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I'm ALIVE! There's just no electricity.

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I'm ALIVE! There's just no electricity.
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Hello! Oddly enough, but when there is little electricity, it is quite difficult to work. Most of the time is spent on quickly doing household chores that require electricity and then trying to do at least something in a short period of time. But this is not a problem, I still continue to work.Today I will tell you about something that I did not mention in my posts. About the fact that the game "Life with the Tribe" was written in GDscript (the language for the Godot engine), but now I do everything in C#. There were many reasons for using the new language, but the timing is due to the joint projects that I am working on with CriticalBliss.And another reason is better use of various addons that I have written during this time. And these addons that I have been writing for more than a year have finally begun to bear fruit. Many of the systems that are needed for development have already been made and therefore there is only one thing left, to make content.And how do we make content? We draw! Here's a preview of what I'm doing for the addon test and as a side test for 7DaysSale (since everything here will be used in 7DaysSale):

You can see more on Discord! Due to P*treon policies I can't show this.This will be a fairly simple puzzle game. Most of the mechanics here are already written through addons that I made. Of course, not everything can be done through addons, so for now this project is a good test platform to check if everything works correctly.Of course, it takes extra time, but EVERYTHING in this game will also be copied to the 7DaysSale! Movement, inventory, saving and effects. All of this will in fact be reused, so don't worry about me switching to another project again.In fact, all the projects I develop have the same base. Even when I do something different, it still affects the development of other projects.For example, the interaction system. This is a system that I am trying to completely polish to perfection. Many projects have interactions with the game world, but everyone does it in their own way. For each project, you always have to rewrite this system. That's why I made an addon that unifies interactions for most 2D games (since I haven't tried to create a 3D project yet).The first versions worked pretty well for one project, but as soon as I had ideas for more complex interactions, problems started to arise. The more complex the interactions, the more problems the simple system accumulated. I continued to develop it and now even quite complex interactions are possible.A simple example of an interaction is checking the player's inventory and performing various actions based on this data. In most cases, this is just an "if" check, but for this you need to hardcode (meaning that you need to write this condition manually). This works when there are one or two such checks, but even on the basis of "Life with the Tribe", I had a lot of such checks that I had to write manually. Each NPC had 100+ lines of code JUST CHECKS.And the more you need to add to the game, the more this writing increases. This accumulation of code is quite large, which does not allow for easy expansion of content. And there is also a problem with changing items, as soon as I replace an item with a new one and remove the old one, every NPC that had a check for this item will start giving an ERROR. In the worst case, there will be no errors, but all checks will always give "false", and I will not know about it until one of the players says that the interaction is broken and does not work.And this is just a simple example of interaction, and how many problems it can create. Right now I am using an addon with an interaction system that uses a composite architecture. I will not explain how it works, but you can google it if you are interested. In short, this architecture allows you to modularly manage different actions and check them independently of hardcode. Therefore, even when changing items, there will be no problems.Game development is quite a difficult thing if you want to do something more than a simple animation player. I wish that hentai games were GAMES first and foremost and hentai should be the next priority! A well-made game with juicy hentai is what needs to be created, that's what I'm working on.But still, I apologize to you. I know that my speed of working on projects is quite slow, but I try to work as best I can. God willing, I will survive this war and maybe someday there will be peace and I will be able to work with ease...

Thank you for your support!

Chimera Zak PATREON 299 favs
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POSTEDDec 5, 2025
ARCHIVEDDec 5, 2025