Hello everyone!
A quick update — and the long-awaited Android build!
At first, I tried to make a web build so the game could be launched прямо from the browser… But… it didn’t work out. I still couldn’t figure out how to get around Itch.io’s dumb limits on the number and size of files inside the build. Only if I make a SUPER cut-down version, which is weird.
But at least I used part of what I’d done to optimize the images and videos so everything fits under 2 GB, which is a mandatory requirement for building APK files.
I tested it on my old Android phone — seems to work. For some reason, this took a whole lot of time. I spent like 4 days messing with these builds, probably.
Development progress news: As you probably know, from January 3 to January 12 I was mostly working on marketing the game — this time I tried to get more downloads on Itch. Overall, it went pretty well: the number of daily impressions and installs increased by almost 4x:
On Itch, I distribute a cut-down version, and only by subscribing to Patreon can users get the version that you have access to. Besides that, Itch also brings some wishlists on Steam, which is also a very important goal. Right now, the game has collected around 12,000 wishlists. I hope that by the time of release I can collect at least 20,000 wishlists. If you haven’t added the game to your wishlists yet, please do it :) Even if you don’t plan to buy it on Steam. It will simply help promote the game.
After January 12, I went on vacation... Well, “went”... I tried. I planned to spend 2–3 days in Serbia at first, but I caught the Hong Kong flu somewhere there and spent a week lying in a hotel with a temperature of 38.5. And when the fever went down, I still felt so shitty that I decided to postpone the vacation and went home. In the end, I spent another week recovering and treating a sinusitis that I somehow managed to get... So the vacation didn’t happen. I just wasted a ton of time.
But I got back to work a week ago, even if in a reduced mode. Still, I’m doing something, at least.
I spent a long time putting together a new scene in the agency — because of the crowd, the scene turned out very heavy, and working in it is pure suffering. Even my very powerful computer lags like crazy in this scene, so progress is slow. And I’m already dreading one of the next scenes in the casino, where it’ll also be pretty crowded and I’ll have to suffer again :) And that scene is also quite long... so yeah, it’s a nightmare.
Still, I’m planning to release the next update by the end of February. It will be a small one, but there will also be a small sex scene in it.
For now, let’s just keep living and working. Stay healthy and don’t get sick!