on it, so i don't have much to share - but here's a little something:

i don't imagine this skit will take awfully long to do - probably 1-2 weeks depending on how productive i am. as always, you can expect a steady stream of progress reports and previews over the next handful of posts until it's finished up.

that's all i've got at the moment. i'll get to work on this so i can get an animated WIP ready for you guys within the next few days. till then, thanks for the support and have a good one :]

TurboRenegade PATREON 2.1k favs
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POSTEDJul 14, 2026
ARCHIVEDJul 14, 2026