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Stuck with code T_T

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Stuck with code T_T
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Hello. I'm alive. Although the russians tried hard to kill me. I don't give up so easily (although I'm just lucky).I'm stuck with the code. Or rather, stuck in a loop of endlessly fixing what's broken to break what I've fixed again. That's the problem with the Godot update to 4.4 (which broke all my load scripts), and the bugs themselves that just kept popping up out of nowhere. So, after a lot of suffering, I decided to stop and think about an idea for Milk Farm 2.To be honest, I noticed that something in my ideas didn't add up. If you take the example of Stardew Valley, the entire game is built on the fact that you always interact with your inventory to place things/plant seeds/use tools, etc. This works for slow, repetitive gameplay, which was one of my main ideas for the game.In my case, I tried to make it so that we could control the milking of the girls, and at the same time control the "special" milking that requires direct control by the player, and all this would happen during the period when the NPCs would come and go for milking.And this is just the beginning of the game, the plan also included special events for customers and staff. After writing all this, I realized that instead of a repetitive slow gameplay, I got a fast gameplay with a time frame (since the working day would be locked to real time). Also, without a limiter like endurance and only time, it all boils down to some rather archaic gameplay.So far, I have come to the conclusion that the type of game where you manipulate the store in this style (top-down), where you need to run from place to place to manipulate everything, is quite exhausting. There are two ways out of this situation:

Change the gameplay closer to that of simulators like Stardew Valley. In fact, a farmer's simulator, but with a bias towards developing a milk farm, where it will be possible to negotiate with the village NPC for special milking.

Change the gameplay closer to management without the TopDown part (like walking with your character). Focus more on having a lot of UI parts, quick switching between clients and events. More like a business development simulator

My soul lies more to the first option, but at the same time, management can turn out to be a rather interesting project. This needs to be done because what I have done now is actually quite bad. Therefore, I will conduct a survey below on what you like more.

Also, so that there are no misunderstandings, I will use what I have done (namely, UI with milking and special animations) for a small game with this character below.

More on that later, and if all goes well there will be post with build this month!Thank you for your support!

Chimera Zak PATREON 324 favs
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POSTEDJun 7, 2025
ARCHIVEDJun 7, 2025